Features:

  • Animated Page Layouts
  • Cutscene Trigger
  • Shader Material
  • Speech Bubbles
  • Compatible with Audio Dialogs

Number of Blueprints: 1

Number of Materials: 1

Number of Widgets: 3

Input: Keyboard and Mouse

Network Replicated: No

Supported Development Platforms:

Windows: Yes

Mac: Not Tested

Documentation: PDF

Showcase Video: Youtube

Contact: support@darkdreamstudio.com (Invoice Required)

特征:

  • 动画页面布局
  • 过场触发
  • 着色器材质
  • 演讲泡沫
  • 兼容音频对话框

蓝图数目:1

材料数量:1

小部件数量:3

输入:键盘和鼠标

网络复制:没有

支持的开发平台:

Windows:是的

Mac:未测试

文件: PDF格式

展览短片: Youtube的

联络人:support@darkdreamstudio.com (需要发票)










The Showcase level is a demonstration of what can be achieved, but not restricted to that, as the entire gameplay is made up of several gameplay systems that allow you to use your creativity to create and customize your gameplays the way you want.

The project is mostly made up of Function Libraries and Macro Libraries (when possible) with all the most important variables hosted in the Game Instance for better organization and workflow in large projects.

In addition, all the Blueprints are visually organized just like all functions and variables are named according to their function to make it easier to read and memorize.

Features

  • Animated Page Layouts

The project contains two animated layouts. The squares are an entirely separate widget allowing you to create your own page layout styles. After your layout is to your liking, you will only need to import your image for each square.

  • Cutscene Spawner

So you can add custscenes during your gameplay.

  • Shader Material

This will let you control various aspects of your shader material so you can then take screenshots to use as frames in your cutscene or why not create an entire game in comics? it’s your choice.

  • Speech Bubbles

As it could not be missing, a good comic strip needs speech balloons… so, here are more than 50 different balloons for you to create any type of dialogue and of course a font to put the “Icing on the Cake”.

FAQ

Q: Is it multiplayer compatible?

A: No. This product is not Replicated as is but that does not mean that the user cannot turn it into Replicated with a little bit of work and knowledge.

Q: I found a bug, now what?

A: It’s normal for there to be bugs that went unnoticed during product development, however, even if it’s something you can resolve, I encourage you to report it via Support Email so it can be fixed in a brief update.

Q: Will this product receive future Updates?

A: Yes, all products are subject to Updates at any time, be it bug fixes, internal improvements or even the implementation of new systems that make sense to be included in this product.

Q: I need help with the product in question, what should I do?

A: You can send an Support Email with a description of the issue along with the invoice number.

Q: Will this work in my project?

A: It really depends on how your project is designed and the user’s level of ability, sometimes some adaptations may be necessary to function correctly, however this product is compatible with the Unreal Engine default templates.

Q: If I pay, will you do custom work?

A: No. Unfortunately custom work is not an option at the moment.

Q: I have a system that I would like to suggest, is it possible?

A: Yes, of course, even though it is not guaranteed that it will be added, if it is useful for the majority of users it could be added in a future Update.

Q: Do you have Discord?

A: Support is primarily provided via email, however in very specific cases, if justified, support may be available via Discord.

展览厅 关卡是一个可以实现的演示,但不限于此,因为整个游戏是由几个游戏系统组成的,允许你使用你的创造力来创建和定制你的游戏,你想要的方式。

该项目主要由 函数库宏库 (如果可能)在游戏实例中托管所有最重要的变量,以便在大型项目中更好地组织和工作流程。

此外,所有的 蓝图 直观地组织起来,就像所有的函数和变量都是根据它们的函数命名的,以便于阅读和记忆。

特征

  • 动画页面布局

该项目包含两个动画布局。 方块是一个完全独立的小部件,允许您创建自己的页面布局样式。 在您的布局符合您的喜好后,您只需要为每个正方形导入您的图像。

  • 过场动画产卵器

因此,您可以在游戏过程中添加custscenes。

  • 着色器材质

这将让你控制你的着色器材料的各个方面,所以你可以采取截图作为框架在你的过场或为什么不创建一个完整的游戏在漫画? 这是你的选择。

  • 演讲泡沫

因为它不能丢失,一个好的漫画需要语音气球。.. 所以,这里有超过50种不同的气球供您创建任何类型的对话,当然还有一种字体来放置”锦上添花”。

常见问题

问:多人游戏兼容吗?

A: 非也。. 该产品没有按原样复制,但这并不意味着用户不能通过一点点工作和知识将其复制。

问:我发现了一个bug,现在怎么办?

A: 在产品开发过程中出现未被注意到的错误是正常的,但是,即使它是您可以解决的问题,我鼓励您通过以下方式报告 支援电邮 所以它可以在一个简短的更新中修复。

问:此产品将来会收到更新吗?

A: 是的,所有产品都会随时更新,无论是错误修复,内部改进,甚至是包含在本产品中有意义的新系统的实施。

问:我需要有关产品的帮助,我该怎么办?

A: 您可以发送一个 支援电邮 附有问题的描述和发票号码.

问:这会在我的项目中工作吗?

A: 这实际上取决于您的项目的设计方式和用户的能力水平,有时可能需要进行一些调整才能正常工作,但此产品与虚幻引擎默认模板兼容。

问:如果我付钱,你会做定制工作吗?

A: 非也。. 不幸的是,定制工作目前不是一种选择。

问:我有一个系统,我想建议,这是可能的吗?

A: 是的,当然,即使不能保证它会被添加,如果它对大多数用户有用,它可以在未来的更新中添加。

问:你有不和谐吗?

A: 支持主要是通过电子邮件提供的,但是在非常具体的情况下,如果合理的话,可以通过不和谐提供支持。

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