Features:

  •  Data Asset-driven for creation of new destructible assets in minutes
  •  Surface-type driven effects, with physical materials determining on-hit particle VFX and sound
  •  Numerous example assets
  • High-fidelity models and FX designed with Nanite and Lumen in mind
  • Utilizes the Chaos Data Interface in Niagara to trigger particle effects from breaking and trailing events

Number of Blueprints: 15

Number of Geometry Collections: 14

Number of Niagara Systems: 14

Input: Keyboard/Mouse

Network Replicated: No

Nanite: Yes

Supported Development Platforms:

Windows

Documentation: Link

Support Discord Channel: Link

Twitter: Link

Playable Build: Link

Important info/notes: Please note that this asset is designed to make use of the graphics features introduced in UE5: Nanite, Lumen, and VSM. There is a ‘performance consideration’ map that goes over performance optimization for lower-end hardware, but it should be noted that the majority of assets currently are designed with Nanite in mind.

CC0 asset sources:

Coffee table + rifle: https://www.3dmodelscc0.com/

Sound effects: https://freesound.org/, https://opengameart.org/

Abandoned Slipway HDRI: https://polyhaven.com

特征:

  •  数据资产驱动,可在几分钟内创建新的可破坏资产
  •  表面型驱动效果,物理材质决定命中粒子特效和声音
  •  众多示例资产
  • 高保真模型和FX设计与纳米和流明考虑
  • 利用Niagara中的Chaos数据接口从中断和尾随事件触发粒子效果

蓝图数目:15

几何集合数量:14

尼亚加拉系统数量:14

输入:键盘/鼠标

网络复制:没有

Nanite:是的

支持的开发平台:

窗户

文件: 连结

支持不和谐频道: 连结

推特: 连结

可玩的构建: 连结

重要信息/注意事项:请注意,此资源旨在利用UE5中引入的图形功能:Nanite、Lumen和VSM。 有一个”性能考虑”地图,介绍了低端硬件的性能优化,但应该注意的是,目前大多数资产的设计都考虑到了Nanite。

CC0资产来源:

咖啡桌+步枪:https://www.3dmodelscc0.com/

音效:https://freesound.org/,https://opengameart.org/

废弃滑道HDRI:https://polyhaven.com










TRAILER | TUTORIAL PLAYLIST

The Next Gen Destruction Toolkit is a simple-to-use framework for integrating Chaos Destruction into your project. It provides easy to use data asset-based definitions for destructibles that allow self-contained responses to bullet impacts, breaking, trailing etc. This allows a user to very quickly create a destructible and populate its behaviours with realistic breaking behaviour, particle effects and sounds.

Please note: If using the 5.3 version of this asset, it’s recommended to update to UE 5.3.1 or above or you may experience a crash on startup due to a bug fixed in 5.3.1. Alternatively you can disable Nanite in the DefaultEngine ini with ‘r.Nanite.ProjectEnabled=False’, but this will result in a performance impact.

Features:

  •  Data Asset-driven for creation of new destructible assets in minutes

  •  Surface-type driven effects, with physical materials determining on-hit particle VFX and sound

  •  Numerous example assets

  • High-fidelity models and FX designed with Nanite and Lumen in mind

  • Utilizes the Chaos Data Interface in Niagara to trigger particle effects from breaking and trailing events

Number of Blueprints: 15

Number of Geometry Collections: 14

Number of Niagara Systems: 14

Input: Keyboard/Mouse

Network Replicated: No

Nanite: Yes

Supported Development Platforms:

Windows

Documentation: Link

Support Discord Channel: Link

Twitter: Link

Playable Build: Link

Other important info/notes: Please note that this asset is designed to make use of the graphics features introduced in UE5: Nanite, Lumen, and VSM. There is a ‘performance consideration’ map that goes over performance optimization for lower-end hardware, but it should be noted that the majority of assets currently are designed with Nanite in mind.

CC0 asset sources:

Coffee table + rifle: https://www.3dmodelscc0.com/

Sound effects: https://freesound.org/, https://opengameart.org/

Abandoned Slipway HDRI: https://polyhaven.com

拖车/拖车 | 教程播放列表

下一代销毁工具包是一个简单易用的框架,用于将混沌销毁集成到您的项目中。 它为destructibles提供了易于使用的基于数据资产的定义,允许对子弹撞击,断裂,尾随等进行自包含响应。 这允许用户非常快速地创建一个可破坏的,并填充其行为与现实的破坏行为,粒子效果和声音。

请注意: 如果使用此资源的5.3版本,建议更新到UE5.3.1或更高版本,否则您可能会在启动时因5.3.1中修复的错误而遇到崩溃。 或者,您可以使用”R.Nanite”在DefaultEngine ini中禁用Nanite。ProjectEnabled=False’,但这会导致性能影响。

特征:

  •  数据资产驱动,可在几分钟内创建新的可破坏资产

  •  表面型驱动效果,物理材质决定命中粒子特效和声音

  •  众多示例资产

  • 高保真模型和FX设计与纳米和流明考虑

  • 利用Niagara中的Chaos数据接口从中断和尾随事件触发粒子效果

蓝图数目:15

几何集合数量:14

尼亚加拉系统数量:14

输入:键盘/鼠标

网络复制:没有

Nanite:是的

支持的开发平台:

窗户

文件: 连结

支持不和谐频道: 连结

推特: 连结

可玩的构建: 连结

其他重要信息/注意事项:请注意,此资源旨在利用UE5中引入的图形功能:Nanite、Lumen和VSM。 有一个”性能考虑”地图,介绍了低端硬件的性能优化,但应该注意的是,目前大多数资产的设计都考虑到了Nanite。

CC0资产来源:

咖啡桌+步枪: https://www.3dmodelscc0.com/

声音效果: https://freesound.org/, https://opengameart.org/

废弃滑道HDRI: https://polyhaven.com

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