Features:
- Data Asset-driven for creation of new destructible assets in minutes
- Surface-type driven effects, with physical materials determining on-hit particle VFX and sound
- Numerous example assets
- High-fidelity models and FX designed with Nanite and Lumen in mind
- Utilizes the Chaos Data Interface in Niagara to trigger particle effects from breaking and trailing events
Number of Blueprints: 15
Number of Geometry Collections: 14
Number of Niagara Systems: 14
Input: Keyboard/Mouse
Network Replicated: No
Nanite: Yes
Supported Development Platforms:
Windows
Documentation: Link
Support Discord Channel: Link
Twitter: Link
Playable Build: Link
Important info/notes: Please note that this asset is designed to make use of the graphics features introduced in UE5: Nanite, Lumen, and VSM. There is a ‘performance consideration’ map that goes over performance optimization for lower-end hardware, but it should be noted that the majority of assets currently are designed with Nanite in mind.
CC0 asset sources:
Coffee table + rifle: https://www.3dmodelscc0.com/
Sound effects: https://freesound.org/, https://opengameart.org/
Abandoned Slipway HDRI: https://polyhaven.com
特征:
- 数据资产驱动,可在几分钟内创建新的可破坏资产
- 表面型驱动效果,物理材质决定命中粒子特效和声音
- 众多示例资产
- 高保真模型和FX设计与纳米和流明考虑
- 利用Niagara中的Chaos数据接口从中断和尾随事件触发粒子效果
蓝图数目:15
几何集合数量:14
尼亚加拉系统数量:14
输入:键盘/鼠标
网络复制:没有
Nanite:是的
支持的开发平台:
窗户
文件: 连结
支持不和谐频道: 连结
推特: 连结
可玩的构建: 连结
重要信息/注意事项:请注意,此资源旨在利用UE5中引入的图形功能:Nanite、Lumen和VSM。 有一个”性能考虑”地图,介绍了低端硬件的性能优化,但应该注意的是,目前大多数资产的设计都考虑到了Nanite。
CC0资产来源:
咖啡桌+步枪:https://www.3dmodelscc0.com/
音效:https://freesound.org/,https://opengameart.org/
废弃滑道HDRI:https://polyhaven.com
The Next Gen Destruction Toolkit is a simple-to-use framework for integrating Chaos Destruction into your project. It provides easy to use data asset-based definitions for destructibles that allow self-contained responses to bullet impacts, breaking, trailing etc. This allows a user to very quickly create a destructible and populate its behaviours with realistic breaking behaviour, particle effects and sounds.
Please note: If using the 5.3 version of this asset, it’s recommended to update to UE 5.3.1 or above or you may experience a crash on startup due to a bug fixed in 5.3.1. Alternatively you can disable Nanite in the DefaultEngine ini with ‘r.Nanite.ProjectEnabled=False’, but this will result in a performance impact.
Features:
-
Data Asset-driven for creation of new destructible assets in minutes
-
Surface-type driven effects, with physical materials determining on-hit particle VFX and sound
-
Numerous example assets
-
High-fidelity models and FX designed with Nanite and Lumen in mind
-
Utilizes the Chaos Data Interface in Niagara to trigger particle effects from breaking and trailing events
Number of Blueprints: 15
Number of Geometry Collections: 14
Number of Niagara Systems: 14
Input: Keyboard/Mouse
Network Replicated: No
Nanite: Yes
Supported Development Platforms:
Windows
Documentation: Link
Support Discord Channel: Link
Twitter: Link
Playable Build: Link
Other important info/notes: Please note that this asset is designed to make use of the graphics features introduced in UE5: Nanite, Lumen, and VSM. There is a ‘performance consideration’ map that goes over performance optimization for lower-end hardware, but it should be noted that the majority of assets currently are designed with Nanite in mind.
CC0 asset sources:
Coffee table + rifle: https://www.3dmodelscc0.com/
Sound effects: https://freesound.org/, https://opengameart.org/
Abandoned Slipway HDRI: https://polyhaven.com
下一代销毁工具包是一个简单易用的框架,用于将混沌销毁集成到您的项目中。 它为destructibles提供了易于使用的基于数据资产的定义,允许对子弹撞击,断裂,尾随等进行自包含响应。 这允许用户非常快速地创建一个可破坏的,并填充其行为与现实的破坏行为,粒子效果和声音。
请注意: 如果使用此资源的5.3版本,建议更新到UE5.3.1或更高版本,否则您可能会在启动时因5.3.1中修复的错误而遇到崩溃。 或者,您可以使用”R.Nanite”在DefaultEngine ini中禁用Nanite。ProjectEnabled=False’,但这会导致性能影响。
特征:
-
数据资产驱动,可在几分钟内创建新的可破坏资产
-
表面型驱动效果,物理材质决定命中粒子特效和声音
-
众多示例资产
-
高保真模型和FX设计与纳米和流明考虑
-
利用Niagara中的Chaos数据接口从中断和尾随事件触发粒子效果
蓝图数目:15
几何集合数量:14
尼亚加拉系统数量:14
输入:键盘/鼠标
网络复制:没有
Nanite:是的
支持的开发平台:
窗户
文件: 连结
支持不和谐频道: 连结
推特: 连结
可玩的构建: 连结
其他重要信息/注意事项:请注意,此资源旨在利用UE5中引入的图形功能:Nanite、Lumen和VSM。 有一个”性能考虑”地图,介绍了低端硬件的性能优化,但应该注意的是,目前大多数资产的设计都考虑到了Nanite。
CC0资产来源:
咖啡桌+步枪: https://www.3dmodelscc0.com/
声音效果: https://freesound.org/, https://opengameart.org/
废弃滑道HDRI: https://polyhaven.com
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