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Datatable driven
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Fully replicated
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Made in blueprints and very accessible
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Actor components so you can drag and drop
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I expect it to work on all platforms
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Using enhanced input
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Dynamic Recoil and Weapon Spread
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Dynamic crosshair
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Dynamic ammo (e.g. pierced bullets)
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Aiming down Sight
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Ammo management
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Throwables and projectiles
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Projectile trajectory prediction
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Blocking capabilities
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Dual Wield
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Torch
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Target Lock
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Additive Hit Reaction
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Damage
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Animation Notify Driven
Numbers
Blueprints: 117
Multiplayer Survival Template [MST]
You can use Hyper’s modular assets as a building block in your projects or in conjunction with my other modular assets. Upgrade anytime from Starter to Plus, Starter to Pro or Plus to Pro.
Support, community and documentation📁
Documentation📑YouTube 🎥and Discord are accessible without the need for verification. Docs are on my site after login.Upon purchase verification, you gain access to support forums for addressing bug encounters, data models, and a helpful community.
I comment extensively in the code, not just to explain actions but also to provide insights into their reasons, aiming to enhance your learning experience.
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数据驱动
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完全复制
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在蓝图中制作,非常容易接近
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Actor组件,以便您可以拖放
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我希望它可以在所有平台上工作
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使用增强输入
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动态后坐力和武器扩散
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动态十字线
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动态弹药(例如穿孔子弹)
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瞄准瞄准镜
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弹药管理
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投掷物和射弹
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弹丸轨迹预测
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阻塞能力
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双重挥动
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火炬
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目标锁定
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添加剂命中反应
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损坏
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动画通知驱动
数字
蓝图:117
多人生存模板[MST]
您可以将Hyper的模块化资产用作项目中的构建块,也可以与我的其他模块化资产结合使用。 随时从入门级升级到Plus,入门级升级到Pro或Plus升级到Pro。
支援、社区及文件?
文件📑YouTube的 🎥和 不和谐 可访问 无需验证. 登录后文档在我的网站上。在购买验证后,您可以访问支持论坛,以解决错误遇到,数据模型和一个有用的社区。
我在代码中进行了广泛的评论,不仅仅是为了解释操作,还提供了对其原因的见解,旨在增强您的学习体验。
Discord💬 Demo📁Video ▶ Written reviews 💭
Hyper’s Combat Framework
Do you need any type of combat in your game? Firearms, medieval ranged weapons, fantasy, fist combat or anything like that? This is the system for you! Supercharge your project by months! The system is aimed to work well with the most common types of combat that you will see in any game ranging from an adventure, RPG, survival or fast past shooter. The types that are included:
Ranged:
Firearms
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Pistol
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Rifles
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Shotguns
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Sniper Rifle
Bows
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Bow and arrow
Melee
One Handed weapons
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Sword Normal
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Sword Light
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Dagger
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Spear
Two handed Weapons
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Blade
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Staff
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Hammer
Dual Wield
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Dual Hatchet
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Dual Sword
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Dual Sword Light
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Dual Heavy Weapon
Throwables
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Grenade
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Flashbang (without post process flash, that should be done via n advanced attribute manager via state effects)
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Smokebom
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Throwing knife
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Spear (Including melee of spear)
Defense:
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Block with current weapon like a sword
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Dual wield Shield with sword
Misc:
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Fists
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Torch (For Light, no combat, is optional)
Advanced Locomotion Framework
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This system includes Hyper’s advanced locomotion framework for everything that is combat related. I’ve ported the Lyra framework to blueprints and based the framework on it.
What we do:
Hyper is your partner in Unreal Engine Development. We empower game creators by offering modular components, game templates, and courses. We strive to foster collaboration and innovation within our community. We are focused on Unreal Engine assets.
Our goal is to assist your game project, allowing you to concentrate on its core elements while we provide you with a solid foundation. Our tools are designed for flexibility and prepared to seamlessly integrate with any project concept you envision
What makes Hyper better than other assets on the marketplace?
