Scorcher is a high quality vehicle already configured with Chaos Simulation.

Scorcher是一款已经配置了混沌模拟的高质量车辆。

Content

  • 9 meshes
  1. 1 Scorcher base body
  2. 1 Bodykit
  3. 1 Scanner
  4. 1 Weapon
  5. 1 Antenna
  6. 1 Tailpipe
  7. 1 Front Lights
  8. 1 Rear Lights
  9. 1 Wheel (include left and right)
  • Corresponding materials and textures for each mesh
  • Blueprint Animation
  • Animations for weapon
  • Animation for vehicle’s fan
  • Blueprint with logic to control the vehicle

Features

  • UV seams made manually
  • High quality materials
  • Detachable meshes
  • Skeletal mesh for suspension simulation
  • Dashboard
  • Screen
  • Dirt mask (for dynamic material)
  • Blueprint (for control of vehicle, cameras and weapon)
  • Driveable

Network Replicated: No

Supported Development Platforms:

Windows: Yes

Others: No tested

Visit our web page to contact us.

Kozak Interactive

**The product images shown are for illustration purposes only and may not be an exact representation of the product.

内容

  • 9目
  1. 1个Scorcher基体
  2. 1个车身
  3. 1台扫描仪
  4. 1武器
  5. 1天线
  6. 1排气管
  7. 1个前灯
  8. 1尾灯
  9. 1个轮子(包括左和右)
  • 每个网格对应的材质和纹理
  • 蓝图动画
  • 武器动画
  • 车辆风扇动画
  • 蓝图与逻辑控制车辆

特征

  • 手工制作的UV接缝
  • 优质材料
  • 可拆卸网格
  • 用于悬架模拟的骨架网格
  • 仪表板
  • 屏幕
  • 防尘罩(用于动态材料)
  • 蓝图(用于控制车辆,摄像机和武器)
  • 可驾驶的

网络复制:没有

支持的开发平台:

Windows:是的

其他:没有测试

访问我们的网页与我们联系。

科扎克互动

**所显示的产品图像仅用于说明目的,可能不是产品的精确表示。










**Alert, before adding this asset to your project, ensure to enable the Chaos vehicle plugin for Unreal Engine 5 and above. For unreal engine 4.27 should be enabled PhysX vehicle plugin.

**For unreal engine 4.27 and 5.0 you will need to update the control inputs inside the Vehicle blueprint.

Launch cinematic

Technical test

Inspect

Scorcher, a military vehicle, all meshes like body kit, lights, weapon and tailpipe was made separately for customisation. Animation blueprint for vehicle suspension already configured.

**This version includes the vehicle blueprint that add the following features:

  • Chaos control implementation (to be a driveable vehicle)
  • Vehicle configuration (to configure detachable meshes)
  • Weapon control
  • Material update (for lights, dirt material and dashboard)

Meshes

Number of Skeletal Mesh: 3

  • Scorcher Base

LODs: NO

Vertex Count: 97 787

Tris Count: 115 330

Bones: 99

  • Antena

LODs: NO

Vertex Count: 1 159

Tris Count: 1 086

Bones: 4

  • Weapon

LODs: NO

Vertex Count: 17 526

Tris Count: 13 574

Bones: 18

Number of Static Mesh: 6

  • Bodykit

LODs: NO

Vertex Count: 18 758

Tris Count: 14 780

  • Back Lights

LODs: NO

Vertex Count: 1 016

Tris Count: 548

  • Front Lights

LODs: NO

Vertex Count: 5 360

Tris Count: 7 582

  • Scanner

LODs: NO

Vertex Count: 2 841

Tris Count: 2 694

  • Tailpipe

LODs: NO

Vertex Count: 1 678

Tris Count: 2 436

  • Wheel

LODs: NO

Vertex Count: 14 127

Tris Count: 11 128

Materials

Number of Materials: 8

Number of Material Instances: 25

Number of Material Functions: 2

Textures

Number of Textures: 90

Textures Size: 4096px²

Animations

Number of Animation Blueprints: 2

Number of Animations: 5

Blueprint

Number of Blueprints: 1

Number of Child Blueprints: 1

**提醒,在将此资源添加到项目之前,请确保为虚幻引擎5及更高版本启用Chaos vehicle插件。 对于虚幻引擎4.27应该启用PhysX车辆插件。

**对于虚幻引擎4.27和5.0,您需要更新载具蓝图中的控制输入。

推出电影

技术测试

检查

Scorcher,军用车辆,所有网格,如车身套件,灯光,武器和排气管都是单独定制的。 已配置的车辆悬架动画蓝图。

**此版本包括添加以下功能的车辆蓝图:

  • 混沌控制实施(成为可驾驶车辆)
  • 车辆配置(配置可拆卸网格)
  • 武器控制
  • 材料更新(适用于灯光、污垢材料和仪表板)

网格/网格

骨架网格数:3

  • 焦炉基地

Lod:不

顶点数:97787

Tris计数:115330

骨头:99

  • 天线,天线

Lod:不

顶点数:1159

Tris计数:1086

骨骼:4

  • 武器

Lod:不

顶点数:17526

Tris计数:13574

骨头:18

静态网格数:6

  • N.车身

Lod:不

顶点数:18758

Tris计数:14780

  • 后灯

Lod:不

顶点数:1016

Tris计数:548

  • 前灯

Lod:不

顶点数:5360

Tris计数:7582

  • 扫描仪

Lod:不

顶点数:2841

Tris计数:2694

  • 尾管,尾管

Lod:不

顶点数:1678

Tris计数:2436

  • 车轮

Lod:不

顶点数:14127

Tris计数:11128

资料

材料数量:8

材质实例数:25

材质功能数量:2

纹理

纹理数量:90

纹理尺寸:4096px2

动画

动画蓝图数量:2

动画数量:5

蓝图

蓝图数目:1

子蓝图数量:1

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