Features:

·       Included Rabbit, Hen, and Fish with animations;

·       Drag and Drop – easy to implement into existing project;

·       Perfect Spear Demo with inventory system inputs;

·       Made without using Behavior Tree system;

·       Parent->Child Blueprints Inheritance process;

·       Animals Spawner Blueprint for easy place on the Level;

·       Ragdoll Support;

 

Support :

Mail: gregorshin@gmail.com

Discord: [Link]

 

Number of Blueprints: Animals Related -11, Spear Demo – 4;

Number of Animation: Animals Related -17, Spear Demo – 30;

Animated & Rigged: Yes

Network Replicated: No

Input: Gamepad or Keyboard & Mouse required only for Spear Demo;

Supported Development Platforms: Windows, Mac, Linux

特征:

*包括兔子,母鸡和鱼与动画;

*拖放-易于实施到现有项目中;

*完美的矛演示与库存系统输入;

*在不使用行为树系统的情况下制作;

*父级->子级蓝图继承过程;

*动物产卵蓝图的水平上容易的地方;

*布娃娃支持;

 

支援服务 :

邮件: gregorshin@gmail.com

不和谐: [连结]

 

蓝图数量:动物相关-11,矛演示-4;

动画数量:动物相关-17,矛演示-30;

动画和操纵:是的

网络复制:没有

输入:游戏手柄或键盘和鼠标只需要矛演示;

支持的开发平台:Windows、Mac、Linux










[Overview] [TutorialAnimalSettings] [TutorialHowToSetYourAnimal/Fish] [Documentation]

[DemoToPlay]

Numerous animal packs are available on the Marketplace, featuring only mesh and animations, lacking simple and swiftly implemented logic. This solution seeks to resolve this issue, allowing users to utilize pre-included animals or implement their own.

For Animals – the system works with or without Navigation Mesh and for Fish-requirement is to set the Physical Material for the Water Surface. That`s it. You are getting optimized animal roaming behavior with breaks for idle or food, responsive to potential danger.

The pack includes a Spear Demo to showcase different damage effects for Animals and pre-configured inventory inputs.

[概览] [TutorialAnimalSettings] [TutorialHowToSetYourAnimal/鱼] [文件]

[DemoToPlay]

市场上有很多动物包,只有网格和动画,缺乏简单和快速实现的逻辑。 这个解决方案试图解决这个问题,允许用户利用预先包含的动物或实现他们自己的。

对于动物-系统工作有或没有导航网格和鱼-要求是设置水面的物理材料。 就这样。 您正在获得优化的动物漫游行为,休息空闲或食物,响应潜在的危险。

该包包括一个矛演示,以展示不同的伤害影响动物和预先配置的库存输入。

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