Documentation: Link
Features:
- support for multiple target actors in the scene
- add / remove rectangular area lights
- adjustable light settings
- toggle shadow casting
- hide, unhide or isolate light
- adjust position (including target offset)
- adjust light intensity
- adjust light radius
- adjust light width / height
- adjust barn door angle & length
- adjust color / temperature
- rename light actors
- save & load presets
- undo/redo
- partial sequencer support (lights can’t move on their orbit during run time)
Number of Blueprints: 1
Supported Development Platforms:
Windows: Yes
Mac: No
Network Replicated: No
Additional Notes:
The built-in ‘Blueprint File Utilities ‘ Plugin is required and needs to be enabled!
For best results, turn on raytracing in project settings.
Demo assets seen in pictures are not included!
文件: 连结
特征:
- 支持场景中的多个目标actor
- 添加/删除矩形区域灯
- 可调节灯光设置
- 切换阴影投射
- 隐藏、隐藏或隔离光线
- 调整位置(包括目标偏移)
- 调整光线强度
- 调整光线半径
- 调整灯的宽度/高度
- 调整谷仓门的角度和长度
- 调整颜色/温度
- 重命名灯光演员
- 保存和加载预设
- 撤消/重做
- 部分测序器支持(灯光在运行时无法在其轨道上移动)
蓝图数目:1
支持的开发平台:
Windows:是的
Mac:没有
网络复制:没有
其他注意事项:
内置的”蓝图文件实用程序”插件是必需的,需要启用!
为了获得最佳效果,请在项目设置中打开光线追踪。
在图片中看到的演示资产不包括在内!
Orbit Lights is an editor utility widget that lets you pick target objects and place lights around it. Quickly adjust every light’s position, intensity, color, etc., in one central place – no property hunt in the details panel is needed. This is especially useful for (portfolio) renderings because you can look through the render camera and adjust every light via the widget! Light setups can also be stored as presets and used for different objects (to use the presets across various Unreal projects, manually duplicate the preset file and move it to the other project).
轨道灯是一个编辑器工具小部件,让您选择目标对象和放置灯周围。 快速调整每盏灯的位置、强度、颜色等.,在一个中心的地方-不需要在细节面板中寻找财产。 这对于(组合)渲染特别有用,因为您可以通过渲染相机查看并通过小部件调整每个光线! 灯光设置也可以存储为预设,并用于不同的对象(要在各种虚幻项目中使用预设,请手动复制预设文件并将其移动到其他项目)。
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