Features:
- Realistic Bullet Simulation, with Wind Drag, Surface Penetration and Richochets, and Energy Loss.
- Works with any mesh, Static, Skeletal, and even Destructible!
- Easy to use! Just spawn the bullet when you fire and EZProjectiles will do the rest!
Number of Blueprints: 3 (Not including Showcase Content) – EZProjectile, EZWind, and the interface!
Input: Keyboard and Mouse.
Network Replicated: Yes
Supported Development Platforms: Windows, MacOS, Linux, and Android
Showcase: YouTube
Support: Discord
Documentation: CLICK HERE
Important/Additional Notes:
- Showcase uses Apex Destruction for Glass Breaks
特征:
- 逼真的子弹模拟,具有风阻,表面穿透和Richochets以及能量损失。
- 适用于任何网格,静态,骨架,甚至可破坏!
- 易于使用! 只是产卵的子弹,当你开火和EZProjectiles将做休息!
蓝图数量:3(不包括展示内容)-EZProjectile,EZWind和界面!
输入:键盘和鼠标。
网络复制:是
支持的开发平台:Windows、MacOS、Linux和Android
展览厅: YouTube的
支援服务: 不和谐
文件: 点击这里
重要/附加注意事项:
- 展示使用顶点破坏玻璃破碎
What is EZProjectiles?
EZProjectiles is an infinitely useful projectiles actor that realistically simulates the physics and capabilities of a real life bullet, for any sort of shooter, from a small top down to military simulation, EZProjectiles is right for you!
How can I use EZProjectiles?
Simply spawn the BP_EZProjectile when you fire, and the bullet will do the rest! Easily detect hits with the BPI_Bullet interface Hit event, or with the Hit event in the editor, both will work for you!
Is EZProjectiles complicated?
EZProjectiles is quite easy to understand, all you have to do is spawn it! For those who want to tweak some of the functionality, there is heavily commented blueprints, but for those newer to blueprints, or more interested in the technical side of things, there is heavy documentation covering the asset, and if you find yourself with more questions outside of that, there is a Discord Support server where you will be helped!
How big is EZProjectiles?
EZProjectiles takes up less than 2 MB on disk space (by itself, without the showcase), and an extremely small amount of memory and CPU (its hard to estimate because Unreal Engine takes up quite a large amount itself, but EZProjectiles is practically unnoticeable in your levels performance, how do we know it doesn’t effect performance? It always keeps 120 fps on an empty project).
Will EZProjectiles be receiving updates?
It is unlikely that I will update EZProjectiles as of today, aside from engine version updates, unless there is an overwhelming number of requests for it to change. However, I am always working on other assets, and you can find me in the Discord server if you feel that something is missing in your project!
什么是EZProjectiles?
EZProjectiles是一个无限有用的射弹演员,真实地模拟现实生活中的子弹的物理和能力,对于任何类型的射手,从小上到军事模拟,EZProjectiles适合你!
如何使用EZProjectiles?
当你开火时,只需生成BP_EZProjectile,子弹就可以完成剩下的工作! 使用BPI_Bullet接口命中事件或编辑器中的命中事件轻松检测命中,两者都将为您工作!
EZProjectiles复杂吗?
EZProjectiles是很容易理解,所有你需要做的就是产卵它! 对于那些想要调整某些功能的人来说,有大量注释的蓝图,但对于那些较新的蓝图,或者对事物的技术方面更感兴趣的人来说,有大量的文档复盖了资产,如果您发现自己有更多的问题,那么有一个不和谐的支持服务器,您将得到帮助!
EZProjectiles有多大?
EZProjectiles占用不到2MB的磁盘空间(本身,没有showcase),以及极少量的内存和CPU(很难估计,因为虚幻引擎本身占用了相当大的数量,但是EZProjectiles在您的关卡性能中几乎是不可 它总是在一个空项目上保持120fps)。
EZProjectiles会收到更新吗?
除了引擎版本更新之外,我不太可能更新EZProjectiles,除非有大量的请求要求它改变。 但是,我一直在处理其他资产,如果您觉得项目中缺少某些内容,可以在Discord服务器中找到我!
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