Object List:

  • Door
  • Lever
  • Button
  • Pressure Plate
  • Bounce Pad
  • Generic Object Spawner
  • Teleporter
  • Pickup-able Physics Crate
  • Pickup-able Physics Plank
  • TV Screen (medium and large)
  • Moving Platform (medium and large)
  • Light
  • Logic Counter
  • Logic Timer
  • Collision Blocker
  • Generic Trigger
  • Generic Object Destroyer

Freebies!

  • Futuristic Facility art Tileset.
  • Line Renderer post process.
  • Simple Music Manager.

Number of Blueprints: 32

Puzzle Logic Object Meshes: 22

Free Tileset Meshes: 35

Input: Supports Keyboard/Mouse and Gamepad (Text Prompts are KB/M only)

Network Replicated: No

Supported Development Platforms: Windows

Documentation: User Guide is linked at the top. All blueprints are commented.

对象列表:

  • 杠杆,杠杆
  • 按钮
  • 压力板
  • 弹跳垫
  • 泛型对象生成器
  • 传送器
  • 可拾取的物理板条箱
  • 可拾取的物理板
  • 电视屏幕(中型和大型)
  • 移动平台(中型和大型)
  • 逻辑计数器
  • 逻辑定时器
  • 碰撞阻滞剂
  • 通用触发器
  • 通用对象破坏者

免费赠品!

  • 未来主义设施艺术Tileset.
  • 线渲染器 后处理。
  • 简单 音乐经理。

蓝图数目:32

拼图逻辑对象网格:22

免费Tileset网格:35

输入:支持键盘/鼠标和游戏手柄(文本提示仅为KB/M)

网络复制:没有

支持的开发平台:Windows

文档:用户指南链接在顶部。 所有蓝图都已注释。










Discord Support (Click here)

User Guide (Click here)

Youtube FPS Game Demo (Click here)

Youtube 3rd Person Demo (Click here)

Playable Game Demo (Win 64) (Click here)

The Puzzle Logic System (PLS) features 17 functional gameplay objects such as doors, levers, teleporters and hold-able physics items. Constructed entirely in blueprints, the underlying framework is designed for ease of use and extensibility. Beginners who are new to Unreal Engine can start building gameplay right away. Advanced users can expand the system by adding custom objects.

  • Blueprint knowledge is NOT required if you intend to only use the 17 pre-made objects.
  • You can easily add new objects or modify existing ones in your project to work within the framework.
  • Two maps are provided, a test level with all the objects set up and a lengthy game demo showcasing the PLS.
  • All the Art in the game demo is included and free to use in your own projects.
  • You can change the visual mesh and sound effect of each object to suit your game’s style.
  • The PLS is compatible with any character derived from the “Pawn” class (this should cover almost all projects).
  • The framework does NOT require a first person view. It has been tested with Unreal Engine’s default 3rd person character.

This asset is distributed as a standalone project but can be added to any existing project by copying a single folder. See the User Guide for more info.

I’d like to thank the team at DragonClaw studios for helping me upgrade this asset to UE5. Thank you!

不和谐支持(点击这里)

用户指南(点击这里)

Youtube FPS游戏演示(点击这里)

Youtube第3人演示(点击这里)

可玩游戏演示(Win64)(点击这里)

拼图逻辑系统(PLS)具有17个功能的游戏对象,如门,杠杆,传送器和持有的物理项目。 底层框架完全在蓝图中构建,旨在实现易用性和可扩展性。 刚接触虚幻引擎的初学者可以立即开始构建游戏玩法。 高级用户可以通过添加自定义对象来扩展系统。

  • 如果您只打算使用17个预先制作的对象,则不需要蓝图知识。
  • 您可以轻松地添加新对象或修改项目中的现有对象以在框架内工作。
  • 提供了两个地图,一个设置了所有对象的测试级别和一个展示PLS的冗长游戏演示。
  • 所有的艺术在游戏演示是包括和免费使用在您自己的项目。
  • 您可以更改每个对象的视觉网格和声音效果,以适应您的游戏风格。
  • PLS与从”Pawn”类派生的任何字符兼容(这应该涵盖几乎所有项目)。
  • 该框架不需要第一人称视图。 它已经用虚幻引擎默认的第三人称角色进行了测试。

此资源作为独立项目分发,但可以通过复制单个文件夹添加到任何现有项目中。 有关详细信息,请参阅用户指南。

我要感谢DragonClaw studios的团队帮助我将此资源升级到UE5。 谢谢!

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