Features:

  • ProNav Component (Actor component capable of steering its owner onto a collision course with a given target)
  • Blueprints, Meshes, VFX, and SFX for: Missile, Rocket Launcher, Target
  • 3 Demo Levels, viewable in-engine

Component Settings:

  • ProNav Method (True Proportional Navigation, Zero Effort Miss, Line of Sight)
  • Navigation Gain
  • Steering Strength
  • Avoid Terrain
  • Automatic Course Correction
  • Climb to Height
  • Detonate on Miss
  • Overshoot Rotation
  • Jitter Effect

Number of Blueprints: 12+

Input: Keyboard + Mouse, Gamepad

Network Replicated: Yes

Replicated Actors: AC_ProNav, BP_ProNavMissile, BP_ProNavRocketLauncher, BP_ProNavTarget.

Supported Development Platforms: Windows, Mac

Documentation: Written Documentation, Tutorial Video

Additional Notes: Make sure to check out the support discord server if you have any suggestions, feedback, or encounter any issues with the pack.

特征:

  • ProNav组件(能够将其所有者引导到与给定目标的碰撞过程中的Actor组件)
  • 蓝图、网格、特效特效和SFX:导弹、火箭发射器、目标
  • 3个演示级别,可在引擎中查看

组件设置:

  • ProNav方法(真正的比例导航,零努力错过,视线)
  • 导航增益
  • 转向强度
  • 避开地形
  • 自动课程校正
  • 爬到高处
  • 引爆小姐
  • 过冲旋转
  • 抖动效应

蓝图数量:12+

输入:键盘+鼠标,游戏手柄

网络复制:是

复制演员:AC_ProNav,BP_ProNavMissile,BP_ProNavRocketLauncher,BP_ProNavTarget.

支持的开发平台:Windows、Mac

文件: 书面文件, 教程视频

其他注意事项:请务必查看支持 不和谐服务器 如果您有任何建议,反馈,或遇到任何问题的包。










🎬 Showcase Video | 🎮 Playable Demo | 📖 Documentation | 💬 Discord Server

Check out all pack reviews and questions on Orbital Market!

Advanced Guided Missiles features guided projectiles that can reliably intercept any moving or even evading target by using Proportional Navigation – a guidance law used in real-world interception missiles.

Traditional homing projectiles often struggle to hit moving targets. The most common approach is to always guide the projectile towards the current location of the target. Yet, projectiles using this solution are incredibly easy to evade unless given absurdly high speeds or maneuverability.

This pack allows you to easily add homing projectiles of any kind to your game project (e.g., guided missiles, magic projectiles, homing arrows, etc.). It includes many presets, is easy to implement, and highly customizable.

Key features:

  • Proportional navigation component, capable of steering any projectile onto a collision course.

  • Various customizable behaviors, allows for control over the projectile’s behavior and flight path.

  • Efficient and reliable guidance algorithm, runs frame-rate independent with minimal impact on game performance.

  • Integration is made simple, there are many projectiles presets that work right out of the box.

Provided resources:

  • Demo level, showcasing all missile features (can be viewed in-engine).

  • Written documentation, tutorial videos, support discord server.

For detailed information on all included features, please refer to the documentation page.

If you have any suggestions, feedback, or encounter any issues, please do not hesitate to contact me via the support discord server.

Update change log:

Version 1.7 (11.05.24):

  • Added a new actor component ‘AC_ProNavWind’ capable of simulating a wind force. This component can be used to make missiles seem more realistic and less “perfect”. It can also be used to create a missile swarm behavior. A replicated version of this component has also been added to the pack.

  • Updated the ‘ProNavPresetShowcase’ level to include multiple new missiles that use the wind component.

  • Minor tweaks have been made to the AC_ProNav component, improving both code readability and performance.

  • Fixed a visual bug that cause the ‘NE_ProNavTrail’ to look choppy on some Unreal Engine versions.

Version 1.6 (12.03.24):

  • Added new feature ‘JitterEffect’: Enhances the projectile’s perception of speed and power using random jitter.

  • Added acceleration logic to the missile blueprints.

