Number of Blueprints: 1
Input: DefaultInput.ini (Using Enhanced Input since UE 5.1)
Network Replicated: Yes
Supported Development Platforms:
Windows: Yes
Mac: Yes
Documentation: Download
Important/Additional Notes:
蓝图数目:1
输入: DefaultInput。ini拢潞 (使用自UE5.1以来的增强输入)
网络复制:是
支持的开发平台:
Windows:是的
Mac:是的
文件: 下载
重要/附加注意事项:
Based on Unreal’s default vehicle system. RC car model with lights, custom dirt and coloring.
Skeletal mesh is correctly rigged with proper bone scales and bone naming.
Video preview: https://youtu.be/tepOLWCQqtY
Features:
-
Drivable and rigged
-
Coloring of the vehicle can be changed in the material.
-
Amount of dirt on the body can be changed in material.
Number of Skeletal Meshes: 1
Rigged: Yes
Average Triangle Count: 24026
LODs: Yes
Number of Textures: 10
Texture types: BaseColor, Normal, Occlusion Roughness Metallic (ORM)
Texture Size: 2048×2048 and 4096×4096
基于虚幻的默认车辆系统。 RC车模型与灯,自定义污垢和着色。
骨骼网格是正确的装备与适当的骨鳞片和骨骼命名。
视频预览: https://youtu.be/tepOLWCQqtY
特征:
-
可驾驶及操纵
-
车辆的着色可以在材料中改变。
-
身体上的污垢量可以在材料上改变。
骨架网格体数量:1
操纵:是的
平均三角形计数:24026
Lod:是的
纹理数量:10
纹理类型:底色、法线、遮挡粗糙度金属(ORM)
纹理尺寸:2048×2048和4096×4096
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