Features:
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Create realistic, fully dynamic, and customizeable snowfall effects in seconds.
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Suitable for both Games and Cinematics
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Built-in LOD system for improved performance, and gives you a plethora of controls to get exactly the result you have in mind.
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A selection of presets to get you started (i.e. Light Snow, Heavy Snow, Flurries, etc)
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Includes a World Snow Material Function to add and blend accumulated snowfall on your models.
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Full control over the look, movement, speed, patterns, and material of the snowflakes and snow material.
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Can place snow emitters locally, or snow can follow the position of the camera.
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Includes a Masking Blueprint to mask out unwanted snowy areas (World Snow Material Function), and supports Vertex Painting on models as a mask as well (blue channel)
Disclaimer:
Crashes reported for MacOS users.
Nanite Tessellation/Displacement only works on Windows/DirectX 12.
For Nanite Displacement to work, you need the following 2 console variables in your defaultEngine.ini file:
r.Nanite.AllowTessellation=1
r.Nanite.Tessellation=1
This product supports Lumen for Unreal Engine 5.0+
Number of Blueprints: 3
Number of Unique Materials and Material Instances: 4
Number of Textures: 13
Texture Resolutions: 4096×4096, 512×512, 128×128
Supported Development Platforms: Windows
Windows: Yes
Linux: Not Tested
Mac: Not Tested
Documentation: In Progress
Important/Additional Notes: Nanite Tessellation/Displacement only works on Windows/DirectX 12.
特征:
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在几秒钟内创建逼真,完全动态和可自定义的降雪效果。
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同时适用于游戏和过场动画
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内置的LOD系统提高了性能,并为您提供了大量的控件,以获得您所想的结果。
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预设的选择,让你开始(即小雪,大雪,Flurries等)
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包括一个世界雪材质功能,以添加和混合累积的降雪在您的模型。
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完全控制雪花和雪材料的外观,运动,速度,图案和材料。
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可以在本地放置雪发射器,或者雪可以跟随相机的位置。
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包括一个遮罩蓝图来遮罩不需要的雪域(世界雪材质功能),并支持在模型上的顶点绘画作为遮罩(蓝色通道)
免责声明:
MacOS用户报告的崩溃。
Nanite曲面细分/位移仅适用于Windows/DirectX12。
为了使Nanite位移工作,您需要在defaultEngine中使用以下2个控制台变量。ini文件:
纳米石。AllowTessellation=1
纳米石。镶嵌=1
本产品支持适用于虚幻引擎5.0+的Lumen
蓝图数目:3
唯一材质和材质实例数:4
纹理数量:13
纹理分辨率:4096×4096,512×512,128×128
支持的开发平台:Windows
Windows:是的
Linux:未测试
Mac:未测试
文件:正在进行中
重要/附加说明:Nanite曲面细分/位移仅适用于Windows/DirectX12。
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Documentation/Tutorial: https://youtu.be/YU1auc6l8B4
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Major update including realtime mode for games usage: https://www.youtube.com/watch?v=-haBevx6vHA
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Read Original Reviews and Questions here: https://orbital-market.com/product/easysnow
Easy Snow allows artists to create highly-realistic snow using a Blueprint system and harnessing Niagara particles. Each snowflake is a 3D model based on real-world snow clumps, which get lit, shaded, and rendered in a realistic manner. With it, you can create heavy snowfalls, stormy blizzards, or light flurries in seconds. EasySnow is intended for rendering with the Movie Render Queue & Pathtracing. It can be used for games if tweaked accordingly (sprites can be used instead of 3D meshes for the particles), but the main focus is on maximum quality. When combined with the Movie Render Queue, EasySnow renders beautiful, falling snow that motion-blurs in a realistic way.
Easy Snow also includes a Material Function to easily add and blend accumulated snowfall to all of your models in a level when connected to a Master Material (See snow on the models in the screenshots). This world snow Material Function supports Nanite Tessellation/Displacement for realistic results. It also supports snow glimmering effects, and full art direction capabilities such as controlling the amount, the falloff, and the general breakup patterns on the accumulated snow itself.Game-Ready version coming in a version update soon!
Troubleshooting:
IF you are running into displacement issues, try to set your Displacement Center value to 0 in your master material. You’ll find this in the material details panel on the left. If left at default (0.5) it is possible to get odd results depending on your material.
Includes the Epic Content Examples Demo for Showcasing Purposes: http://marketplace-website-node-launcher-prod.ol.epicgames.com/ue/marketplace/en-US/product/content-examples
Disclaimer:
Reported crashes for Mac users.
Nanite Tessellation/Displacement only works on Windows/DirectX 12.
For Nanite Disaplcement to work, you need the following 2 console variables in your defaultEngine.ini file:
r.Nanite.AllowTessellation=1
r.Nanite.Tessellation=1
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文档/教程: https://youtu.be/YU1auc6l8B4
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主要更新,包括游戏使用的实时模式: https://www.youtube.com/watch?v=-haBevx6vHA
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在这里阅读原始评论和问题: https://orbital-market.com/product/easysnow
Easy Snow允许艺术家使用蓝图系统和利用Niagara粒子创建高度逼真的雪。 每个雪花都是一个基于真实世界雪团的3D模型,这些雪团以真实的方式被照亮、阴影和渲染。 有了它,你可以在几秒钟内创造大雪,暴风雪或轻微的flurries。 EasySnow用于使用电影渲染队列和路径跟踪进行渲染。 它可以用于游戏,如果相应的调整(精灵可以用来代替3d网格的粒子),但主要的重点是最大的质量。 当与电影渲染队列相结合时,EasySnow会以逼真的方式渲染美丽的飘落雪。
易雪还包括一个材质功能,当连接到主材质时,可以轻松地将累积的降雪添加和混合到一个级别中的所有模型中(参见截图中的模型上的降雪)。 这个世界雪材料功能支持纳米细分/位移为现实的结果。 它还支持雪闪烁的效果,和完整的艺术方向能力,如控制数量,下降和一般的破碎模式积累的雪本身。游戏准备版本即将在版本更新!
故障排除:
如果遇到位移问题,请尝试在主材质中将位移中心值设置为0。 你会在左边的材料细节面板中找到这个。 如果保持默认值(0.5),则可能会根据您的材料获得奇怪的结果。
包括用于展示目的的史诗内容示例演示: http://marketplace-website-node-launcher-prod.ol.epicgames.com/ue/marketplace/en-US/product/content-examples
免责声明:
报告的mac用户崩溃。
Nanite曲面细分/位移仅适用于Windows/DirectX12。
为了使Nanite Disaplcement工作,您需要在defaultEngine中使用以下2个控制台变量。ini文件:
纳米石。AllowTessellation=1
纳米石。镶嵌=1
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