Features:
- A smart cover system, dynamically support different cover height, and curvy cover. Shoot from cover blindly or aiming down sight.
- Realistic dual-wield system, mix and match different weapons including 1 handed/2 handed compact and shield.
- Parallax compensation for over-the-shoulder camera
- Parameter defined weapon blueprint for easy creation of unique weapons
- Weapon handling animations: equip/holster/reload/switch to side-arm/throw
- Procedural weapon recoil
- Slide-lock/Bolt catch logic included for modern firearms
- Bullet-counted reload system for shotguns and revolvers
- Shotgun Combat load
- Charge fire mode for weapons like a bow
- Easily customizable demo levels with range targets and spawning points for weapons/ammo/enemy AIs
- 2 playable demo levels
Number of Blueprints: 89
Number of Animations: 1556(Including animations on both UE4 and UE5 skeleton)
Input: (Keyboard and Mouse)
Network Replicated: (Yes)
Supported Development Platforms:
Windows: (Yes)
Mac: (No)
Documentation: Detailed comments available inside the project blueprints
Important/Additional Notes:
Support email: deandomino3314@gmail.com
特征:
- 一个智能盖系统,动态支持不同的盖高度,和曲线盖. 盲目地从掩护射击或瞄准视线。
- 现实的双持系统,混合和匹配不同的武器,包括1手/2手紧凑和盾牌。
- 肩上摄像机的视差补偿
- 参数定义武器蓝图,方便创建独特武器
- 武器处理动画:装备/枪套/装弹/切换到侧臂/投掷
- 程序性武器反冲
- 现代枪械的滑锁/螺栓捕捉逻辑
- 霰弹枪和左轮手枪的子弹计数重新加载系统
- 猎枪战斗负荷
- 像弓一样的武器充电射击模式
- 易于定制的演示水平与范围目标和武器/弹药/敌人AIs的产卵点
- 2个可玩的演示级别
蓝图数目:89
动画数量:1556(包括UE4和UE5骨架上的动画)
输入:(键盘和鼠标)
网络复制:(是)
支持的开发平台:
视窗:(是)
Mac:(否)
文档:项目蓝图中提供的详细注释
重要/附加注意事项:
支援电邮:deandomino3314@gmail.com
Due some unknown changes to the shader math in UE5.3 the rifle crosshair in the 5.3 version of this project is broken, I have a fix for this in the support discord under “bug fix” channel. this fix will be added in future updates.
A preview and a demo (Google Drive/BaiduDisk)of v1.5.2, ATPS with a Smart Cover System(Blueprint component and animations)
*v1.5.2 fixes 2 small issues discovered since 1.5.1. These are very easy to fix(within minutes), no need to scrap your work. Search for “v1.5.2” in “BP_TPSBaseChar” and “CR_FullBodyIK_UE4” and “CR_Mannequin_BasicFootIK” for the changes
* v1.5.1 is mostly a bug fix update, all known bugs are fixed since 1.5 release. I also added some cover related UIs.
- Fixed sprinting not replicated in some situation.
- Fixed T-posing when wielding shield only
- Fixed taking cover towards stairs, and IK overlapping when taking cover on stairs.
- Added a layer for foot IK and cover IK which you can link into your main anim instance, thus fixes the issue that turn in cover montages are overriding IK adjustment.
- Applied a simple fix for client side weapon attaching issue, this might see some extra updates in the future.
- Added cover UIs and block fire Icon when in cover, to add these into your current project, search for “1.5.1” in both BP_ATPSPlayerController and BP_TPSBaseChar for the code you need to copy over
Join the support Discord Server if you need assistance.
v1.4 The Gunslinger Edition preview
1.3.2+ (some features in next update)
1.3 update demo video (multiplayer support)
Older Demo Video
Quick Integration with ALSv4 (for single player only, require a few additional step since v1.3, contact me if you need assistance)
Added in 1.2:
Recurve Bow – Youtube or Bilibili
Weapon handling:
- Pickup weapons, equip or holster them, switch between weapons, quickly switch to your side-arm, throw your current weapon away or replace it with a more desirable one.
- Dual wield Pistols and shield
- Reload animations include AR/Bolt-action/Pump-action shotgun/Machine pistol/Revolver/Sawed off shotgun and Bow, more to come.
- Realistic Ammo management.
- Toggle fire mode from auto to burst or semi-auto, customizable for each weapon.
- Automatically adjust aim-down sight animations to fit weapons with different aiming baseline.
