Features:
- Demo scene included
- Blueprints for doors
- Blueprint for hiding meshes, lights, decals by tags
Texture Sizes:
• (3) 4096×4096
• (164) 2048×2048
• (35) 2048×1024
• (10) 2048×512
• (3) 2048×256
• (90) 1024×1024
• (32) 1024×512
• (8) 1024×256
• (58) 512×512
• (9) 512×256
• (2) 512×128
• (6) 256×256
• (1) 256×128
• (1) 128×128
• (2) 64×64
• (4) 8×8
Collision: Yes, Automatically generated
Vertex Count: max 37952 min 1
LODs: Yes, Automatically LOD for each mesh (different amounts 4-8 LOD)(meshes with a small counts of vertices do not have lods)
Number of Meshes: 552
Number of Materials and Material Instances: 22 Materials and 208 Material Instances
Number of Textures: 428
Supported Development Platforms: Windows
Supported Target Build Platforms: Windows
特征:
- 演示场景包括
- 门的蓝图
- 用标签隐藏网格、灯光、贴花的蓝图
纹理尺寸:
•(3)4096×4096
•(164)2048×2048
•(35)2048×1024
•(10)2048×512
•(3)2048×256
•(90)1024×1024
•(32)1024×512
•(8)1024×256
•(58)512×512
•(9)512×256
•(2)512×128
•(6)256×256
•(1)256×128
•(1)128×128
•(2)64×64
•(4)8×8
碰撞:是的,自动生成
顶点数:最大37952min1
Lod:是的,自动对每个网格进行LOD(不同数量的4-8LOD)(具有少量顶点的网格没有lod)
目数:552
材质和材质实例数:22个材质和208个材质实例
纹理数量:428
支持的开发平台:Windows
支持的目标构建平台:Windows





Video Preview:
PlayableDemo(here the textures are halved) click on the white button on the right :
https://disk.yandex.ru/d/LtogKBtcqkrrxQ
• Fully finished 4 storey building with basement
• The package includes a demo scene
• More than 300 props models for the hospital
• Procedural Dirt Shader for walls (Based on mesh distance field)
• Mesh and Light unloading system achieves high fps at a huge level even with shadows turned on in many light sources
• The photos are taken with the help of AI and are not images of real people.
!!!! Beware!!!!
• Some of the pivot points are not centered for easier placement.
• Some meshes (such as walls, floors, roofs, some props, etc.) do not have polygons on the "back" side, and can only be used as modules
视频预览:
PlayableDemo(这里纹理减半) 点击右边的白色按钮 :
https://disk.yandex.ru/d/LtogKBtcqkrrxQ
*四层高及地库全面落成
*该软件包包括一个演示场景
•超过300个道具模型为医院
*墙壁的程序污垢着色器(基于网格距离场)
•网格和光卸载系统实现高fps在一个巨大的水平,即使在许多光源打开阴影
•照片是在AI的帮助下拍摄的,不是真人的图像。
!!!! 当心!!!!
• 一些枢轴点不居中以便于放置。
• 一些网格(如墙壁,地板,屋顶,一些道具等。)在”背面”一侧没有多边形,只能用作模块

评论(0)