Features:

  • Realistic modeling of foam: at far to close distance with individual bubbles visible
  • 2D and 3D foam: supports various mesh types, even without UVs
  • Procedural shading: density/scale sliders, shading controls and detailed five-layer bubble controls
  • Displacement: detailed bubble silhouettes when seen from the side (requires high mesh density)
  • Full dynamic lighting: supports Lumen and dynamic lights, combine with daylight system or IBL
  • Art direction: use vertex colors to paint foam or fine-tune bubble scale/amount
  • Scalability: Render quality settings are provided to switch between in-game and cinematic modes. 

Number of Blueprints: 1

Input:

Network Replicated: No

Supported Development Platforms: Windows: Yes, Mac: No

Documentation: https://docs.google.com/document/d/1YXkrdnfNWzIPCQPPpEs9Juj1oIVasT2I7-W-bvAAcvA/edit?pli=1

Important/Additional Notes: Nanite is not supported due to using translucent materials. Raytracing currently unsupported.

特征:

  • 泡沫的真实建模: 在远到近的距离与可见的个别气泡
  • 2D和3d泡沫:支持各种网格类型,即使没有Uv
  • 程序着色:密度/比例滑块,阴影控制和详细的五层气泡控制
  • 流离失所;流离失所:从侧面看到详细的气泡轮廓(需要高网格密度)
  • 全动态照明:支持流明和动态灯,结合日光系统或IBL
  • 艺术指导:使用顶点颜色绘制泡沫或微调气泡比例/量
  • 可伸缩性:提供渲染质量设置,以在游戏和电影模式之间切换。 

蓝图数目:1

输入:

网络复制:没有

支持的开发平台:Windows:是,Mac:否

文件: https://docs.google.com/document/d/1YXkrdnfNWzIPCQPPpEs9Juj1oIVasT2I7-W-bvAAcvA/edit?pli=1

重要/附加说明:由于使用半透明材料,Nanite不受支持。 目前不支持光线追踪。










Product video: https://www.youtube.com/watch?v=OWKsQ8T6lAE

Meta Foam is a system for realistic rendering of foam and bubbles in Unreal Engine.

Driven by Blueprints, foam actors can be interactively placed and shaped in the editor using static meshes which seamlessly merge together and with multiple presets to achieve plausible results straight out of the box. 

Meta Foam is more than just a transparent material, it brings offline rendered foam quality to Unreal Engine by rendering foam in multiple passes. Therefore, currently the tool targets high-end platforms and cinematics. It is not suitable for mobile platforms.

Meta Foam offers two modes:

・Thin mode (2D) – suitable for placing thin layers of foam on objects, liquids

・Thick mode (3D) – suitable for turning entire meshes into foam

The thick foam mode works in world space, which means no UVs are necessary and there will be no visible seams or tiling artifacts.

Presets:

1. Beer foam

2. Coffee foam

3. Cola foam

4. Milk foam

5. Tea foam

The presets can be used as a starting point to create custom foam presets by adjusting foam properties, bubble layers etc.

Meta Foam offers a reasonable approximation balancing quality and performance by placing emphasis on realistic rendering of larger bubbles while simplifying smaller bubbles. This makes it suitable for hero assets in games and for use in cutscenes. Meta Foam can also be used for visualization and product shots with a completely procedural Cinematics mode, removing texture resolution constraints.

To learn more about the technology behind Meta Foam, please see the following article on our website:

https://www.metameow.com/articles/approaches-to-realtime-foam-rendering

Don’t miss this opportunity! Experience the full potential of your game environments with Meta Foam, the ultimate foam system for Unreal Engine. Effortlessly create and customize foam with stunning detail and unmatched efficiency. Bring your vision to life and transform your projects today with Meta Foam. See the difference for yourself!

产品短片: https://www.youtube.com/watch?v=OWKsQ8T6lAE

Meta Foam是一个用于在虚幻引擎中逼真渲染泡沫和气泡的系统。

在蓝图的驱动下,foam actor可以在编辑器中使用静态网格体进行交互式放置和成型,静态网格体无缝合并在一起,并带有多个预设,以直接实现合理的结果。 

Meta Foam不仅仅是一种透明材质,它通过多次渲染泡沫为虚幻引擎带来离线渲染泡沫质量。 因此,目前该工具针对高端平台和cinematics。 它不适用于移动平台。

Meta Foam提供两种模式:

-薄模式(2D)-适用于在物体,液体上放置薄层泡沫

-厚模式(3d)-适用于将整个网格变成泡沫

厚泡沫模式适用于世界空间,这意味着不需要Uv,也不会有可见的接缝或平铺工件。

预设:

1. 啤酒泡沫

2. 咖啡泡沫

3. 可乐泡沫

4. 奶泡

5. 茶泡

预置可以作为一个起点,通过调整泡沫属性,气泡层等创建自定义泡沫预置。

Meta Foam通过强调较大气泡的逼真渲染,同时简化较小的气泡,提供了合理的近似平衡质量和性能。 这使得它适用于游戏中的英雄资产和过场动画中使用。 Meta Foam还可用于可视化和产品拍摄,具有完全程序化的过场动画模式,消除纹理分辨率限制。

要了解有关Meta Foam背后技术的更多信息,请参阅我们网站上的以下文章:

https://www.metameow.com/articles/approaches-to-realtime-foam-rendering

不要错过这个机会! 体验您的游戏环境的全部潜力与元泡沫,终极泡沫系统的虚幻引擎。 毫不费力地创建和定制泡沫与惊人的细节和无与伦比的效率. 将您的愿景带入生活,并改变您的项目今天与元泡沫。 看看自己的不同!

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