Easily add interactions which other players can join together to finish them faster. The more players interacting, the less time to finish the action!
轻松添加其他玩家可以连接在一起的交互,以更快地完成它们。 玩家互动越多,完成动作的时间就越少!
Features list:
- Multiplayer Online supported
- Interaction Cooperation between players (the more players interacting, the faster it will finish)
- Multiple options for interacting behaviour (Instant interaction, wait time)
- Outline material on aiming
- Multiple options for deinteracting behaviour (instantly, decreasing, with/without delay…)
- Adjustable amount of MIN and MAX players to interact
- Localization ready (use of text instead of strings)
- Different text for different inputs (Hold/Press)
- Dynamic update of interaction options (You can change object options and interactions at runtime)
- Unlimited amount of interaction concatenation (you can update object interactions and params as many times as you want)
- Easy to customize actor behaviour after interaction completed
- Feedback events for every single “event” happening (player joins, player leaves, interaction aborted, …)
- Many examples included
- Detailed documentation
Number of Blueprints: 14 (8 BP classes, 1 interface, 1 struct, 1 enum, 3 widgets) + 1 Game mode + 1 Player Controller
Input: Keyboard (default)
Network Replicated: YES!
Development Platforms: PC, MAC, Linux
Target Build Platforms: PC, MAC, Linux, PS4, XBOX
Documentation: bit.ly/ue4-OnlineCooperativeInteractions-sys-docs
功能列表:
- 多人在线 支持
- 互动 玩家之间的合作 (玩家互动越多,完成速度就越快)
- 多种选择 用于交互 行为(即时互动,等待时间)
- 瞄准大纲资料
- 多种选择 用于去交互 行为(立即,减少,有/无延迟。..)
- 可调整的 最小和最大玩家 互动
- 本地化 就绪(使用文本而不是字符串)
- 不同输入的不同文本(按住/按住)
- 动态更新 交互选项(您可以在运行时更改对象选项和交互)
- 无限量的互动 连接(您可以根据需要多次更新对象交互和params)
- 交互完成后易于自定义actor行为
- 每个”事件”发生的反馈事件(玩家加入,玩家离开,交互中止,。..)
- 许多例子 包括在内
- 详细文件
蓝图数目: 14 (8个BP类,1个接口,1个结构,1个枚举,3个小部件)+1个游戏模式+1个玩家控制器
输入: 键盘 (默认)
网络复制: 是的!
开发平台: PC,MAC,Linux
目标构建平台: PC,MAC,Linux,PS4,XBOX
文件: bit.ly/ue4-OnlineCooperativeInteractions-sys-docs
Video: https://www.youtube.com/watch?v=OliUAvey2TE
Discord: https://discord.gg/N4aUjsXBaG
Blogpost: https://nsabater.com/unreal-engine-marketplace
The system was originally inspired by PayDay 2 interaction system, but was tweaked during development process to improve It’s flexibility for any kind of game and needs.
It features a large set of interaction behaviours, allowing you to change them in real time to not limiting one object with just one interaction and a callback. This way you can connect different actions toguether, for example:
A broken computer could have a first interaction of “REPAIR” and after finishing it, you can enable a next interaction called “HACK PC“, and after that you could still add as many other interactions as needed, for example one to “WATCH SECURITY CAMERAS” or whatever you would like to add.
短片: https://www.youtube.com/watch?v=OliUAvey2TE
不和谐: https://discord.gg/N4aUjsXBaG
博客文章: https://nsabater.com/unreal-engine-marketplace
该系统最初的灵感来自发薪日2交互系统,但在开发过程中进行了调整,以提高它的灵活性,以满足任何类型的游戏和需求。
它的特点是 大量的互动行为,让你 实时更改它们 不要只用一个交互和一个回调来限制一个对象。 这条路 您可以将不同的操作连接在一起,例如:
一台坏了的电脑可能会有”维修“完成后,您可以启用下一个名为”的交互黑客电脑“,之后你仍然可以根据需要添加许多其他交互,例如一个到”手表 安全摄像头“或者你想补充的任何东西。
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