- Multiple right hand and left hand grip pose to fit your weapon.
Creating a weapon with easy:
- Create a customize weapon with easy, weapon logic supports automatic/burst-fire/semi-auto/single-shot(pump-action/lever-action/bolt-action/bow).
- Give it some basic parameters, a skeletal mesh and some beginner level animations, then you got yourself a working realistic weapon.
- Bullet-counted reload available for your classic shotguns/lever-action rifles and revolvers , load your weapon 1 round or several at a time, logic supports revolver speed loader and shotgun double/quad load(Animations available soon).
- A wide range of customizable parameters including: muzzle velocity/RPM/chamber size/Mag size/fire mode/ammo type/rounds per load and recoil.
Third-Person Shooter Parallax Compensation:
- Automatically compensate parallax that comes with over-the-shoulder camera
Customizable Demo Level:
- An easily customizable CQB course that keeps track of your best score. Test out your new weapons and brush up your skills after a long day of dev work.
- Battle against endlessly spawning enemy AI army, odds are against you, but at least you have an endless supply of weapons and ammo.
More contents will be added in future updates:
- Weapon and Character perks/skills
- More weapon types and animations will be available soon, including bow/crossbow/flame thrower and laser
- Attachment system include various grips/sights/muzzles/Stocks
- Throwable weapon like grenades and throwing knives
- Tactical gears like riot-shield and combat knife
- dual-wield system
- Full-height and half-height cover system
- Switch shoulder and firing hand
- Network replication
Update log
v1.5 is a big update focusing on the newly added cover shooter feature, try the demo above for.
- 2 handed weapons and bows can now be wielded and operated in the offhand, lots of cool new animations added for these deadly long weapons.
- Simplified Anim BPs for better support-hand IK.
- Added BP_SCSComponent, housing the majority of the cover system logic.
- Added linked anim layers for all weapons long and short and all wield status.
- Added automated clipping fix to reduce character mesh clipping into cover.
- Dynamically support different cover height.
- Easy to use in level design. No need for custom actor type, or custom collision/Object type, simply place a flat or reasonably curved mesh into your level, if it blocks the visibility channel, it can be used as cover.
- Modified camera system allows much better in cover view.
- Adjustable in cover exposure, for your own gameplay style.
- Left and right cover to cover move is available now, more cover to cover moves will be added in future updates.
- And as always, multiplayer ready.
v1.4.3 is only available for UE5 as I’m considering moving on from older engine versions. (UE4 skeleton will always be supported though), if you do require an UE4 version of this project (4.25-4.27), please contact me directly.
- Added dual-wielding 2 handed compact weapon.
- Reworked Anim BP with lots of improvements.
- Remade some animations, for both UE4 and UE5 mannequin.
- Fixed an issue with the bow’s 3 pin reticle, now it indicates the correct distance for different screen size.
- Arrows now stick to surface/character when hit. This is a start, will continue to improve this when I begin with bullet penetration.
v1.4.2 The Gunslinger Edition:
Fixed a bug preventing AI to shoot a bow
v1.4.1 The Gunslinger Edition:
Added a feature allowing main-hand 1-handed weapons to be switched to off-hand
various bug fixes
由于对ue5.3中的着色器数学进行了一些未知的更改,该项目的5.3版本中的步枪十字准线被破坏,我在”错误修复”通道下的支持不和谐中对此进行了修 此修复程序将在未来的更新中添加。
预览和演示(谷歌驱动器/白杜德斯克)的v1.5.2, 设有智能复盖系统的自动柜员机(蓝图组件和动画)
*v1.5.2修复了自1.5.1以来发现的2个小问题。 这些都很容易修复(几分钟内),不需要报废你的工作。 在”BP_TPSBaseChar”和”CR_FullBodyIK_UE4″和”CR_Mannequin_BasicFootIK”中搜索”v1.5.2″以获取更改
*v1.5.1主要是一个错误修复更新,所有已知的错误都是固定的,因为1.5版本。 我还添加了一些与封面相关的Ui。
- 修正了在某些情况下不被复制的短跑。
- 仅在挥舞盾牌时固定T形姿势
- 固定对楼梯进行掩护,在楼梯上进行掩护时ik重叠。
- 为foot IK和cover IK添加了一个图层,您可以将其链接到主anim实例,从而修复了翻盖蒙太奇复盖IK调整的问题。
- 应用了一个简单的修复客户端武器附加问题,这可能会在未来看到一些额外的更新。
- 在cover中添加了cover Ui和block fire图标,要将它们添加到当前项目中,请在BP_ATPSPlayerController和BP_TPSBaseChar中搜索”1.5.1″以获取需要复制的代码
加入支持 不和谐服务器 如果你需要帮助。
1.3更新演示视频 (多人游戏支持)
年长者 演示视频
与ALSv4快速集成 (仅适用于单人游戏,从v1.3开始需要一些额外的步骤,如果您需要帮助,请与我联系)
新增于1.2:
武器处理:
- 拾取武器,装备或枪套它们,在武器之间切换,快速切换到你的侧臂,扔掉你当前的武器或用更理想的武器替换它。
- 双持手枪和盾牌
- 重新加载动画包括AR/螺栓动作/泵动作霰弹枪/机枪/左轮手枪/锯掉霰弹枪和弓,更多。
- 现实的弹药管理。
- 切换射击模式从自动到突发或半自动,可为每个武器定制.
