Scaled to Epic Skeleton: Yes

Collision: Yes, automatically generated and per-poly mix based on complexity of asset

Vertex Count: Displayed in Documentation

LODs: Small Props LODs

Number of Meshes: 12

Number of Materials and Material Instances: 13

Number of Textures: 42

Supported Development Platforms: Windows

Supported Target Build Platforms: Window/Mac/PS4/Xbox

缩放到史诗骨架:是的

碰撞:是的,根据资产的复杂性自动生成和每个多聚组合

顶点计数:在文档中显示

Lod:小道具Lod

网格数: 12

材质和材质实例数: 13

纹理数量: 42

支持的开发平台:窗户

支持的目标构建平台:Window/Mac/PS4/Xbox










Documentation: https://www.notion.so/dekogon/Medieval-0bb904267f0e4934848b1856e4bc1fc6

This project includes everything pictured with all assets, maps, and materials created in the Unreal Engine. Each asset was created for realistic AAA quality visuals, style, and budget.

Features:

  • 12 Meshes

  • High quality and fidelity texture sets – 2k textures

  • Master material setup that control the majority of all props and models

  • Additional controls for roughness, albedo, normals and more

  • Channel packed Roughness | Metalness | Ambient Occlusion

  • Realistic Post Process and Look Up Table

  • Optimized for games

  • Free of all legal issues as all branding and labels are custom made by our studio

  • Fully detailed models from all sides

  • Includes test dynamic lighting scene

Texture Sizes:

  • 4096 [1]

  • 2048 [38]

  • 128 [3]

Art created by Dekogon Studios

文件: https://www.notion.so/dekogon/Medieval-0bb904267f0e4934848b1856e4bc1fc6

这个项目包含了在虚幻引擎中创建的所有资源、地图和材质的所有图片。 每个资源都是为逼真的AAA级质量视觉效果、样式和预算而创建的。

特征:

  • 12目

  • 高品质和保真度纹理集-2k纹理

  • 掌握控制大多数道具和模型的材料设置

  • 粗糙度、反照率、法线等其他控件

  • 通道填充粗糙度/金属度|环境光遮蔽

  • 现实的后期处理和查找表

  • 针对游戏进行了优化

  • 免费的所有法律问题,因为所有的品牌和标签是定制的我们的工作室

  • 来自四面八方的详细模型

  • 包括测试动态照明场景

纹理尺寸:

  • 4096 [1]

  • 2048 [38]

  • 128 [3]

Dekogon工作室创作的艺术

声明:本站所有资源都是由站长从网络上收集而来,如若本站内容侵犯了原著者的合法权益,可联系站长删除。