Small Animal Behavior Pack: Rabbit, Squirrel, Rat v1.3 Includes:

  • (3) Rigged and Animated Skeletal Meshes (Rabbit, Squirrel & Rat)
  • (63) Animations
  • (6) Animation Blueprints (NPC, and PlayAs)
  • (6) Character Blueprints with 2 Parent Classes
  • (2K) Textures and Materials
  • (3) Physics Assets
  • 2D Movement BlendSpaces
  • LOD’s
  • Perception based enemy avoidance
  • Health System with ragdoll deaths.
  • (3) AI Controllers
  • (3) Behavior Trees
  • (3) Blackboards
  • Overview map with setup information

Scaled to Epic skeleton: Yes

Rigged: Yes

Animated: Yes

Number of characters: 3

Vertex counts of characters: Rabbit (2628-734), Squirrel (4394-963), Rat (4252-831)

Texture Resolutions: 2048 X 2048

Number of Animations: 63

Supported Development Platforms: (Windows)

Important/Additional Notes:

For More videos, information and discussion visit our Forum Thread.

小动物行为包:兔子,松鼠,老鼠v1.3包括:

  • (3)装备和动画骨架网格(兔子,松鼠和老鼠)
  • (63)动画
  • (6)动画蓝图(NPC、PlayAs)
  • (6)具有2个父类的角色蓝图
  • (2K)纹理和材料
  • (3)物理资产
  • 2D运动混合空间
  • 洛德氏
  • 基于感知的敌人回避
  • 卫生系统与布娃娃死亡。
  • (3)AI控制器
  • (3)行为树
  • (3)黑板
  • 概述地图与设置信息

缩放到史诗骨架:是的

操纵:是的

动画:是的

字符数:3

字符的顶点计数: 兔子 (2628-734), 松鼠 (4394-963), 老鼠 (4252-831)

纹理分辨率:2048X2048

动画数量:63

支持的开发平台:(Windows)

重要/附加注意事项:

有关更多视频,信息和讨论,请访问我们的 论坛主题.










Preview: https://www.youtube.com/watch?v=Uy6qaiQ2cZc

Tech Demo: https://www.youtube.com/watch?v=sH1MWckiJyQ

Enemy Avoidance: https://www.youtube.com/watch?v=PrD4gUy2QvA

Run From Gun Fire: https://www.youtube.com/watch?v=sBGXIr3Wj4w

These small animals will move to random Path Nodes that you place around your levels, taking breaks to rest and feed. They are set-up to utilize the Perception system, Behavior Trees and Blackboards. You can add an "Enemy Tag" to any actors in your levels and these Rodents will actively avoid those "enemies". These Rodents will keep track of all enemy's in their perception range and run from the nearest enemy, this makes enemy switching very smooth. You can also play as a Rabbit, Squirrel or Rat.

The Small Animal Behavior Pack was made to be very easy to set up. Just drag and drop some Rodent Path Nodes into your levels, drag in some Small Animals, and add an Enemy Tag to any actor you want these little guys to avoid. It's just that easy.

For More videos, information and discussion visit our Forum Thread.

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预览: https://www.youtube.com/watch?v=Uy6qaiQ2cZc

技术演示: https://www.youtube.com/watch?v=sH1MWckiJyQ

敌人回避: https://www.youtube.com/watch?v=PrD4gUy2QvA

从炮火中奔跑: https://www.youtube.com/watch?v=sBGXIr3Wj4w

这些小动物将移动到随机路径节点,你放置在你的水平,休息休息和饲料。 它们的设置是为了利用感知系统、行为树和黑板. 您可以为关卡中的任何actor添加”敌人标签”,这些啮齿动物会主动避开这些”敌人”。 这些啮齿动物将跟踪所有敌人在他们的感知范围和运行从最近的敌人,这使得敌人切换非常顺利。 你也可以扮演兔子,松鼠或老鼠。

小动物行为包的设置非常容易。 只需将一些啮齿动物路径节点拖放到您的关卡中,拖动一些小动物,并为您希望这些小家伙避免的任何演员添加敌人标签。 就是这么容易。

有关更多视频,信息和讨论,请访问我们的 论坛主题.

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查看Living Systems其他产品 这里.

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