Features:
- 4 Unique Vehicles
- Full interactive blueprint system for first person games – connected to the vehicle interaction/driving system
- World Space HUD system
- Interiors on all vehicles
- Undercarriages on all vehicles
- Rigged
- Playable/Drivable
- Game Ready
- 31 extra props!
- Playground level to play with the vehicles
- Custom collisions for each vehicle
Number of Unique Meshes: 52
Skeletons: 5 (1 rig, 4 skeletons and 4 physics assets)
Collision: Yes, manually created
Vertex Count: 12 – 96,000
LODs: No
Number of Materials and Material Instances: 52
Number of Textures: 150
Texture Resolutions: 1024 – 4096
特征:
- 4独特的车辆
- 第一人称游戏的全交互式蓝图系统-连接到车辆交互/驾驶系统
- 世界空间HUD系统
- 所有车辆内部
- 所有车辆的底盘系统
- 被操纵的
- 可玩/可驾驶
- 游戏准备就绪
- 31额外道具!
- 游乐场水平与车辆一起玩
- 每辆车的自定义碰撞
唯一网格数:52
骨架:5个(1个钻机,4个骨架和4个物理资源)
碰撞:是的,手动创建
顶点数:12-96,000
Lod:不
材质和材质实例数:52
纹理数量:150
纹理分辨率:1024-4096





DEMONSTRATION VIDEO I DOCUMENTATION I DISCORD I DEMO
Pack of 4 fully game ready, drivable vehicles with interiors, a fully interactive blueprint system that allows you to open the doors, pick up physics objects, walk around in first person and interact with the vehicles, with supporting documentation to implement into your own projects.
Note: Chaos Vehicles Plugin is required for the Unreal 5 version of this pack
Includes:
- Sedan
- Box Truck (Delivery Variant)
- SUV
- Campervan (Complete with entire rear interior!)
- First person character controller (with interaction system)
- Vehicle control system, including openable doors and world space HUD elements for immersion
- 31 extra props to use with various vehicles – parcels, traffic cones and road barriers for a little bit extra bang for your buck!
All vehicles are designed with the same principles in mind. Trying to keep the material calls as low as possible while maintaining enough detail to also be used up close. All attempts were made at keeping the material slots as low as possible, some are higher because of their size increase, but on average are around 4 material slots.
KNOWN BUGS:
- Vehicles still maintain input after exiting – acceleration, brakes and turning don’t reset to nothing after you leave the vehicle.
- General PhysX bugs on Unreal 4 mean physics behavior for vehicles can be unpredictable. Vehicles behave better in Unreal 5 on Chaos.
- Wheel movement in UE5 is snappy and requires refactoring
一包4个完全游戏准备,可驾驶的车辆与内部,一个完全互动的蓝图系统,允许你打开门,拿起物理对象,走在第一人和互动的车辆,与支持文件实施到你自己的项目。
注意:混沌车辆插件是必需的虚幻5版本的这个包
包括:
- 轿车,轿车
- 箱式货车(派递变种)
- SUV车型
- 露营车(完整的后部内饰!)
- 第一人称角色控制器(带交互系统)
- 车辆控制系统,包括可打开的门和世界空间HUD元素沉浸
- 31个额外的道具与各种车辆使用-包裹,交通锥和路障为您的降压一点点额外的爆炸!
所有车辆的设计都遵循相同的原则。 尽量保持材质调用尽可能低,同时保持足够的细节也可以近距离使用。 所有的尝试都是在保持尽可能低的材料槽,一些是更高的,因为他们的大小增加,但平均约4个材料槽。
已知BUG:
- 车辆在退出后仍然保持输入-加速,刹车和转弯在您离开车辆后不会重置为零。
- 虚幻4上的一般物理缺陷意味着车辆的物理行为可能是不可预测的。 车辆在Unreal5on Chaos中表现更好。
- Ue5中的车轮运动很快,需要重构

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