📝 Documentation

📦 Features:

  •  User-friendly Dissolve Manager + Dissolve Showcase (blueprints) which automatically set up the VFX to work with the selected mesh (automatic emitter bounds, optimal particle spawn rate and scale, emitter LOD distance) and lets you control every aspect of the dissolve effect (6 presets & 70 parameters).
  •  4 game-ready VFX optimized for current-gen hardware and easily customizable thanks to many user parameters.
  • A Niagara Effect Type for optimal performance.
  • 8 Niagara Module Scripts.
  • 2 Material Functions to dissolve meshes with many parameters.

Number of Blueprints: 8

Type of Emitters: GPU

Number of Unique Effects: 2 (13 different examples of customization on 9 example meshes)

VFX LODs: Yes

Number of Materials: 1 Material, 4 Material Instances for particles

Number of Textures: 2

Number of Unique Meshes: 1 low poly mesh for particles

Supported Development Platforms: Windows

Network Replicated: No

⚠️Only non nanite meshes can have Masked materials in UE5.0 (this is a limitation of the engine version, not this pack). But nanite meshes can use the “Instantaneous” spawn type to replace the mesh with particles instead of dissolving it over time.

⚠️Dissolving translucent meshes and instanced foliage actors won’t spawn particles.

⚠️Some optional features require to Generate Mesh Distance Fields.

📝 文件

📦 特征:

  •  用户友好的溶解管理器+溶解展示(蓝图),它自动设置特效与选定的网格(自动发射器边界,最佳粒子生成率和比例,发射器LOD距离)一起工作,并允许您控制溶解效果的每个方面(6个预置和70个参数)。
  •  4游戏就绪的特效特效针对当前的硬件进行了优化,并由于许多用户参数而易于定制。
  • 尼亚加拉效应类型的最佳性能.
  • 8Niagara模块脚本。
  • 2个材质函数,用于溶解具有许多参数的网格。

蓝图数目: 8

发射器的类型: GPU

独特效果的数量: 2(9个示例网格上的13个不同的自定义示例)

特效特效: 是的

材料数量: 1个材质,4个粒子的材质实例

纹理数量: 2

唯一网格数: 1个用于颗粒的低聚网

支持的开发平台: 窗户

网络复制:没有

在UE5.0中,只有非纳米网格可以有屏蔽材料(这是引擎版本的限制,而不是这个包)。 但是nanite网格可以使用”瞬时”生成类型用粒子替换网格,而不是随着时间的推移将其溶解。

▪️溶解半透明网格体和实例化植物actor不会生成粒子。

▪️一些可选功能需要生成网格距离场。










📢 Now available for 5.4!

📢 Version 2.0 (QoL + morphing) released for 5.0+!

📢 QoL update released for 4.26 & 4.27!

⚠️Please read the description and watch the trailer video before purchasing this asset pack.

🎬 Watch the Trailer (musics not included in the pack).

🎮 Download the Demo executable (please note the demo executable uses Lumen so the framerate might vary depending on your PC specs, but this asset pack can be used without Lumen in your projects).

All-in-one solution for disintegrating any kind of mesh (static mesh / skeletal mesh, nanite / non nanite, tiny / big) with minimal effort. Easily customize presets via the 70 user-exposed parameters. Game-ready, high-quality optimized Niagara VFX.

✨ Use the provided dissolve manager to increase the visual quality of your projects: dissolve meshes any way you want! Burn them to ashes, make them turn to dust, stone, gold, and many more possibilities, morph from one mesh to another (morphing is only available on UE5.0+). Unlike most dissolve effects, Dissolve Any Mesh doesn’t require to create a bespoke VFX for each mesh, it automatically adapts to your meshes and their materials.

Scalable for real-time performance and cutscene quality.

✔️ Compatible with most meshes (static mesh / skeletal mesh, nanite / non nanite, tiny / big, with any number of materials) with minimal effort. Easily customize / create presets via the 70 user-exposed parameters.

