Texture Features:

  • All assets feature 2048×2048 (2K) resolution albedo & normal maps.
  • Textures are made to imitate the look of clay, with subtle sculpted detail and fingerprints.
  • 4 alpha maps are included for water caustics and particle effects.

Number of Unique Materials and Instances:

  • 4 master materials (Main, Landscape, Water, and RVTGrass).
  • 54 material instances (to demonstrate how each master material can be applied).
  • 2 post-process materials (‘Outline’ and ‘Kuwahara Filter’).

Runtime Virtual Texture Grass:

  • The grass material uses ‘Runtime Virtual Texturing’ (RVT). This allows for the grass to sample the color of your landscape when placed with the foliage tool.
  • To use this ensure that ‘Enable Virtual Texture Support’ is enabled in your project settings.

Number of Unique Meshes: 42 total static meshes.

Polygon Count: Assets range between 160 – 23,452 triangles.

LODs: All meshes feature 4 LODs generated in-engine.

纹理特征:

  • 所有资产功能 2048×2048(2K) 分辨率反照率和法线贴图。
  • 纹理是模仿粘土的外观,微妙的雕刻细节和指纹。
  • 包含4个alpha贴图,用于水焦散和粒子效果。

唯一材质和实例数:

  • 4 主材料(主,景观,水和RVTGrass)。
  • 54 材质实例(演示如何应用每个主材质)。
  • 2 后处理材料(”大纲”和”桑原过滤器”)。

运行时虚拟纹理草:

  • 草地材质使用”运行时虚拟纹理”(RVT)。 这允许草在与植物工具一起放置时对景观的颜色进行采样。
  • 要使用此功能,请确保在项目设置中启用”启用虚拟纹理支持”。

唯一网格数: 42 总计 静态 网格。

多边形计数: 资产范围在160-23,452个三角形之间。

Lod: 所有网格都有4个在引擎中生成的Lod.










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Key Features

  • 42 clay-like props and foliage, including houses, props, trees, flowers, and RVT grass.

  • Toon Outline and ‘Kuwahara Filter’ post-process materials. These shaders produce a painting-like visual effect.

  • Global wind parameters that allow all instances of trees and flowers to sway with the wind.

  • A light function for the directional light that pans cloud shadows across the entire scene.

  • Particle effects, including wind trails, chimney smoke, and ambient dust.

  • A clay landscape material and single layer water material.

  • Every master material provides many parameters for tweaking the look of each material instance.

❗Update 1.1 (July 2024): Fixed issue with post-process exposure settings in levels.

Disclaimer: This Project Supports Lumen for Unreal Engine 5.0+

Lumen Documentation: https://docs.unrealengine.com/5.0/en-US/lumen-global-illumination-and-reflections-in-unreal-engine/

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主要特点

  • 42粘土般的道具和树叶,包括房屋,道具,树木,花卉和RVT草。

  • 香椿轮廓和’桑原过滤器’后处理材料。 这些着色器产生绘画般的视觉效果。

  • 全局风参数,允许树木和花朵的所有实例随风摇摆。

  • 定向光源的光源功能,可在整个场景中平移云阴影。

  • 粒子效果,包括风迹、烟囱烟雾和环境灰尘。

  • 一种粘土景观材料和单层水材料。

  • 每个主材质都提供了许多参数,用于调整每个材质实例的外观。

◦更新1.1(2024年7月):修复了关卡中后期曝光设置的问题。

免责声明: 该项目支持Lumen for Unreal Engine5.0+

流明文档: https://docs.unrealengine.com/5.0/en-US/lumen-global-illumination-and-reflections-in-unreal-engine/

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