Texture Features:
- All assets feature 2048×2048 (2K) resolution albedo & normal maps.
- Textures are made to imitate the look of clay, with subtle sculpted detail and fingerprints.
- 4 alpha maps are included for water caustics and particle effects.
Number of Unique Materials and Instances:
- 4 master materials (Main, Landscape, Water, and RVTGrass).
- 54 material instances (to demonstrate how each master material can be applied).
- 2 post-process materials (‘Outline’ and ‘Kuwahara Filter’).
Runtime Virtual Texture Grass:
- The grass material uses ‘Runtime Virtual Texturing’ (RVT). This allows for the grass to sample the color of your landscape when placed with the foliage tool.
- To use this ensure that ‘Enable Virtual Texture Support’ is enabled in your project settings.
Number of Unique Meshes: 42 total static meshes.
Polygon Count: Assets range between 160 – 23,452 triangles.
LODs: All meshes feature 4 LODs generated in-engine.
纹理特征:
- 所有资产功能 2048×2048(2K) 分辨率反照率和法线贴图。
- 纹理是模仿粘土的外观,微妙的雕刻细节和指纹。
- 包含4个alpha贴图,用于水焦散和粒子效果。
唯一材质和实例数:
- 4 主材料(主,景观,水和RVTGrass)。
- 54 材质实例(演示如何应用每个主材质)。
- 2 后处理材料(”大纲”和”桑原过滤器”)。
运行时虚拟纹理草:
- 草地材质使用”运行时虚拟纹理”(RVT)。 这允许草在与植物工具一起放置时对景观的颜色进行采样。
- 要使用此功能,请确保在项目设置中启用”启用虚拟纹理支持”。
唯一网格数: 42 总计 静态 网格。
多边形计数: 资产范围在160-23,452个三角形之间。
Lod: 所有网格都有4个在引擎中生成的Lod.
❖ Key Features ❖
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42 clay-like props and foliage, including houses, props, trees, flowers, and RVT grass.
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Toon Outline and ‘Kuwahara Filter’ post-process materials. These shaders produce a painting-like visual effect.
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Global wind parameters that allow all instances of trees and flowers to sway with the wind.
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A light function for the directional light that pans cloud shadows across the entire scene.
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Particle effects, including wind trails, chimney smoke, and ambient dust.
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A clay landscape material and single layer water material.
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Every master material provides many parameters for tweaking the look of each material instance.
❗Update 1.1 (July 2024): Fixed issue with post-process exposure settings in levels.
Disclaimer: This Project Supports Lumen for Unreal Engine 5.0+
Lumen Documentation: https://docs.unrealengine.com/5.0/en-US/lumen-global-illumination-and-reflections-in-unreal-engine/
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❖ 主要特点 ❖
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42粘土般的道具和树叶,包括房屋,道具,树木,花卉和RVT草。
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香椿轮廓和’桑原过滤器’后处理材料。 这些着色器产生绘画般的视觉效果。
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全局风参数,允许树木和花朵的所有实例随风摇摆。
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定向光源的光源功能,可在整个场景中平移云阴影。
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粒子效果,包括风迹、烟囱烟雾和环境灰尘。
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一种粘土景观材料和单层水材料。
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每个主材质都提供了许多参数,用于调整每个材质实例的外观。
◦更新1.1(2024年7月):修复了关卡中后期曝光设置的问题。
免责声明: 该项目支持Lumen for Unreal Engine5.0+
流明文档: https://docs.unrealengine.com/5.0/en-US/lumen-global-illumination-and-reflections-in-unreal-engine/
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