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Top-Tier Modularity:
Hyper offers unmatched modularity in the Unreal Engine Marketplace. Select only the components you need, ensuring a streamlined and efficient development process.
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High-Quality, Organized Code:
Our assets set the standard for quality and organization. With Hyper, you’ll find clear, well-structured code, designed for segmented functionality. Every module is logically placed, enhancing clarity and ease of use. No spaghetti code here!
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Robust and Reliable:
Hyper Modules excel in crucial non-functional requirement areas such as: flexibility, maintainability, scalability, compatibility, usability, and performance. Go for Hyper and invest in a resilient, adaptable solution for your projects.
Choose Hyper Modules for reliability, quality, and unparalleled modularity in your Unreal Engine endeavors.
Optional courses available:
I do provide optional courses. Currently, I have a course for the absolute basics of UE5 and one to learn how to create a multiplayer survival framework which helps to comprehend an extensive framework that also highlights “why” certain architectural choices are made with the goal to provide you with foundational knowledge.
Hyper的战斗框架
你需要任何类型的战斗在你的游戏? 枪支,中世纪远程武器,幻想,拳头战斗或类似的东西? 这是给你的系统! 让你的项目增加几个月! 该系统的目的是与最常见的战斗类型,你会看到在任何游戏,从冒险,RPG,生存或快速过去的射手。 包括的类型:
范围;范围:
枪械
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手枪,手枪
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步枪
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猎枪,猎枪
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狙击步枪
弓,弓
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弓箭
近战,近战
单手武器
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剑正常
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剑光
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匕首,匕首
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矛拢潞
双手武器
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刀片
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教职员
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锤子
双重挥动
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双斧头,双斧头
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双剑
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双剑光
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双重武器
投掷物
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手榴弹
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Flashbang(没有后期处理flash,应该通过状态效果通过n高级属性管理器完成)
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烟枪,烟枪
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投掷刀
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矛(包括矛的近战)
辩护:
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像剑一样用当前的武器阻挡
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双持剑盾
杂项:
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拳头
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火炬(对于光,没有战斗,是可选的)
高级运动框架
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该系统包括Hyper的高级运动框架,适用于与战斗相关的所有内容。 我已经将Lyra框架移植到蓝图,并基于它的框架。
我们的工作:
Hyper是您在虚幻引擎开发中的合作伙伴。 我们通过提供模块化来授权游戏创造者 组件, 游戏模板,而 】纬?. 我们努力培养 合作关系 和 创新科技 在我们的 社区. 我们专注于 虚幻引擎 资产。
我们的目标是协助您的游戏项目,让您专注于其核心元素,同时我们为您提供坚实的基础。 我们的工具专为灵活性而设计,可与您设想的任何项目概念无缝集成
是什么让Hyper比市场上的其他资产更好?
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顶级模块化:
超级提供无与伦比的服务 模块化 在虚幻引擎市场。 选择 只有 您需要的组件,确保 流线型 和 效率高 发展过程。
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高质量、有组织的代码:
我们的资产为 品质 和 组织架构. 有了超,你会发现 清楚, 结构良好 代码,专为 分段功能. 每个模块都是 逻辑上放置,增强 清晰明了 和 使用方便. 没有意大利面条代码 这儿!
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坚固可靠:
超模块擅长于关键的非功能需求领域,如: 灵活性、可维护性、可扩展性、兼容性、可用性和性能. 去超级市场,投资一个 弹性, 适应性强 为您的项目解决方案。
选择超级模块 可靠性, 品质,而且无与伦比 模块化 在你的虚幻引擎的努力。
可选课程:
我确实提供 选修课程. 目前,我有一门关于UE5的绝对基础知识的课程,还有一门学习如何创建一个多人生存框架,这有助于理解一个广泛的框架,这也强调了”为什么“某些架构选择的目标是为您提供基础知识。
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