




Features(Please see the documentation for the full list, not everything fits in here):
- Everything Easy Quests featured.
- Time-Limited Quests.
- Investigations.
- On Edge Screen Marker(World Marker)
- Main Menu that utilizes the new save and load system:
- Load Menu
- Continue
- New Game(with naming your savefile)
- Dialogue System:
- Create your own dialogue flow. For example, you can add two dialogues and then the desired options. It’s fully dynamic and ready for you to unleash your imagination on.
- It features:
▪ Accept.
▪ Decline.
▪ More dialogue/Information.
▪ Main Dialogue Choice (Has a different color than the other choices)
▪ Bargain. You can bargain for a higher reward. Be careful though because if you annoy the NPC you won’t get any extra rewards at all.
- Extra dialogue (don’t confuse it with dialogue choices) for already completed quests. Also seen in triple A games.
- Your choices can lead to different outcomes. You can select an outcome when a combination of choices has been completed.
- Now objectives can be completed before accepting their quest. This was added for exploration purposes. It’s nice to explore an area and don’t have to go twice just to gather materials you could have already collected. Also seen in many triple-A RPG games.
Number of Blueprints: ~20
Input: E key for interaction
Network Replicated: No
Windows: Yes
特征(请参阅完整列表的文档,并非所有内容都适合这里):
- 一切简单的任务特色。
- 限时任务。
- 调查。
- 在边缘屏幕标记(世界标记)
- 使用新的保存和加载系统的主菜单:
- 加载菜单
- 继续
- 新游戏(命名你的savefile)
- 对话系统:
- 创建自己的对话流程。 例如,您可以添加两个对话,然后添加所需的选项。 它是完全动态的,准备好让你释放你的想象力。
- 它的特点:
▪ 接受.
▪ 下降.
▪ 更多对话/信息。
▪ 主要对话选择 (与其他选择不同的颜色)
▪ 讨价还价. 你可以讨价还价 更高的报酬. 但要小心,因为如果你 惹恼了 NPC你根本不会得到任何额外的奖励。
- 对于已经完成的任务,额外的对话(不要将其与对话选择混淆)。 也见于三A游戏。
- 你的选择可能会导致不同的结果。 您可以在选择组合完成后选择结果。
- 现在目标可以在接受他们的追求之前完成。 这是为了勘探目的而增加的。 探索一个地区是很好的,不必去两次只是为了收集你本来可以收集的材料。 也见于许多三A RPG游戏。
蓝图数量:~20
输入:用于交互的E键
网络复制:没有
Windows:是的
Read before purchasing
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- There’s a bundled asset containing this Quests System, which boasts a plethora of additional features, a substantial investment in development time, and serves as an ideal foundation for anyone interested in crafting an RPG. If it piques your curiosity, you can explore it further at this link.
- Update 12/9/2023: As a result of my military commitments, I regret to inform you that my ability to provide support for my assets will be significantly constrained moving forward. While I will make every effort to address any identified bugs and maintain support as I have in the past, it may prove to be a more challenging endeavor, if feasible at all. Therefore, I kindly request that you consider your willingness to accommodate potential delays before proceeding with the purchase of my systems. Although I’ve diligently worked to ensure the absence of issues in my assets, it’s essential to acknowledge that complex systems can sometimes harbor undiscovered bugs.
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Please check the basic version of this package here
A newer and better version of Easy Quests. Easy Quests Pro takes it’s predecessor and it adds to it more features like a dialogue system and new save and load system (check the documentation for the full list).
You should have an understanding of the engine but it doesn’t require good BP knowledge to use.
If you wish to alter the system in any way it’s obvious that you need good BP knowledge.
The system uses 5 datatables in total to keep everything organized and easy to expand/create.
Demo Map(Doesn’t include V1 Update. UE4)
Demo Map(Includes V1 Update. UE5)
Do i get a discount if i have already purchased Easy Quests?
I am afraid you do not. Epic doesn’t allow for special discounts through the marketplace. It doesn’t even allow one time discounts for customers!
