Features:
- Vast example environment level included with World Partition
- Library of 161 different assets for creating environments
- PCG/blueprint systems to speed up level creation process
- Interactive foliage assets with parameterized visual control
- Advanced materials for rocks, distant planets and landscapes
- Environment controller with time of day and wetness control
- First/third person example player to showcase various features
Number of Unique Meshes: 161
Collision: Yes, automatically and manually generated
Vertex Count: 1k – 1,5M depending on asset
LODs: Yes, 3-4 depending on asset
Number of Materials and Material Instances: 100
Number of Textures: 343
Texture Resolutions:
8K (1)
4K (96)
2K (127)
1K (17)
512 (14)
256 (24)
Supported Development Platforms:
Windows: Yes
Mac: Yes
Documentation: Documentation
Important/Additional Notes: Example level is forcing high scalability settings (level blueprint) to make it accessible for all of the customers. Make sure your system meets Unreal Engine 5 requirements. Blueprints are not built with networking in mind. Please explore the documentation to know more about the product.
特征:
- 包含世界分区的广阔示例环境级别
- 用于创建环境的161种不同资产库
- PCG/蓝图系统加快关卡创建过程
- 具有参数化可视化控制的交互式植物资源
- 岩石、遥远行星和景观的先进材料
- 环境控制器与一天的时间和湿度控制
- 第一/第三人称示例播放器展示各种功能
唯一网格数: 161
碰撞: 是的,自动和手动生成
顶点计数: 1k-1,5M取决于资产
Lod: 是的,3-4取决于资产
材质和材质实例数: 100
纹理数量: 343
纹理分辨率:
8K(1)
4K(96)
2K(127)
1K(17)
512 (14)
256 (24)
支持的开发平台:
窗户: 是的
Mac电脑: 是的
文件: 文件
重要/附加注意事项: 示例level强制执行高可伸缩性设置(level blueprint)以使所有客户都可以访问它。 确保您的系统符合虚幻引擎5的要求。 蓝图不是在考虑网络的情况下构建的。 请浏览文档以了解有关产品的更多信息。
Check the trailer.
Vast 25 km2 environment with a library of 161 different assets makes it possible to create dense and varied nature areas and with a help of PCG/blueprint and premade level actor systems, you can do this in a matter of seconds. This pack supports all of the latest features like Nanite, Lumen, Virtual texturing, World Partition and Procedural Content Generation.
Example level provided with this pack is a good starting point for your projects and is already set up to take advantage of World Partition and a landscape with four different layers, distance based macro details, rock slope mask, virtual texturing and landscape grass support. Provided environment controller helps to control the time of day and even wetness values so you can create scenarios that fit your project.
Foliage assets and materials are utilizing pivot painter data that allows to simulate multi layered wind and character interaction.
You will also get a multi use, advanced rock material that makes it possible to control multiple layers, micro/macro details, color variations, automatic dirt formation etc. Distant planet material contains various layers for atmosphere, clouds, emissive layers, micro/macro maps and even water. This combined with the space material allows to easily add interesting night skies. All of the materials in this pack are using parent materials that makes it easy to do global changes. Various layers and effects like global wetness control are compressed into material functions.
Example player is also included with the pack that showcase features like foliage interaction.
This product supports Nanite and Lumen for Unreal Engine 5.3+
Lumen documentation Link
Nanite documentation Link
Procedural Content Generation documentation Link
Virtual Texturing documentation Link
Join the support Discord server 💬
检查 拖车/拖车.
拥有161种不同资源库的广阔的25平方公里环境使创建密集多样的自然区域成为可能,借助PCG/蓝图和预制关卡actor系统,您可以在几秒钟内完成此操作。 这个包支持所有最新的功能,如纳米,流明,虚拟纹理,世界分区和过程内容生成。
此包提供的示例关卡是您的项目的一个很好的起点,并且已经设置为利用世界分区和具有四个不同图层的地形,基于距离的宏观细节,岩石斜坡遮罩,虚拟纹理和景观草支持。 提供的环境控制器有助于控制一天中的时间,甚至湿度值,以便您可以创建适合您的项目的方案。
植物资源和材质利用枢轴点绘制器数据,可以模拟多层风和角色交互。
您还将得到一个多用途,先进的岩石材料,使它可以控制多层,微观/宏观细节,颜色变化,自动污垢形成等。 遥远的星球材质包含大气、云、自发光层、微观/宏观地图甚至水的各种图层。 这与空间材料相结合,可以轻松添加有趣的夜空。 此包中的所有材质都使用父材质,可以轻松进行全局更改。 各种图层和效果(如全局湿度控制)被压缩到材质函数中。
示例播放器也包含在展示植物交互等功能的包中。
本产品支持Nanite和Lumen for Unreal Engine5.3+
流明文档 连结
纳米文件 连结
程序内容生成文档 连结
虚拟纹理文档 连结
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