Features:
- 37 unique material functions (at the time of initial release, more being added over time), fully commented and including textures where useful.
- a showcase map featuring fully commented and documented example materials, showing how you can extremely simply build beautiful material effects.
- informative and succinct tool tips at every level.
- created to help achieve “AAA quality” realistic and stylized effects without hassle, and fully documented for more beginner users to learn from.
- made with maximum usability in mind, all functions are as “plug-and-play” as they can possibly be. No need to dive into exotic parameters or understand how the graph works if you don’t have time for it.
- continuous support and updates based on needs and feedback. These are the same techniques I use to create materials every day as a senior VFX artist and I want to keep improving this library as I go and correct any issues reported by users.
- optimized for PC and consoles, some of the functions even have material quality scalability switches built in.
- UE5-ready
Number of Unique Materials and Material Instances: 80
Number of Textures: 26
Texture Resolutions: 64×64, 256×256, 256×1024, 512×512, 1024×1024, 2048×2048, 4096×4096
Supported Development Platforms:
Windows: Yes
Mac: Yes
Changelog :
v1.0.1 –
- Added more detailed comments in some places
v1.0.2 –
- Added a new function : Fx_SawtoothWave
- Added some comments
特征:
- 37个独特的材质函数(在最初发布时,随着时间的推移会增加更多),完全注释并在有用的地方包含纹理。
- 一个展示地图,具有完整的注释和记录的示例材料,显示如何非常简单地构建美丽的材料效果。
- 每个级别的信息和简洁的工具提示.
- 创建,以帮助实现”AAA质量”逼真和程式化的效果,没有麻烦,并充分记录为更多的初学者用户学习。
- 考虑到最大的可用性,所有功能都尽可能地”即插即用”。 如果你没有时间,不需要深入研究奇异的参数或了解图形是如何工作的。
- 根据需求和反馈持续支持和更新。 这些都是我作为一名高级特效艺术家每天用来创建材料的技术,我想继续改进这个库,并纠正用户报告的任何问题。
- 针对PC和控制台进行了优化,其中一些功能甚至内置了材料质量可扩展性开关。
- UE5-就绪
唯一材质和材质实例数:80
纹理数量:26
纹理分辨率:64×64,256×256,256×1024,512×512,1024×1024,2048×2048,4096×4096
支持的开发平台:
Windows:是的
Mac:是的
更新日志 :
v1.0.1 –
- 在一些地方增加了更详细的评论
v1.0.2 –
- 增加了一个新的功能:Fx_SawtoothWave
- 添加了一些评论
Video here : https://www.youtube.com/watch?v=wS4MCFlqSXQ
These material functions are here to make your life easy, whether you are trying to learn about materials for VFX, or a professional making them every single day who needs to speed things up.
These are tools I use to add life to characters, environment assets, particle systems, on projects for PC and consoles.
To solve design or visual implementation issues. To improve or optimize existing assets.
They are fully documented with every single piece of math explained inside for the interested. If I can think of anything I would like to have in there in the future, or if you have any suggestions for me (support@balticvfx.dev), I will make sure to update the content.
I have tested these functions and the example map in UE4.26.2 and UE5 Early Access (though I had to migrate the showcase map to the UE5 copy separately). All the materials and functions worked as intended in both.
这里的视频 : https://www.youtube.com/watch?v=wS4MCFlqSXQ
无论你是想学习特效材料,还是每天都需要加快速度的专业人士,这些材质功能都能让你的生活变得轻松。
这些工具是我用来增加角色、环境资产、粒子系统、PC和控制台项目的生命。
以解决设计或视觉实现问题。 以改善或优化现有资产。
他们是完全记录的每一个数学解释里面为感兴趣的。 如果我能想到将来我想在那里拥有的任何东西,或者如果您对我有任何建议(支持@balticvfx。dev),我会确保更新内容。
我已经在UE4.26.2和UE5Early Access中测试了这些功能和示例地图(尽管我必须单独将showcase地图迁移到UE5副本)。 所有的材料和功能都按预期工作。
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