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Using this system, you can quickly create fast-action combat on your project. You don’t need to spend time with basic logic like combos, cooldowns, stuns/ crowd control time/ knockbacks/ aerial launch, pickups, hit reactions and hit environment, trace collisions, filter abilities per classes, attributes (w/ logic to take damage on armor before health. regens, degens), buffs and debuffs everything that you need.

The main focus of this system is to create an easy and practical way that allows game designers to create impressive and fast skills/combos, just worrying about artistic development. All logical and back-end flow will be handled by the MACS with the Gameplay Ability System.

You can change everything you want. Fit variable values and logic as you like to your project. All this with my full online support.

If you find some difficult to do something related to the system, pls contact me in the Q&A section of Epic’s Marketplace or Discord and help me to polish the system as you need.Take the integrated (MACS+MAIS+MADS) DEMO project for a spin. You can download it below. The assets are sold separately. If you are an owner or buyer of all three assets, feel free to request the project merged in the Discord support channel after being verified.

使用此系统,您可以在项目上快速创建快速行动战斗。 你不需要花时间与基本的逻辑,如连击,冷却时间,晕眩/人群控制时间/击倒/空中发射,皮卡,命中反应和命中环境,跟踪碰撞,每个类的过滤能力,属性(w/逻辑在 regens,degens),buff和debuffs你需要的一切。

这个系统的主要重点是创建一个简单实用的方式,让游戏设计师创造令人印象深刻和快速的技能/组合,只是担心艺术发展。 所有的逻辑和后端流程将由Macs处理与游戏能力系统.

你可以改变你想要的一切。 根据需要将变量值和逻辑拟合到项目中。 所有这一切都有我的在线支持。

如果您发现一些与系统相关的事情很难做,请在Epic的市场或不和谐的问答部分与我联系,并帮助我根据您的需要完善系统。以综合(MACS的+梅斯+马德斯)旋转的演示项目。 您可以在下面下载。 资产单独出售。 如果您是所有三种资产的所有者或买家,请随时请求在验证后在Discord支持渠道中合并的项目。

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