- 自动调整瞄准下瞄准动画,以适应不同瞄准基线的武器.
- 多个右手和左手握姿势适合你的武器.
创造一个容易的武器:
- 创建一个自定义武器与简单,武器逻辑支持自动/连发/半自动/单发(泵动作/杠杆动作/螺栓动作/弓)。
- 给它一些基本的参数,一个骨架网格体和一些初学者级别的动画,然后你得到了自己一个工作现实的武器。
- 子弹计数重新加载可用于您的经典霰弹枪/杠杆动作步枪和左轮手枪,一次加载您的武器1轮或几个,logic支持左轮手枪速度加载器和霰弹枪双/四加载(动
- 广泛的可定制参数,包括:初速/RPM/腔室尺寸/Mag尺寸/火力模式/弹药类型/每个负载和后坐力的回合。
第三人称射击游戏视差补偿:
- 自动补偿肩上摄像头自带的视差
可自定义演示级别:
- 一个易于定制的CQB课程,跟踪您的最佳成绩. 经过一天的开发工作,测试你的新武器并提高你的技能。
- 与不断产卵的敌人AI军队作战,赔率对你不利,但至少你有无尽的武器和弹药供应。
更多内容将在未来的更新中添加:
- 武器和角色津贴/技能
- 更多的武器类型和动画将很快推出,包括弓/弩/火焰喷射器和激光
- 附件系统包括各种握把/瞄准器/枪口/股票
- 可投掷的武器,如手榴弹和投掷刀
- 防暴盾和战斗刀等战术装备
- 双持系统
- 全高半高复盖系统
- 切换肩部和射击手
- 网络复制
更新日志
v1.5是一个很大的更新,重点是新添加的封面射击功能,尝试上面的演示。
- 2手武器和弓现在可以随意挥舞和操作,为这些致命的长武器添加了很多很酷的新动画。
- 简化的Animbps更好的支持手IK.
- 添加了BP_SCSComponent,容纳了大部分复盖系统逻辑。
- 添加了所有武器长、短和所有挥动状态的链接动画层.
- 添加自动剪切修复,以减少字符网格剪切到封面。
- 动地支撑不同的盖高度。
- 易于在关卡设计中使用。 无需自定义actor类型或自定义碰撞/对象类型,只需将平坦或合理弯曲的网格体放入您的关卡中,如果它阻挡了可见性通道,则可以将其用作封面。
- 修改后的相机系统允许更好的封面视图.
- 可调节的封面曝光,为您自己的游戏风格.
- 左右复盖移动现在可用,更多的复盖移动将在未来的更新中添加。
- 和往常一样,多人准备。
v1.4.3仅适用于UE5,因为我正在考虑从较旧的引擎版本继续前进。 (Ue4骨架将始终支持),如果您确实需要该项目的UE4版本(4.25-4.27),请直接与我联系。
- 增加了双持2手紧凑武器.
- 对Anim BP进行了大量改进。
- 为UE4和UE5人体模型重新制作一些动画。
- 修正了弓的3针标线的问题,现在它指示不同屏幕尺寸的正确距离。
- 箭头现在会在击中时粘在表面/字符上。 这是一个开始,当我从子弹穿透开始时,将继续改进这一点。
V1.4.2枪手版:
修正了一个阻止AI射击弓的错误
V1.4.1枪手版:
增加了一个功能,允许主手1手武器切换到非手
各种错误修复
评论(0)