Features: (Please include a full, comprehensive list of the features of the product)
- 21 Fully Opaque Nanite Meshes to cover most/all buildings with realistic ivy
- Cheap Shader with a simple Wind Setup
Number of Unique Meshes: 21
Nanite Vertexcount: 20 977 – 278 864
LODs: No LODs since Nanite meshes does not have LODs
Collision: No
Number of Materials and Material Instances: 1 Parent material, 1 Material Instance
Number of Textures: 3
Texture Resolutions: 4096×4096
Supported Development Platforms:
Windows: Yes
Mac: No
Additional Notes:
Nothing! Just enjoy the pack.
特点:(请包括一个完整的,全面的产品功能列表)
- 21个完全不透明的纳米网格复盖大多数/所有建筑物与现实常春藤
- 便宜的着色器与一个简单的风设置
唯一网格数:21
纳米椎体数:20 977 – 278 864
Lod:没有Lod,因为纳米网格没有Lod
碰撞:没有
材质和材质实例数:1个父材质,1个材质实例
纹理数量:3
纹理分辨率:4096×4096
支持的开发平台:
Windows:是的
Mac:没有
其他注意事项:
虚无! 尽情享受吧。
Intended for use with Nanite only.
Update 1.1
Separated leaves and stems into different materials to prevent a shading error at certain sun light angles when using Virtual Shadowmaps.
This pack contains a set of nanite ivy meshes intended for dressing buildings and architecture with realistiv ivy growth.
Since they are intended for use on buildings and similar simple geometric shapes, most meshes contain a flat backside that goes against the building fascade or the ground, so placement should be easy
To be crystal clear, there is no procedural placement or tools in this pack, this is intended for old fashioned manual placement.
I have tried to cover most use cases I can think of in this pack, but there is definately things that I have missed, so if you find that some generic shape or piece is missing to fit your needs, feel free to email me a description (the more detailed the better) of what piece you are lacking, and I will do my best to add to the pack asap!
Due to the time it takes, I will not build for complex custom meshes, but if you have a general/generic shape that is missing, I would be happy to add that to the pack.
The pack has been built to make as good use of Nanite as possible(with my current knowledge and understanding of Nanite) so all meshes are fully opaque to make rendering as cheap as possible.
They come with a simple wind shader, but due to the cost of WPO(Vertex shader animation) on Nanite meshes, I recommend turning it off. (This is done through the EnableWind Checkbox in MI_Ivy)
仅适用于Nanite。
更新1.1
将叶子和茎分离成不同的材料,以防止在使用虚拟阴影贴图时在某些太阳光角度出现阴影错误。
这个包包含一组纳米常春藤网格,用于装饰建筑物和建筑与现实的常春藤生长。
由于它们适用于建筑物和类似的简单几何形状,因此大多数网格体都包含一个平坦的背面,与建筑物筋板或地面相抵触,因此放置应该很容易
要清楚的是,这个包中没有程序性的放置或工具,这是用于老式的手动放置。
我已经尝试复盖我在这个包中能想到的大多数用例,但是我肯定错过了一些东西,所以如果你发现一些通用的形状或部分丢失以满足你的需要,请随时给我发电子邮件描述(越详细越好)你缺少的部分,我会尽我所能尽快添加到包中!
由于所需的时间,我不会为复杂的自定义网格体构建,但如果您缺少通用/通用形状,我很乐意将其添加到包中。
该包的构建是为了尽可能好地利用Nanite(以我目前对Nanite的知识和理解),因此所有网格都是完全不透明的,以使渲染尽可能便宜。
它们带有一个简单的风着色器,但由于Nanite网格上的WPO(顶点着色器动画)的成本,我建议将其关闭。 (这是通过 鹿EnableWind 复选框 MI_Ivy)
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