🤯 No advanced blueprinting knowledge required to use this visual effect and its dissolve manager / dissolve showcase. Just place the provided dissolve material function in the materials of your mesh and select said mesh in the dissolve showcase to test it… And voila!

Does not require plug-ins.

🎬 Watch the video Tutorial on how to set up a character’s assets.

🎬 Watch the video Tutorial on how to dissolve a mesh in a sequence.

See the screenshot of how to render dissolving meshes in Movie Render Queue. (replace BP_Game Mode_Dissolve with your own game mode if you have implemented the DissolveMesh function in it).

🎬 Video Tutorial on how to morph from a mesh to another in a sequence coming soon.

⚙️ This dissolve effect works in editor mode / play mode and in packaged builds.

I’ve only tested packaging for Windows but I can’t think of any reason why this pack would not work on current gen (PS5 & Xbox Series X/S).

💬 Join the Discord community and access private channels linked to this pack.

❓ If you have questions, requests or need support in using this pack, the best approach is to post in the Questions tab of this page so that others can see my response as well. Otherwise please contact support@digit-atlantis.com and I’ll reply as soon as possible.

🔓 Some meshes seen in the pictures are not included in this pack (they are free assets that you can get on the Epic Games Launcher).

👍 Please leave a review on the marketplace to let me know what you think of this pack.

📢 现在可用于5.4!

📢 版本2.0(QoL+变形)发布5.0+!

📢 QoL更新发布为4.26和4.27!

⚠️在购买此资产包之前,请阅读说明并观看预告片视频。

🎬 手表拖车/拖车 (音乐不包括在包中)。

🎮 下载演示可执行文件 (请注意,演示可执行文件使用流明,因此框架可能会根据您的PC规格而有所不同,但这个资产包可以在您的项目中没有流明使用)。

一体化解决方案,以最小的努力分解任何类型的网格(静态网格/骨架网格,纳米/非纳米,微小/大)。 通过70个用户公开的参数轻松自定义预设。 游戏就绪,高质量优化的尼亚加拉特效。

▪使用提供的溶解管理器来提高项目的视觉质量: 溶解网格任何你想要的方式! 将它们烧成灰烬,使它们变成灰尘,石头,黄金,还有更多的可能性,从一个网格变形到另一个网格 (变形仅在UE5.0+上可用). 与大多数溶解效果不同,溶解任何网格不需要为每个网格创建一个定制的特效,它会自动适应您的网格及其材料。

可扩展的实时性能和过场质量。

✔️兼容大多数网格(静态网格/骨架网格,纳米/非纳米,微小/大,与任何数量的材料)以最小的努力。 通过70个用户公开的参数轻松自定义/创建预设。

◦使用此视觉效果及其溶解管理器/溶解展示不需要高级蓝图知识。 只需将提供的溶解材料功能放在网格的材料中,然后在溶解展示中选择所述网格来测试它。.. 瞧!

不需要插件。

*观看影片 教程 关于如何设置角色的资产。

*观看影片 教程 关于如何在序列中溶解网格.

查看 截图 如何在电影渲染队列中渲染溶解网格. (如果您已经在其中实现了DissolveMesh函数,则将BP_Game Mode_Dissolve替换为您自己的游戏模式)。

🎬视频 教程 关于如何在一个即将到来的序列中从一个网格变形到另一个网格。

这个溶解效果在编辑器模式/播放模式和打包版本中工作。

我只测试了windows的包装,但我想不出任何理由为什么这个包不能在当前的gen(PS5和Xbox系列X/S)上工作。

💬加入 不和谐社区 并访问链接到此包的私人频道。

‣如果您在使用此包时有问题,请求或需要支持,最好的方法是在此页面的问题选项卡中发布,以便其他人也可以看到我的回复。 否则请联络support@digit-atlantis.com 我会尽快回复的。

在图片中看到的一些网格不包括在这个包(他们是免费的资产,你可以得到史诗游戏启动器)。

👍 请在市场上留下评论,让我知道你对这个包的看法。

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