– Multiplayer Dynamic Gravity (not only directional) : one player can run on a cylinder while another runs on a cone.

– AI navigation (béta) – you can use bots (video and tuto)

– dynamic gravity for real physical objects (you can push them, all players will see them at the same places)

– Run on spheres, cubes, cones, cylinders, pipes, rings or create your own custom 3D models (tuto)

– FPS view / Third Person View

– Host / join interface

– Animation system (animate side steps, run diagonally) 3 min video

– Run on moving objects / starship gravity (Demo – tuto provided inside MGT to reproduce)

– teleportation & gravity selector system

– 5 emissive materials

– 1 module dedicated to Voxel Plugin: create spherical gravity on huge planets (max size 10 000) (beta)

– 100% blueprint (no need to know c++)

Network Replicated: Yes

Supported Development Platforms:

Windows: Yes

Documentation: website

Limit of use : this asset may not be used to build a game that would reproduce the concept of Galactic Goal

-多人游戏 动态重力(不仅仅是定向的):一个玩家可以在圆柱体上运行,而另一个玩家可以在圆锥体上运行。

-AI导航 (béta)-您可以使用机器人(短片图托)

-真实的动态重力 实物 (你可以推它们,所有玩家都会在同一个地方看到它们)

-在球体,立方体,锥体,圆柱体,管道,环上运行或创建自己的自定义3D模型(图托)

-FPS视图/第三人称视图

-主机/加入接口

-动画系统 (动画侧步,对角运行) 3分钟视频

-运行在移动物体/星舰重力(示范 -MGT内部提供的tuto复制)

-传送及重力选择系统

-5发射材料

-1模块专用于体素插件:在巨大的行星上创建球形重力(最大尺寸10 000)(测试版)

-100%蓝图(无需知道c++)

网络复制:是

支持的开发平台:

Windows:是的

文件: 网站

使用限制:此资源不得用于构建将重现以下概念的游戏 银河目标










Dynamic gravity that really works in multiplayer for players, physical objects, AI bots and Spaceships

Unlike other altered gravity systems that have difficulty supporting replication in multiplayer, MGT does not turn the player into a physical object: it relies on the native character movement component.

Using the character movement component allows Multiplayer Gravity Template to benefit from all the native prediction systems that are designed and optimized by Epic in order to limit as much as possible lags in multiplayer.

MGT is even more advanced than the system I used in the development of the Galactic Goal game

Multiplayer Gravity Template (MGT) is a very easy to use dynamic gravity system for Unreal Engine that really works in multiplayer games for players and physical objects.

Multiplayer Gravity Template (MGT) is the first gravity system that allows :

I am at your disposal to help you if you encounter any difficulties.

Please do not hesitate to contact me to tell me what you would like me to develop to further improve MGT. I’d love to see how you fit it into your projects and understand if there are things you can do to make the integration even easier.

Regards

Christophe

New feature Included:

MGT + Worldscape (beta *)

MGT + Voxel Plugin integration Tuto video (Alpha *)

* If you are using Worldscape or Voxel Plugin, please watch the tutorial before purchasing MGT. This implementation is possible but expriemental.

Join MGT discord community

Community main contributors:

动态重力 这真的适用于 多人游戏 球员, 实物, 人工智能 机器人 宇宙飞船

与其他在多人游戏中难以支持复制的改变重力系统不同,MGT不会将玩家变成物理对象:它依赖于本机 角色移动组件.

使用角色移动组件可以让多人重力模板从Epic设计和优化的所有本地预测系统中受益,以便在多人游戏中尽可能多地限制滞后。

MGT比我在开发 银河目标 游戏

多人重力模板(MGT)是一个非常 易于使用 虚幻引擎的动态重力系统 真的 适用于玩家和物理对象的多人游戏。

多人重力模板(MGT)是第一个重力系统,允许 :

如果您遇到任何困难,我随时为您提供帮助。

请不要犹豫与我联系,告诉我你希望我发展什么,以进一步提高MGT。 我很想看看你如何将它融入到你的项目中,并了解你是否可以做一些事情来使集成变得更容易。

问候

克里斯托夫

包括新功能:

MGT+世界景观 (测试版*)

MGT+体素插件集成Tuto视频 (阿尔法*)

*如果您使用的是Worldscape或Voxel插件,请在购买MGT之前观看教程。 这种实现是可能的,但很简单。

加入MGT不和谐社区

社区主要贡献者:

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