Features:
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Reproducible curve-based recoil patterns with a large range of options to suit any type of hitscan weapon
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An animated and highly customisable crosshair that responds to both weapon firing and player movement
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Three sample weapons (Assault Rifle, Shotgun, and Light Machine Gun) each with their own custom recoil pattern, firing configuration, and sound effects
Includes:
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Demo map & Character
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3 Blueprints (1 Recoil Component, 1 Crosshair Widget, 1 Weapon Info Widget)
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5 Curves (3 sample recoil patterns, 2 animation curves for weapon kickback)
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3 Primary Data Assets with sample settings (3 weapons, 3 recoil, 1 crosshair)
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12 Sound Effects
Input: Keyboard/Mouse/Gamepad
VR-Ready: I think so, but I’ve not fully tested it. If there is an interest please let me know and I’ll make sure.
Network Replicated: Yes
Supported Development Platforms: Windows 32/64-bit, MacOS
Competitive Crosshair is documented internally via Blueprint comments and variable/function descriptions, and you can find further documentation by following this link. If you have any questions about the system and how it works, please reach out to support@techarthub.com.
特征:
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可重现的基于曲线的反冲模式,具有广泛的选项,以适应任何类型的hitscan武器
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一个动画和高度定制的十字准线,响应武器射击和玩家移动
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三种样本武器(突击步枪,霰弹枪和轻机枪),每种武器都有自己的自定义反冲模式,射击配置和声音效果
包括:
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演示地图及角色
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3个蓝图(1个反冲组件,1个十字准线小部件,1个武器信息小部件)
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5条曲线(3个样本反冲模式,2个武器回扣的动画曲线)
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3个带有样本设置的主要数据资产(3个武器,3个后坐力,1个十字准线)
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12音效
输入: 键盘/鼠标/游戏手柄
VR-准备就绪: 我 想想 所以,但我还没有完全测试它。 如果有兴趣,请告诉我,我会确定的。
网络复制: 是的
支持的开发平台: Windows32/64位,MacOS
竞争性十字准线通过蓝图注释和变量/函数描述在内部记录,您可以通过以下方式找到更多文档 以下连结. 如果您对系统及其工作方式有任何疑问,请联系 support@techarthub.com.
Overview video: https://youtu.be/TAcZ14S_TmQ
Playable demo: https://drive.google.com/file/d/158ALSQ9z78sP6AfLMXb1_CGpWHk1LlVM
Documentation: https://techarthub.com/competitive-recoil-docs
Competitive Recoil gives you the power to create entirely dynamic yet reproducible recoil patterns like those found in many modern competitive first-person shooters.
Utilizing easy to edit animation curves to control weapon spray and make sure each shot is placed exactly where it’s meant to go, the system also lets you to change the amount of kickback, rate of fire, number of projectiles per shot, bullet spread, accuracy deviation while moving, and more. All of these settings are stored within Data Assets that make it easy to tweak the system to suit your project and create a range of balanced weapons.
The project also contains a pixel-perfect crosshair that will automatically respond to your character’s actions. This Widget is highly configurable, with size, shape, color, outline width, and fire/movement error values all modifiable to suit your playstyle.
Thanks for checking out my project. If you have a suggestion or idea to make Competitive Recoil more suitable for your game, please shoot me a message. I’d love to hear from you.
Email: support@techarthub.com
Discord: https://discord.gg/9gg8qARMYX
Update history:
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2.0 (2023-10-26) All logic moved into its own Actor Component for easier implementation. Improved damage spread calculation. More recoil control options and reloading functionality added.
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1.1 (2022-11-17) Updated for 5.1. Added a maximum range setting & more options for the center dot.
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1.0 (2022-07-31) Initial 5.0 release
This project was generously supported by my Patrons at www.patreon.com/techarthub
概览短片: https://youtu.be/TAcZ14S_TmQ
可玩演示: https://drive.google.com/file/d/158ALSQ9z78sP6AfLMXb1_CGpWHk1LlVM
文件: https://techarthub.com/competitive-recoil-docs
竞争性后坐力使您能够创建完全动态但可重复的后坐模式,就像许多现代竞争性第一人称射击游戏中发现的那样。
利用易于编辑的动画曲线来控制武器喷雾,并确保每个镜头都准确地放置在它想要去的地方,该系统还允许您更改回扣量,射速,每个镜头的射弹数量,弹 所有这些设置都存储在数据资产中,可以轻松地调整系统以适应您的项目并创建一系列平衡武器。
该项目还包含一个像素完美的十字准线,它将自动响应你的角色的动作。 这个小部件是高度可配置的,大小,形状,颜色,轮廓宽度和火/移动误差值都可以修改,以适应您的游戏风格。
谢谢你检查我的项目。 如果你有一个建议或想法,使竞争后坐力更适合你的游戏,请给我一个消息。 我很想听听你的消息。
电邮: support@techarthub.com
不和谐: https://discord.gg/9gg8qARMYX
更新历史:
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2.0 (2023-10-26)所有逻辑都移入自己的Actor组件,以便于实现。 改进了损伤扩散计算。 增加了更多反冲控制选项和重新加载功能。
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1.1 (2022-11-17)更新为5.1。 为中心点添加了最大范围设置和更多选项。
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1.0 (2022-07-31)5.0正式版
这项计划得到了我的赞助人的慷慨支持。 www.patreon.com/techarthub
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