Features:
- High performance vehicle physics system calculated entirely in C++
- Flexible, curve-based acceleration
- Flexible, curve-based engine braking
- Flexible, curve-based braking
- Line trace suspension simulating real springs with damping, bounciness and other parameters
- Sphere trace suspension with adjustable sphere thickness for extra accuracy
- Swing-arm simulation for the wheel to make them feel more realistic
- Flexible C++ and Blueprints implementation with virtual methods
- Quick-starter example blueprints to be able to quickly get your vehicles to work
- Client-Authoritative, custom time-step networking working around current engine physics downsides
- Customizable drifting logic
- Vehicle flipping logic, when your vehicle lands on the roof
- Editor visualization for various suspension parameters helping to understand the system
- Advanced camera system with automatic snapping
Code Modules:
- ArcadeVehicleSystem – runtime vehicles module
- ArcadeVehicleSystemEditor – editor vehicles module used for editor visualization
Number of Blueprints: 2
Number of C++ Classes: 24
Network Replicated: Yes
Supported Development Platforms: Win64
Supported Target Build Platforms: Win64
特征:
- 完全用C++计算的高性能车辆物理系统
- 基于曲线的灵活加速
- 灵活的、基于曲线的发动机制动
- 基于曲线的灵活制动
- 线迹悬挂模拟真实弹簧的阻尼、弹性和其他参数
- 具有可调球体厚度的球体跟踪悬架,以获得额外的精度
- 摆臂模拟车轮,使他们感觉更真实
- 使用虚拟方法实现灵活的C++和蓝图
- 快速启动示例蓝图,以便能够快速让您的车辆工作
- 客户端权威的自定义时间步长网络解决当前引擎物理的缺点
- 可定制的漂移逻辑
- 车辆翻转逻辑,当你的车辆降落在屋顶上
- 各种悬挂参数的编辑器可视化,有助于了解系统
- 先进的自动拍照系统
代码模块:
- ArcadeVehicleSystem-运行时车辆模块
- ArcadeVehicleSystemEditor-用于编辑器可视化的编辑器工具模块
蓝图数目:2
C++类数:24
网络复制:是
支持的开发平台:Win64
支持的目标构建平台:Win64





This plugin allows for quickly and painlessly integrating arcade-style vehicles into your project. Unlike other vehicle systems, this plugin implements vehicles movement deriving from the PawnMovement component, which makes it much easier to integrate into your project, because your can add ArcadeVehicleMovementComponent to your existing vehicle blueprint, set it up and go! While being very flexible, it also provides example blueprints, that are already set-up, for those that want to quickly begin!
Whether your project is C++ or Blueprints based, we got you covered! The plugin can easily be integrated and extended using blueprints, as well as C++.
Plugin comes with very robust networking implementation. There was a lot of work to get the right networking using current UE4 Nvidia PhysX, because of semi-fixed time-step in the engine. However, we worked around this issue, and the networking implementation should feel pretty good.
At the moment networking is Client-Authoritative, but it's extremely simple to implement some sort of server-side verification to prevent cheaters if you want to.
Play around with it. I will be glad to hear what you think and improve this plugin in the future. Enjoy!
Warning!
At the moment plugin does not support Async Physics.
HOW TO INSTALL UE PLUGIN(For Newbies)
If you would like to try how the vehicle system feels like before you buy the plugin, check this free demo game!
这个插件允许快速和无痛地集成街机风格的车辆到您的项目。 与其他车辆系统不同,该插件实现了源自PawnMovement组件的车辆移动,这使得集成到项目中变得更加容易,因为您可以将ArcadeVehicleMovementComponent添加到现有的车辆蓝图中,进行设置并 虽然非常灵活,但它还为那些想要快速开始的人提供了已经设置好的示例蓝图!
无论您的项目是C++还是基于蓝图,我们都能满足您的需求! 该插件可以很容易地集成和扩展使用蓝图,以及C++。
插件带有非常强大的网络实现。 由于引擎中的半固定时间步长,使用当前的UE4Nvidia PhysX获得正确的网络需要做很多工作。 但是,我们解决了这个问题,网络实现应该感觉很好。
目前,网络是客户端权威的,但是如果您愿意,实现某种服务器端验证以防止作弊是非常简单的。
玩弄它。 我会很高兴听到你的想法,并在未来改进这个插件。 享受吧!
警告!
目前插件不支持异步物理。
如何安装UE插件(适用于新手)
如果你想尝试如何车辆系统感觉就像你买插件之前,检查这个免费的演示游戏!

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