Code Modules:
- NarrativeInteraction (Runtime Module)
- NarrativeInteractionEditor (Editor Module)
Number of Blueprints: 6
Number of C++ Classes: 6
Network Replicated: Yes
Supported Development/Target Build Platforms: Windows/Android/Mac/IOS/Linux
代码模块:
- NarrativeInteraction(运行时模块)
- NarrativeInteractionEditor(编辑器模块)
蓝图数目:6
C++类数:6
网络复制:是
支持的开发/目标构建平台:Windows/Android/Mac/IOS/Linux
Learn more at our website, narrativetools.io:
GET STARTED WITH NARRATIVE INTERACTION:
TRY NARRATIVE BEFORE YOU BUY:
THE SOLUTION YOU CAN TRUST
Narrative has a active community of 1000+ customers on Discord, with staff around every day to provide help and answers. Narrative Interaction is created by Reuben Ward aka Reubs, a developer with over a decade of Unreal Engine experience and a YouTube dev community of over 400,000 subscribers. If Narrative Interaction doesn't work for your game, a refund can be provided.
A POWERFUL INTERACTION SYSTEM
Great on its own or with other Narrative Plugins, Narrative Interaction provides rich, multiplayer-ready interaction for your game. Open doors, Loot Chests, Talk to NPCs – anything your game requires. Because the UI leverages Narrative Common UI – Narrative Interaction works great on any platform – whether you're shipping your game for PC, Xbox, PS5, or Switch. It just works.
INTEGRATES WITH ALL YOUR NARRATIVE TOOLS
Narrative Interaction is excellent on its own – but where it really steals the show is how it improves the rest of your Narrative Tools.
Using Narrative Inventory? You'll get:
- Interactable Lootable containers, with the option to be locked, or require an item such as a key to open them.
- Interactable item pickups that tell you if you can't take them for any reason, for example if your Inventory is full.
Using Narrative 3? You'll get:
- Press a Button to talk to your NPCs, and be informed if an NPC doesn't have anything to say at the moment.
- Have a Quest Task where you have to Interact with something, for example "Open the Door"
MADE FOR ANY PROJECT
Most systems on the marketplace look flashy and great, but in practise are a nightmare to use. They often require you to use their entire unreal project and build your game on top of it – not very practical.
Because Narrative tools are all built as Plugins, you can drop them into any game, even if you started your project months ago. Narrative tools are built by real game developers and we're not interested in just making flashy looking plugins – we actually really care about making them easy to use.
FEELS JUST LIKE UNREAL ENGINE
No scary new systems to learn – add an Interaction component to the actor you want to be able to interact with, customize its settings to your liking, and define what it should do with the On Interact event.
BUILT IN UI
Don't waste time making your own Interaction UI, our expert UI designer has created a full interaction menu that works with the Interaction system right out of the box. Its also very easy to modify to your tastes.
ALL THE SUPPORT YOU NEED
Narrative Interaction is a powerful system but don't worry – there is a Quick Start Guide to help you get set up. Still need more help? Narrative has a active community of 1000+ customers on Discord, with staff around every day to provide answers.
MULTIPLAYER/ONLINE SUPPORT
Narrative Interaction has networking built right in. You don't have to do a thing, we've already handled all the networking code.
EASILY CUSTOMIZABLE
We've all tried bloated plugins that offer hundreds of features, only to realize when we try add them to our games that these bloated plugins actually make development harder! Narrative understands that every game is different and instead makes extensibility the top priority, meaning Narrative will work for any game.
在我们的网站了解更多信息,narrativetools.io:
从叙事互动开始:
在购买之前尝试叙事:
您可以信赖的解决方案
叙事拥有一个由1000多个客户组成的活跃社区。 不和谐,每天都有工作人员提供帮助和答案。 叙事互动是由Reuben Ward aka Reubs创建的,Reubs是一位拥有十多年虚幻引擎经验的开发者,拥有超过40万订阅者的YouTube开发社区。 如果叙事互动不适用于您的游戏,可以提供退款。
强大的交互系统
无论是本身还是与其他叙事插件一起使用,叙事互动都能为您的游戏提供丰富的多人互动。 打开门,掠夺箱子,与Npc交谈-任何你的游戏需要. 由于UI利用了叙事通用UI-叙事交互在任何平台上都非常有效-无论您是为PC,Xbox,PS5还是Switch运送游戏。 它只是工作。
与你所有的叙事工具集成
叙事互动本身就很出色-但它真正窃取节目的地方是它如何改进你的叙事工具的其余部分。
使用叙事库存? 你会得到的:
- 可交互的可循环容器,可选择锁定,或需要一个项目,如钥匙打开它们。
- 可交互的物品拾音器,告诉你,如果你不能采取他们以任何理由,例如,如果你的库存已满。
使用叙事3? 你会得到的:
- 按下一个按钮与你的Npc交谈,如果NPC目前没有任何话要说,就会被告知。
- 有一个任务任务,你必须与某些东西互动,例如”开门”
为任何项目而设
市场上的大多数系统看起来华丽而伟大,但实际上使用起来是一场噩梦。 他们经常要求您使用他们的整个虚幻项目并在其之上构建您的游戏-不是很实用。
因为叙事工具都是作为插件构建的,所以即使你几个月前开始了你的项目,你也可以把它们放到任何游戏中。 叙事工具是由真正的游戏开发人员构建的,我们对制作华而不实的插件不感兴趣-我们实际上非常关心使它们易于使用。
感觉就像虚幻引擎
没有可怕的新系统可供学习-为您希望能够与之交互的actor添加交互组件,根据自己的喜好自定义其设置,并定义它应该如何处理On Interact事件。
内置UI
不要浪费时间制作自己的交互UI,我们的专家UI设计师已经创建了一个完整的交互菜单,可以直接与交互系统一起工作。 它也很容易修改你的口味。
所有你需要的支持
叙事互动是一个强大的系统,但不要担心-有一个 快速入门指南 帮你做好准备。 还需要更多帮助吗? 叙事拥有一个由1000多个客户组成的活跃社区。 不和谐,每天都有工作人员提供答案。
多人/在线支持
叙事互动已经建立了网络。 你不必做任何事情,我们已经处理了所有的网络代码。
易于定制
我们都尝试过提供数百种功能的臃肿插件,但当我们尝试将它们添加到我们的游戏中时,才意识到这些臃肿的插件实际上使开发变得更加困难! 叙事理解每个游戏都是不同的,而是将可扩展性作为首要任务,这意味着叙事将适用于任何游戏。
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