-Player Character with basic movement, HP and a Slide and Jump system to damage opponents on contact.
-Collectables of many kinds, Coins to collect, Life Drops to get, Diamond Shards as objective collectables, and a Power Up system with 3 basic samples to use.
-Interactable Objects to use in levels, like Platforms, Gates, Launch Pads, Treasure Chests, Prop Boxes and many Functionality Objects.
-Basic Enemies with basic AI ready to use, with a simple Drop system that creates a collectable item on death.
-Spawner Objects who spawns Collectables or Enemies as you wish, with many ways to customize behaviour.
-A Basic Ingame HUD with basic information about the Player Character and Collectables for visual feedback to the player.
-A Game Mode with some functions to create basic gameplay loops, with 3 Example maps for you to play and test the Template.
-All Objects are made with Blueprints only, and they all follow a simple and clear comment and tooltip pattern so you never get lost while reading the code.
Supported Development Platforms:
Windows: (Yes)
Mac: (No)
Documentation: https://docs.google.com/document/d/12XXk1p_NlhDtY3kM8z41cq9EuAjMsUQc-gsN6phDMLA/edit
-具有基本运动,HP和滑动和跳跃系统的玩家角色,可在接触时伤害对手。
-多种收藏品,硬币收集,生命下降得到,钻石碎片作为客观的收藏品,和一个电源系统与3个基本样本使用。
-可在关卡中使用的可交互对象,如平台,大门,发射台,宝箱,道具箱和许多功能对象。
-基本的敌人与基本的AI准备使用,与一个简单的下降系统,创建一个收藏品死亡。
-根据您的意愿生成收藏品或敌人的产卵器对象,有许多自定义行为的方法。
-一个基本的游戏HUD,包括玩家角色的基本信息和可向玩家提供视觉反馈的收藏品。
-一个游戏模式,具有一些功能来创建基本的游戏循环,有3个示例地图供您播放和测试模板。
-所有对象都是用蓝图制作的,它们都遵循简单明了的注释和工具提示模式,这样你在阅读代码时就不会迷路。
支持的开发平台:
视窗:(是)
Mac:(否)
文件:https://docs.google.com/document/d/12XXk1p_NlhDtY3kM8z41cq9EuAjMsUQc-gsN6phDMLA/edit





The Template comes with a simple gameplay objective, enemies, character mechanics and multiple objects that make creating new mechanics easier.
Overview – https://youtu.be/uoA96tXrH6A
Gameplay – https://youtu.be/XNS6BZYHyG4
该模板带有一个简单的游戏目标,敌人,角色机制和多个对象,使创建新的机制更容易。
概览 – https://youtu.be/uoA96tXrH6A
游戏玩法 – https://youtu.be/XNS6BZYHyG4

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