Features:
- LOD's for skeletal and static mesh
- 10 unique Traps.
- BP for some asset
- PBR texturing
- Low poly
Number of Unique Meshes: 21
Collision: custom and generated
LODs: Yes (static and skeletal
Number of Materials and Material Instances: 31
Number of Textures: 88
Texture Resolutions: 2k
Supported Development Platforms:
Windows: yes
特征:
- 骨骼和静态网格的LOD
- 10个独特的陷阱。
- 英国石油公司的一些资产
- PBR纹理化
- 低聚
唯一网格数:21
碰撞:自定义和生成
Lod:是的(静态和骨骼
材质和材质实例数:31
纹理数量:88
纹理分辨率:2k
支持的开发平台:
Windows:是的
10 Unique traps that can be used for any project. the asset is flexible to use.
Documentation :
Item Function :
– 001 : will spawn 8 mines if overlapped
– 002 : Rocket Turret will shoot rocket when in range and will not shoot if the character hidden by a wall
– 003 : will spawn trap that shoots a projectile in a circular pattern
– 004 : trap door will open when overlapped in radius
– 005 : will spawn solid laser when overlapped
– 006 : fence will rise if in radius. when not in radius will reset
– 007 : will spawn smoke canister if overlapped
– 008 : will be destroyed if overlapped
– 009 : no function, just arranged bombs
– 010 : when overlapped, will open chest then destroyed.
Note :
- All trap will Trigger on Thirds person BP.
- Video : here
- The lightmap resolution edited (static mesh)
10个独特的陷阱,可用于任何项目。 该资产使用灵活。
文件 :
项目功能 :
-001:如果重叠,会产生8个地雷
-002:火箭炮塔会在射程内射击火箭,如果角色隐藏在墙上,则不会射击
-003:会产生一个圆形射弹的陷阱
-004:活板门在半径重叠时会打开
-005:重叠时会产生固体激光
-006:如果在半径范围内,围栏会上升。 当不在半径将重置
-007:如果重叠,会产生烟罐
-008:如果重叠将被销毁
-009:没有功能,只是安排炸弹
-010:当重叠时,将打开胸部然后摧毁。
注 :
- 所有陷阱将触发三分之二人BP.
- 短片 : 这里
- 编辑的光照贴图分辨率(静态网格体)
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