Features:

  • Spline path following

  • Wheels tracing

  • Spring system

  • Dynamic suspension parts

  • Calipers system

  • Working steering wheel

  • Automatic slope aligning

  • Automatic chassis leaning on steering and drifting

  • Automatic wheel rotation

  • Automatic steering along path

  • Drifting angle

  • Body controllers

  • Front and rear burnout

  • Front and rear wheel camber

  • Zero physics used

  • Editor preview

  • Non-random body and wheel vibration

  • Path blueprint

  • Jump ramp blueprint

  • Animation baking and exporting

Number of Blueprints: 5

Input: N/A

Network Replicated: No

Supported Development Platforms:

Windows: Yes

Mac: Yes

Documentation

Important Note: This blueprint system is solely developed for animation and offline rendering workflows with the “Movie Render” pipeline. It is not optimized in any way to be used in games. If you want to use it in your game, please do it on your responsibility

特征:

  • 样条路径如下

  • 车轮追踪

  • 弹簧系统

  • 动态悬挂部件

  • 卡钳系统

  • 工作方向盘

  • 自动斜坡对齐

  • 自动底盘靠在转向和漂移

  • 自动车轮旋转

  • 沿路自动转向

  • 漂移角度

  • 车身控制器

  • 前后倦怠

  • 前后轮外倾角

  • 零物理使用

  • 编辑器预览

  • 非随机车身和车轮振动

  • 路径蓝图

  • 跳跃坡道蓝图

  • 动画制作 烘焙及出口

蓝图数目:5

输入:N/A

网络复制:没有

支持的开发平台:

Windows:是的

Mac:是的

文件

重要事项: 此蓝图系统专为具有”电影渲染”管道的动画和离线渲染工作流而开发。 它没有以任何方式优化在游戏中使用。 如果你想在你的游戏中使用它,请在你的责任上做到这一点










📡 YouTube Playlist

📚 Documentation

💬 Discord Server

Pre-Purchase Q&A

🐐 Madgoat Store

Feature update V2.0 is out. Check the feature highlight video

Feature update V2.1 in Progress. Check the change log

User Art: 1 | 23 | 4 | 5 | 678910

Why You Need This

  • If you are an automotive artist, you probably know that animating cars using chaos vehicles or other physics-based vehicle systems and recording your driving using the take recorder is not the best thing that has ever happened to you

  • Let’s be honest, we all are obsessed with drifting, but making perfect turns with these systems is almost impossible even if you record your driving in slow motion, and on top of that, when you’re done recording, that’s it! Even minor edits are off the table and you need to record again but think about that almost successful turn you made in the previous take! Time to chop off the takes!

  • Animating in your DCC app is a whole other story that I don’t even get started with but you probably know that you won’t get the real feeling of the environment when you do the animating there and also for any edits, you have to go back and forth from one app to another

  • Now that I have your attention, Cinematic Car Rig is a blueprint system designed exclusively for car animators

 

 

What You Will Get

  • You can use custom static meshes for the body, wheels, calipers, and steering wheel

  • Attach anything you want to these components and be able to configure modular or blueprint car bodies

  • Wheels can trace ground and stick to it either locally or vertically

  • This rig has a spring system without using physics and you can set up dynamic suspension parts

  • You can visualize everything in the editor and the sequencer, no simulation is needed

  • Wheels trace complex collision and any mesh or actor can be excluded from the tracing

  • Body controllers to key their transform instead of four parameters

  • Scalable car and wheels without importing the meshes

  • Keyable drift angle with automated chassis leaning

  • Keyable and separate front and rear wheel camber

  • Keyable body roll, pitch, and height

  • Keyable front and rear burnouts

  • The ability to bake and export the animation of the car to be used on external software like Houdini or EmberGen

 

 

Spline Blueprint

  • This system includes a spline path blueprint that the car can follow

  • Realistic path navigation along the spline

  • Automatic steering along the spline

  • Snap spline points to the ground with a click

  • Reverse spline path direction with a click

  • The car starts over from the start, if the distance traveled is greater than the length of the path

  • Close the spline with a click and make a circuit track

 

 

Demo Content

  • A demo car and a demo skateboard mesh and rigs have been included in the pack to demonstrate the system’s capabilities. A buggy with fully rigged suspensions is also available on the Discord Server for top contributors

📡 YouTube播放列表

📚 文件

💬 不和谐服务器

购买前问答

🐐 玛果特商店

功能更新V2.0已发布。 检查 特色亮点视频

功能更新V2.1正在进行中。 检查 更改日志

用户艺术: 1 | 23 | 4 | 5 | 678910

为什么你需要这个

  • 如果您是一名汽车艺术家,您可能知道使用chaos vehicles或其他基于物理的车辆系统为汽车制作动画并使用take recorder记录您的驾驶并不是发生在您身上的最好的

  • 老实说,我们都沉迷于漂流,但是即使你用慢动作记录你的驾驶,用这些系统做完美的转弯几乎是不可能的,最重要的是,当你完成记录时,就是这样! 即使是轻微的编辑也不在桌面上,你需要再次记录,但想想你在前一次拍摄中几乎成功的转弯! 是时候砍掉拍子了!

  • 在你的DCC应用程序中制作动画是一个完全不同的故事,我甚至都没有开始,但是你可能知道,当你在那里做动画时,你不会得到真实的环境感觉,而且对于任何编辑,你必须从一个应用程序到另一个应用程序来回

  • 现在我已经引起了你的注意,电影汽车钻机是一个专门为汽车动画师设计的蓝图系统

 

 

你会得到什么

  • 您可以为车身、车轮、卡钳和方向盘使用自定义静态网格体

  • 附加任何你想要的这些组件,并能够 配置模块化或蓝图车身

  • 车轮可以跟踪地面并坚持它 局部或垂直

  • 这个钻机有一个不使用物理的弹簧系统,你可以 设置动态悬挂部件

  • 您可以在编辑器和测序器中可视化所有内容,不需要模拟

  • 车轮跟踪复杂碰撞,任何网格或actor都可以从跟踪中排除

  • 车身控制器 键转换而不是四个参数

  • 无需导入网格即可扩展汽车和车轮

  • 带有自动底盘倾斜的可键漂移角度

  • 可钥匙和分开的前后轮外倾角

  • 可键体滚动、俯仰和高度

  • 可键控的前后燃尽

  • 的能力 烘烤和出口 在houdini或EmberGen等外部软件上使用的汽车动画

 

 

样条蓝图

  • 该系统包括汽车可以遵循的样条路径蓝图

  • 逼真的路径导航 沿样条

  • 沿花键自动转向

  • 卡扣样条指向地面 点击一下

  • 点击反向样条路径方向

  • 如果行驶的距离大于路径的长度,则汽车从起点重新开始

  • 单击关闭样条并制作电路轨道

 

 

演示内容

  • 一个演示车和一个演示滑板网格和钻机已经包括在包中,以展示系统的能力。 一辆带有完全操纵悬架的四轮马车也可在 不和谐服务器 对于顶级贡献者

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