Features:
- Automatic vehicle spawn and despawn
- Traffic Lights system that allow to create complex intersections
- Priority road intersections
- Traffic cars awareness
- Traffic cars can pass obstacles
- 8 car models
- Working car lights
- Vehicles can disable physics when far from player to save performance
- Can be used with other vehicle systems (including Chaos Vehicle)
- Randomly spawned parked cars
- Cars are able to park
- Customization options
- Optional left hand traffic
1.1 and 1.2 new features can be found in the documentation.
Number of Blueprints: 32 in total
- 3 Components
- Traffic light BP
- Traffic car BP (+9 child BP)
- Traffic path BP (+2 child BP)
- Parked car spawner BP
- Traffic light pole BP
- 9 BP made for preview level
- 1 BP interface
- Car wheels BPs
Number of Skeletal meshes: 9
- Collisions: Yes
- LODs: Yes, 1 generated LOD
- Number of vertices: from 9 811 to 15 886
Number of static meshes: 9
- Collisions: Yes, traffic lights and traffic poles
- LODs: Yes, generated
- Number of vertices: (Traffic lights – 1200) (Traffic light poles – 365)
Number of materials: 15 + 13 material instances
Number of sounds: 1
Number of textures: 34
Input: Keyboard
Network Replicated: No
Supported Development Platforms:
Windows: Yes
特征:
- 自动车生成和发送
- 交通灯系统,允许创建复杂的十字路口
- 优先道路交叉路口
- 交通车意识
- 交通车可以通过障碍物
- 8款车型
- 工作车灯
- 车辆可以在远离玩家时禁用物理,以节省性能
- 可与其他车辆系统(包括混沌车辆)一起使用
- 随机产生停放的汽车
- 汽车可以停车
- 自定义选项
- 可选的左手交通
1.1和1.2新功能可在文档中找到。
蓝图数量:共32张
- 3组件
- 交通灯BP
- 交通车BP(+9儿童BP)
- 交通路径BP(+2子BP)
- 停放的汽车产卵器BP
- 交通灯杆BP
- 9BP为预览级别制作
- 1BP接口
- 汽车车轮BPs
骨架网格体数量:9
- 碰撞:是的
- Lod:是的,1个生成的LOD
- 顶点数:从9 811到15 886
静态网格数:9
- 碰撞:是的,红绿灯和交通杆
- Lod:是的,生成
- 顶点数:(红绿灯-1200)(红绿灯杆-365)
材质数量:15+13个材质实例
声音数量:1
纹理数量:34
输入:键盘
网络复制:没有
支持的开发平台:
Windows:是的
Traffic AI System allows for easy and fast creation of traffic in your game or any other project.
Just add roads and traffic lights. Traffic cars will spawn and despawn automatically. You can also add parking spots that cars can park on.
You can create complex intersections with rounds-based traffic lights. The system uses Unreal Engine’s default vehicle, but it can be used with other vehicle systems too.
Traffic cars are able to adjust their speed to the curvature of the road and speed limit. Cars are aware of obstacles, and will try to pass them. All cars have working lights. They also are using and reacting to turn signals.
1.1 Update
- Vehicles can now change lanes
- Vehicles can now navigate to target
- Vehicles can now use horn
- Vehicle can now be set to “Speeding” mode where it will ignore speed limit, traffic lights and will try to overtake all vehicles.
- Improved behaviour at higher speeds
1.2 Update
- Basic visual damage system
- Openable doors
- Cars can be dirty now
- 4-way and 3-way Stop intersection
- “Predefined Path” AI mode
- Multiple changes and improvements
1.2 UE5
- Traffic AI System uses Chaos Vehicle plugin now (you need to enable the “Chaos Vehicle” plugin like in this video)
Full changelog available at Documentation link.
Preview video 1.0 (UE4)
Demo 1.2 (UE4)
Demo 1.2 Unreal Engine 5.2 (Chaos Vehicle)
Contains assets from CC0Textures.com, licensed under CC0 1.0 Universal
交通AI系统允许在您的游戏或任何其他项目中轻松快速地创建交通。
只需添加道路和红绿灯。 交通车将自动产卵和despawn。 您还可以添加汽车可以停放的停车位。
您可以使用基于圆形的交通信号灯创建复杂的交叉口。 该系统使用虚幻引擎的默认载具,但它也可以与其他载具系统一起使用。
交通车能够将其速度调整到道路的曲率和速度限制。 汽车都知道的障碍,并会尝试通过他们。 所有的汽车都有工作灯。 他们也在使用和反应转向信号。
1.1更新
- 车辆现在可以改变车道
- 车辆现在可以导航到目标
- 车辆现在可以使用喇叭
- 车辆现在可以设置为”超速”模式,它将忽略速度限制,红绿灯,并将尝试超越所有车辆。
- 在更高速度下改善性能
1.2更新
- 基本视觉损伤系统
- 可打开的门
- 汽车现在可能很脏
- 4路和3路停车路口
- “预定义路径”AI模式
- 多项更改和改进
1.2UE5
- 交通AI系统现在使用混沌车辆插件(您需要启用”混沌车辆”插件,如 这个视频)
完整的更新日志可在 文档链接.
预览视频1.0 (UE4)
演示1.2 (UE4)
包含来自CC0Textures.com,根据CC01.0通用授权
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