Version 1.5 (06.03.24):

  • Added new feature ‘Overshoot Rotation’: Simulates realistic turning behavior by rotating the projectile’s front inwards when making a turn.

  • Added network-replicated versions of the AC_ProNav, BP_ProNavMissile, BP_ProNavRocketLauncher, and the BP_ProNavTarget.

  • Added a lightweight version of the AC_ProNav that uses Quaternions to simulate proportional navigation.

Version 1.4 (29.02.24):

  • Added new option ‘Safe Climbing’: Safety feature to ensure that the projectile does not lose optimal tracking.

  • Renamed pack folder name to ‘Advanced Guided Missiles’ (was ‘Proportional Navigation’ before).

  • Fixed a bug that caused the shooting VFX system to be rotated incorrectly.

Version 1.3 (15.01.24):

  • Ported the demo level to 5.0 and re-added it to the pack.

Version 1.2 (10.01.24):

  • Added a small showcase level and several missile presets.

Version 1.1 (08.01.24):

  • Ported pack to be compatible with any Unreal Engine 5 version.

🎬 展览短片 | 🎮 可玩演示 | 📖 文件 | 💬 不和谐服务器

查看所有包装评论和问题 轨道市场!

高级制导导弹具有制导射弹,可以通过使用比例导航可靠地拦截任何移动甚至逃避目标-这是现实世界拦截导弹中使用的制导法则。

传统的寻的射弹经常难以击中移动目标。 最常见的方法是始终引导射弹朝向目标的当前位置。 然而,使用这种解决方案的射弹非常容易躲避,除非给予荒谬的高速度或机动性。

这个包允许您轻松地添加任何类型的寻的射弹到您的游戏项目(例如,制导导弹,魔法射弹,寻的箭头等)。). 它包括许多预设,易于实现,并且高度可定制。

主要特点:

  • 比例导航组件, 能够将任何弹丸转向碰撞过程.

  • 各种可自定义行为, 允许控制射弹的行为和飞行路径.

  • 高效可靠的制导算法, 运行帧速率独立,对游戏性能的影响最小.

  • 集成变得简单, 有很多投射预设,开箱即用。

提供的资源:

  • 演示级别, 展示所有导弹功能(可在发动机中查看)。

  • 书面文档,教程视频,支持discord服务器。

有关所有功能的详细资料,请参阅 文档页面.

如果您有任何建议,反馈或遇到任何问题,请不要犹豫,通过支持与我联系 不和谐服务器.

更新更改日志:

版本1.7(11.05.24):

  • 添加了一个新的actor组件’AC_ProNavWind’,能够模拟风力。 该组件可用于使导弹看起来更逼真,不那么”完美”。 它也可用于创建导弹群行为。 此组件的复制版本也已添加到包中。

  • 更新了”ProNavPresetShowcase”级别,以包含多个使用wind组件的新导弹。

  • 对AC_ProNav组件进行了微小的调整,提高了代码的可读性和性能。

  • 修复了导致”NE_ProNavTrail”在某些虚幻引擎版本上看起来不稳定的视觉错误。

版本1.6(12.03.24):

  • 增加了新功能”JitterEffect”:使用随机抖动增强射弹对速度和力量的感知。

  • 在导弹蓝图中添加了加速逻辑。

版本1.5(06.03.24):

  • 增加了”超调旋转”的新功能:通过在转弯时将射弹的前部向内旋转来模拟逼真的转弯行为。

  • 添加了ac_pronav、BP_ProNavMissile、BP_ProNavRocketLauncher和BP_ProNavTarget的网络复制版本。

  • 添加了一个轻量级版本的AC_ProNav,使用四元数来模拟比例导航。

版本1.4(29.02.24):

  • 增加了新选项”安全攀爬”:安全功能,以确保弹丸不会失去最佳跟踪。

  • 将文件夹名称重命名为”高级制导导弹”(之前是”比例导航”)。

  • 修复了导致拍摄VFX系统旋转不正确的错误。

版本1.3(15.01.24):

  • 将演示级别移植到5.0并重新添加到包中。

版本1.2(10.01.24):

  • 增加了一个小展示水平和几个导弹预设。

版本1.1(08.01.24):

  • 移植包兼容任何虚幻引擎5版本。

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