Please note that the V1 update’s released for UE5. But the previous version will remain for UE4.
[V1 Update]
There is a new update(Only for UE5) in the works which will bring new features. The most notable one is Investigation. The player will have to look for “Clues” in a given area. Those clues can be interactables found in the area or talking with an NPC to get some information. Other features are NPC and Player animation on dialogue along with voice cues. Please see the demo map to get a better idea of the investigation feature(once the update has been released). The new update will also feature some better UI elements to make the system look sharper. I hope the update will be ready in July. Price will be adjusted to reflect the update! Documentation should be updated a few days after the update is live.
Documentation Access:
For access to the documentation please send me an email to billoue4@gmail.com with the purchase receipt!
Available Tutorials:
- How to integrate the system to your own character blueprint?
- How can I create a talk to an NPC objective?
- Explaining every struct member and what kind of information does each field expect!
- How can I move around the camera or the player location inside the NPC class?
- How to create new dialogue.
- How to create an investigation objective(along with information)
If you have any problems at all feel free to message me on Discord/Email
Dialogue Icons
Main Menu BackGround Image Designed By Freepik
购买前阅读
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- 有 a 捆绑式 包含此内容的资产 任务系统,它拥有一个 过多的,过多的 额外资料 特征,一 大量投资 在开发时间,并作为一个 理想的基础 任何有兴趣制作 角色扮演游戏. 如果它激起你的好奇心,你可以在这个进一步探索它 连结.
- 更新12/9/2023: 结果是 我的 军事承诺,我 遗憾 通知你,我的 能力 到 提供支持 为我的 资产 将是 显着受限 向前迈进。 虽然我会 尽一切努力 到 地址 任何 已识别的错误 和 保持支持 正如我在 过去,它可能被证明是一个更 挑战性的努力,如果 可行 果不其然。 因此,我 请提出要求 你认为你的 意愿 到 适应潜在的延误 以前 程序进行 与 购买 我的 系统. 虽然我已经 勤奋工作 确保 缺席 我的问题 资产,是 重要的 承认这一点 复杂系统 有时可以 隐藏未被发现的虫子.
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请检查此软件包的基本版本 这里
更新更好的版本 简单的任务. 简单任务亲 采用它的前身,它增加了更多的功能,如对话系统和新的保存和加载系统(查看文档以获取完整列表)。
你应该对引擎有一个了解,但它不需要良好的BP知识来 使用方法.
如果你想以任何方式改变系统,很明显你需要 良好的BP知识.
该系统总共使用5个数据表来保持所有内容的组织和易于扩展/创建。
示范地图(不包括V1更新。 UE4)
示范地图(包括V1更新。 UE5)
如果我已经购买了简单的任务,我会得到折扣吗?
恐怕你没有。 Epic不允许通过市场获得特别折扣。 它甚至不允许客户一次性折扣!
请注意,V1更新是针对UE5发布的。 但以前的版本将保留为UE4。
[V1更新]
有一个新的更新(仅适用于 UE5)在将带来新功能的作品中。 最值得注意的是 调查. 玩家将不得不在给定区域寻找”线索”。 这些线索可以是在该地区发现的互动物,也可以与NPC交谈以获得一些信息。 其他功能是NPC和播放器动画对话以及语音提示。 请参阅演示地图以更好地了解调查功能(一旦更新发布)。 新的更新还将采用一些更好的UI元素,使系统看起来更清晰。 我希望更新将在7月份准备好。 价格将调整,以反映更新! 文档应该在更新生效后的几天内更新。
文档访问:
如欲查阅有关文件,请电邮至 billoue4@gmail.com 有了购买收据!
可供使用的教程:
- 如何将系统集成到您自己的角色蓝图中?
- 如何创建与NPC目标的对话?
- 解释每个结构成员和每个字段期望什么样的信息!
- 如何在NPC类中移动相机或玩家位置?
- 如何创建新的对话。
- 如何创建调查目标(以及信息)
如果你有任何问题,请随时给我发邮件
对话 图标
主菜单背景图片由 自由皮克

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