Code Modules:
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SurfaceNavPlugin (Runtime)
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SurfaceNavEditor (Editor)
Number of C++ Classes: 20+
Network Replicated: Not needed, navigation is server-side only for networked games
Supported Development Platforms: Windows / Linux
Supported Target Build Platforms: Windows / Linux
Documentation: DSN Docs
Example Project: Demo Project
代码模块:
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SurfaceNavPlugin(运行时)
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SurfaceNavEditor(编辑)
C++类数:20+
网络复制:不需要,导航仅适用于联网游戏的服务器端
支持的开发平台:Windows/Linux
支持的目标构建平台:Windows/Linux
文件: DSN文件
示例项目: 示范项目
The Dynamic Surface Navigation (DSN) plugin generates dynamic 3D surface navigation for AI on the ground, walls and ceilings. Works with many of UE’s existing navigation features such as nav modifiers, nav filters, nav links, EQS and more. Also works on planets, Voxel Plugin and WorldScape.
Please ask questions on the Discord Server as questions asked on the marketplace are not monitored.
Features:
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Dynamic navigation on all surfaces (Ground, walls & ceilings)
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Quickly updates as the environment changes
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Works alongside native UE navigation to allow a mix of AI navigation systems.
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Native UE nav mesh does not need to be generated for DSN to work.
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Inside & outside corner assist to improve AI traversal over corners.
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Configurable dynamic corner deceleration for more realistic corner movement.
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Per pawn angle limits which limits what angles certain AI can navigate on.
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Per pawn angle expense multipliers.
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i.e. It may be more expensive for a pawn to navigate on walls & ceilings than on the ground.
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Ability to offset the generated navigation to better control the alignment in your level.
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This will especially benefit blocky/voxel worlds.
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Supports many of UE’s native navigation features
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EQS
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Nav Mesh Bounds Volume
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Nav modifiers
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Simple & Smart nav links
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Nav filters / Nav areas
Works with:
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World partition / Level streaming / Server Travel
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Voxel Plugin (Tested with v1.2 free + latest build of v2.0)
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WorldScape (Tested with v2.5.0a)
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Planets (Tested with Voxel Plugin planets & large sphere meshes)
动态表面导航(DSN)插件为地面,墙壁和天花板上的AI生成动态3D表面导航。 与许多UE现有的导航功能,如导航修改器,导航过滤器,导航链接,EQ和更多。 也适用于行星,体素插件和世界景观.
请在 不和谐服务器 由于市场上提出的问题不受监控。
特征:
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所有表面上的动态导航 (地面、墙壁及天花板)
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随着环境的变化快速更新
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与本机UE导航一起工作,允许人工智能导航系统的混合.
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本机UE导航网格不需要生成DSN工作.
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内外角协助改善人工智能遍历角落.
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可配置的动态转角减速,实现更逼真的转角运动。
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每个棋子角度限制了某些AI可以导航的角度。
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每个棋子角度费用乘数。
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也就是说,在墙壁和天花板上导航的典当可能比在地面上更昂贵。
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能够偏移生成的导航,以更好地控制关卡中的对齐方式。
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这将特别有利于块状/体素世界。
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支持UE的许多本机导航功能
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EQS
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导航网格边界体积
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导航修饰符
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简单和智能导航链接
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导航过滤器/导航区域
与:
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世界分区/级别流/服务器旅行
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体素插件(测试与v1.2免费+最新版本的v2.0)
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WorldScape(通过v2.5.0a测试)
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行星(用体素插件行星和大球网测试)
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