Input: Pre-configured for Keyboard and Mouse

Network Replicated: No

Documentation: Video link above has detailed instructions. Blueprint code is all commented

Important/Additional Notes:

-The auto-aligning method depends on code present in the included character, gun and anim blueprints. It also depends on Epic's SK_Mannequin or SK_Mannequin_Arms skeletons

-Gun must be attached to any socket belonging to the hand_r bone

-Camera must be within reach of the arms for the alignment to work.

输入:预先配置为键盘和鼠标

网络复制:没有

文档:上面的视频链接有详细的说明。 蓝图代码全部注释

重要/附加注意事项:

-自动对齐方法取决于包含的角色、枪和动画蓝图中的代码。 它还取决于Epic的SK_Mannequin或SK_Mannequin_Arms骨架

-枪必须连接到属于hand_r骨骼的任何插座上

-相机必须在手臂可触及的范围内,以便对齐工作。










Character-Gun-AnimBP setups that automatically align gun sights when aiming. A solution for aiming down sights without specific anims. For 1P, 3P or True 1P view.

Demo video

Playable demo

Instructions video

ALS integration video

Customizing hand and gun position

Support thread

Discord server available for buyers, please send Order ID to peacesells_ (Discord username) or peacesells_@outlook.com (email)

Note: this asset was made for guns attached to the hand_r bone, not the ik_hand_r or ik_hand_gun bones

-Four separate setups – two for Arms-Only 1st Person and two for Full-Body (True) 1st Person or 3rd Person. Each setup is comprised of a separate Character-Gun-AnimBP set

No aiming animation required, simple idle animations become aiming animations with sights aligned when aiming

-Full-body character with no invisible or separated parts (only one mesh)

-Full-body character uses only one set of anims for all views

Reload while aiming and reload not aiming with only one anim sequence

(only anims, no actual ammo code included)

Multiple sights on the gun

-Fire while aiming and fire not aiming

(only anims, no actual ammo code included)

-Walk aim sway

-Static or skeletal mesh guns and sights

Character-Gun-AnimBP设置,在瞄准时自动对齐枪瞄准器。 一个没有特定动画的瞄准目标的解决方案. 对于1P,3P或真正的1p视图。

演示视频

可玩演示

说明及短片

ALS集成视频

定制手和枪的位置

支持线程

不和谐 服务器可供买家使用,请将订单ID发送至 和平之声_ (Discord用户名)或 peacesells_@outlook.com (电邮)

注: 这笔资产是为附在 手_r 骨骼,而不是ik_hand_r或ik_hand_gun骨骼

-四个独立的设置-两个用于手臂-只有第一个人,两个用于全身(真实)第一个人或第三个人。 每个设置都由一个单独的 角色-枪-动画 套装

没有瞄准动画 需要的,简单的空闲动画变成瞄准时瞄准对准的瞄准动画

-全身性格与 没有看不见的 或分离的部分(只有一个网格)

-全身角色用途 只有一套 所有视图的动画

瞄准时重新加载 重新加载不瞄准 只有一个anim序列

(只有动画,没有实际的弹药代码包括在内)

多个景点 在枪上

-瞄准时开火,不瞄准时开火

(只有动画,不包括实际的弹药代码)

-步行瞄准摇摆

-静态或骨骼网格枪和瞄准器

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