Code content: 19 Blueprints, 2 Components, 6 Interfaces, 2 Enums, 3 Structs, 6 Widgets
Network Replicated: No
General Documentation: https://goo.gl/4vCtRh V3: https://docs.google.com/
API Documentation (v3): https://nesjett.github.io/UnrealEngineBuildingSystem/
F.A.Q.Can I build bigger structures?
Yes, there is no limitations on size and It is very easy to make actors compound of many different buildings or or resources. Modifying default system behaviour is very easy too thanks to a decoupled design that makes use of interfaces.
Can I make the structures have functionalities after/before being build?
Yes! There is an example of campfire that you can bring on fire after finishing constructing It. You can add as many interactions as you want to each structure, ALSO AT RUNTIME!
How can I get support/ask for features?
You can do so in the official GitHub: https://github.com/nesjett/UnrealEngineBuildingSystem/issues
Is it easy to add particles and sounds to different types of events in the gameplay?
Yes, again thanks to using interfaces, extending functionality and adding post/pre effects is very easy. There are examples included.
代码内容: 19 蓝图, 2 组件,6个接口,2个枚举,3个结构,6个小部件
网络复制: 非也。
一般文件: https://goo.gl/4vCtRh V3: https://docs.google.com/
API文档(v3): https://nesjett.github.io/UnrealEngineBuildingSystem/
F.A.Q.我可以建造更大的建筑吗?
是的,没有大小的限制,很容易使许多不同的建筑物或或资源复合。 由于使用了接口的解耦设计,修改默认系统行为也非常容易。
我可以在构建后/之前使结构具有功能吗?
是的! 有一个篝火的例子,你可以在完成建造后点燃它。 您可以在每个结构中添加任意数量的交互,也可以在运行时!
如何获得支持/要求功能?
您可以在官方GitHub中执行此操作: https://github.com/nesjett/UnrealEngineBuildingSystem/issues
在游戏中为不同类型的事件添加粒子和声音是否容易?
是的,再次感谢使用接口,扩展功能和添加后/前效果是非常容易的。 有包括的例子。
Framework to empower you with a building system like the one seen in “The Forest” game, allowing you to place structures around the world (planning phase) and carrying the resources needed to build them (construction phase)
Discord: https://discord.gg/N4aUjsXBaG
[Video] v2 showcase: https://www.youtube.com/watch?v=Oz9Dfgl3gYI
[Video] v3 Creating custom buildings tutorial (timelapse) https://www.youtube.com/watch?v=f0bwPdpwI0c
Blogpost (old): https://nsabater.com/building-system-now-ue4-marketplace
v3 API documentation: https://nesjett.github.io/UnrealEngineBuildingSystem/
Key Features
- VERY EASY to integrate (component based!)
- Build any kind of structure
- Any amount and types of resources
- Ready for Saving/Loading
- Ready for in editor level creation (place buildings in different progress status)
- In screen message system (based on data tables)
- Easy and unlimited interactions
- Carriable resources with weight handling
- Many examples (ground alignment, special build conditions, destruction…)
- Optimized for production
框架,让你拥有一个建筑系统,就像在”森林“游戏,允许您在世界各地放置结构(规划阶段)并携带建造它们所需的资源(施工阶段)
不和谐: https://discord.gg/N4aUjsXBaG
[视频]v2展示: https://www.youtube.com/watch?v=Oz9Dfgl3gYI
[视频]V3创建自定义建筑教程(时间间隔) https://www.youtube.com/watch?v=f0bwPdpwI0c
博客(旧): https://nsabater.com/building-system-now-ue4-marketplace
V3API文档: https://nesjett.github.io/UnrealEngineBuildingSystem/
主要特点
- 非常容易集成 (基于组件!)
- 建立任何类型的结构
- 任何数量和类型的资源
- 准备保存/加载
- 准备在编辑器级别创建 (将建筑物置于不同的进度状态)
- 在屏幕消息系统 (基于数据表)
- 轻松无限的互动
- 可运载资源 与重量处理
- 许多例子 (地面对齐,特殊建造条件,破坏。..)
- 优化 用于生产
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