Features:

  • Automated Wave Spawning at Level Start
  • Manual Wave Spawning through Wave Triggers
  • DataTable driven workflow enables easy setting up of waves
  • Batching of AI units for easy customization
  • Special Waves that spawn Bosses at the end
  • Customize Spawn Starting Time, Number of Units, and more
  • Basic Spawn Points with fixed location spawning
  • Works with both Pawn & Character AI types
  • Spawning Volumes that generate randomized spawn locations over large areas
  • Precaching of Spawn Locations to minimize the impact on runtime performance
  • Fail-Safe Tests to maximize the probability of finding valid spawn locations
  • Notification Systems for Wave Completion & Points Distribution
  • Countdown Timer for players to prepare for incoming waves
  • Sample Gameplay Level showcasing the working of core systems in tandem
  • Fully commented Blueprints to accelerate the learning process

Number of Blueprints: 9 (29 including examples & widgets)

Input: Mouse & Keyboard

Network Replicated: No

Supported Development Platforms: Windows

Supported Target Build Platforms: Windows

Documentation: Fully Commented; Examples Included; Tutorials on YouTube

特征:

  • 水平开始时自动生成波浪
  • 通过波浪触发手动波浪产卵
  • DataTable驱动的工作流可轻松设置waves
  • Ai单元的批处理,便于定制
  • 在最后产生老板的特殊波浪
  • 自定义产卵开始时间、单位数等
  • 具有固定位置产卵的基本产卵点
  • 适用于典当和角色AI类型
  • 在大面积上生成随机产卵位置的产卵量
  • 预先附加生成位置以最大限度地减少对运行时性能的影响
  • 故障安全测试,以最大限度地提高找到有效产卵位置的概率
  • 波浪完成及积分分配通知系统
  • 倒计时器,供玩家准备传入波
  • 展示核心系统协同工作的示例游戏级别
  • 完整注释的蓝图,以加速学习过程

蓝图数目:9(29包括例子和小部件)

输入:鼠标和键盘

网络复制:没有

支持的开发平台:窗户

支持的目标构建平台:窗户

文件:完全评论;包括示例;YouTube上的教程










Showcase Video

Tutorials

Support Thread

Wave Spawning System is a 100% blueprint powered framework created in Unreal Engine. Built with a primary focus on ease of use, the system will allow you to quickly set up & spawn hordes of enemies in your game. Simply define the waves in a data table, add a Wave Spawn Controller to your level and link it with spawn points, and begin spawning right away!

Using a batching system to define clusters of AI units within a wave, the Wave Spawning System allows you to set up huge waves comprising of multiple groups of enemies with minimal effort. Each batch of AI units can be customized independently using parameters such as spawn starting time, time intervals between spawns, spawn point, and number of units, to create a diverse set of enemy waves that match your specifications.

The Wave Spawning System also supports multiple spawning modes: use either the basic Fixed Location spawn points or Spawning Volumes that generate randomized spawn locations over larger regions, with fail safe tests that maximize the probability of finding valid spawn locations.

Features:

  • Automated Wave Spawning at Level Start

  • Manual Wave Spawning through Wave Triggers

  • DataTable driven workflow enables easy setting up of waves

  • Batching of AI units for easy customization

  • Special Waves that spawn Bosses at the end

  • Customize Spawn Starting Time, Number of Units, and more

  • Basic Spawn Points with fixed location spawning

  • Works with both Pawn & Character AI types

  • Spawning Volumes that generate randomized spawn locations over large areas

  • Precaching of Spawn Locations to minimize the impact on runtime performance

  • Fail-Safe Tests to maximize the probability of finding valid spawn locations

  • Notification Systems for Wave Completion & Points Distribution

  • Countdown Timer for players to prepare for incoming waves

  • Sample Gameplay Level showcasing the working of core systems in tandem

  • Fully commented Blueprints to accelerate the learning process

Number of Blueprints: 9 (29 including examples & widgets)

Input: Mouse & Keyboard

Network Replicated: No

Supported Development Platforms: Windows

Supported Target Build Platforms: Windows

Documentation: Fully Commented; Examples Included; Tutorials on YouTube

展览短片

指南

支持线程

波浪生成系统是在虚幻引擎中创建的100%蓝图支持框架。 该系统的主要重点是易于使用,将允许您快速设置和生成成群的敌人在您的游戏。 只需在数据表中定义波浪,将波浪生成控制器添加到关卡并将其与生成点链接,即可立即开始生成!

使用一个批处理系统来定义一个波浪内的AI单元集群,波浪产卵系统允许你以最小的努力建立由多个敌人组成的巨大波浪。 每批AI单位都可以使用诸如产卵开始时间,产卵之间的时间间隔,产卵点和单位数量等参数独立定制,以创建符合您规格的多样化敌人波浪集。

波浪产卵系统还支持多种产卵模式:使用基本固定位置产卵点或产卵量,在较大区域上生成随机产卵位置,并通过失败安全测试最大限度地提高找到有效产卵位置的概率。

特征:

  • 水平开始时自动生成波浪

  • 通过波浪触发手动波浪产卵

  • DataTable驱动的工作流可以轻松设置waves

  • Ai单元的批处理,便于定制

  • 在最后产生老板的特殊波浪

  • 自定义产卵开始时间、单位数等

  • 具有固定位置产卵的基本产卵点

  • 适用于典当和角色AI类型

  • 在大面积上生成随机产卵位置的产卵量

  • 预先附加生成位置以最大限度地减少对运行时性能的影响

  • 故障安全测试,以最大限度地提高找到有效产卵位置的概率

  • 波浪完成及积分分配通知系统

  • 倒计时器,供玩家准备传入波

  • 展示核心系统协同工作的示例游戏级别

  • 完整注释的蓝图,以加速学习过程

蓝图数目:9(29包括例子和小部件)

输入:鼠标和键盘

网络复制:没有

支持的开发平台:窗户

支持的目标构建平台:窗户

文件:完全评论;包括示例;YouTube上的教程

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