Features:
- Blueprints for start a factory game with base defense.
This project uses ChaosVehiclesPlugin (Chaos Vehicle Integration) (Free plugin in the Unreal Engine)
Number of Blueprints: 195
Number of Widget Blueprints: 65
Number of Static Meshes: 74
Number of Materials: 25
Epíc Games Demo Assets:
Number of Static Meshes: 42
Number of Materials: 72
Number of Audio Files: 32
Input: Keyboard and Mouse
Network Replicated: No
Supported Development Platforms:
Windows: Yes
Mac: No
Documentation: Link
Build: ( Link )
Important/Additional Notes: 100% Blueprints, No savegame system implemented.
特征:
- 用基地防御开始工厂游戏的蓝图。
这个项目使用 [医]杂种,杂种 (混沌车辆集成)(虚幻引擎中的免费插件)
蓝图数目:195
小部件蓝图数量:65
静态网格数:74
材料数量:25
Epíc游戏演示资产:
静态网格数:42
材料数量:72
音频文件数量:32
输入:键盘和鼠标
网络复制:没有
支持的开发平台:
Windows:是的
Mac:没有
文件: 连结
建造:( 连结 )
重要/附加说明:100%蓝图,没有savegame系统实现。
A Factory Game with machines and belts 100% in Blueprints. Some comments, very straightforward and easy to tweak. Has TopDown View (with possibility of Third Person View). To create new machines/item/researchs you just copy from one asset already created, or create a child actor. Create new items, new machines, add it in one Research to see it in game.
This project uses ChaosVehiclesPlugin (Chaos Vehicle Integration) (Free plugin in the Unreal Engine)
Contact me if you need help:
Documentation: Link
Video: ( https://youtu.be/XEi9MF6DrTA )
Game Build: ( Link )
How To Play:
Walking (Keyboard):
- AWSD to walk
- Press Space to Jump
- Press Q to access the Build Menu
- Press E to access the Inventory
- Press Shift to enter in Cobat mode, if weapon equipped
- Press Ctrl+Left Click to teleport (Uses health)
- Press M to show the Map
- Press P to Paint the buildings with current colors.
- Press R to Repair the buildings using Structure Parts
- Left and right arrow keys to rotate camera (Access Camera Menu to 3rd Person View and Orthographic view)
- In The Building Menu, press [0-9] over a building icon to put on the Hotbar. Use the same numbers to build.
- On Third Person: Click on nothing to Show/Hide the Mouse
Walking (Mouse):
- RightMouse Button – On Resources to Mine / On Buildings to Dismantle
- ShiftRightMouse Button – Teleportation (Uses health)
- MiddleMouse Button – Pipette (Copy Buildings already built) / When in inventory, Equip the item.
- ShiftLeftMouse Button – Inventory opened (Transfers the stack from player to container / vice versa)
- LeftMouse Button – Inventory opened (Split Stack)
Driving:
- AWSD to Control
- Space: HandBreak
- Holding Mouse Click to look around
- TAB: Toggle Camera
- Backspace: Reset Camera
Features:
Destructible Factory Machines with inventory and UI as examples of the code:
- Foundation and Wall
- Chest
- Container (with belt entrance)
- Decorations (Bench and Flag)
- Offroad Vehicle
- Power Pole MK1, MK2 and Cables
- Solar Panel
- Wind Power
- Wood Burning Generator
- Coal Generator
- Manual Furnace (without belt entrances and no need for power)
- Electric Furnace (1 input / 1 output – needs power)
- Double Assembler Machine (2 inputs / 2 outputs – needs power)
- Miner (1 output)
- Research Center
- Donation Center
- Conveyor Belt and Underground Conveyor Belt (Spline that you set the start and the end of it. Snap into the conveyor inputs/outputs of the machines) (All items in the Conveyor Belts are instances controlled by a single Actor)
- Stackable Conveyor Pole
- Conveyor Belts Logistics: Spliter and Merger
- Spline Roads
- Personal Drone and Drone Logistics
- Automatic Turret
Infinite Level Spawn with procedural and configurable Foliage, Trees, Resources and Enemies Spawns
Inventory System with Drag and Drop, Filters and equipments
Death and respawn system dropping Loot
Vehicle: Offroad Vehicle
Simple Equipment System:
- Weapons: Effects variable changes the Fire Rate (A Good and a Bad version of the item as example)
- Ammo: Effects variable changes the Damage (A Good and a Bad version of the item as example)
- Armor: Effects variable changes the Protection (A Good and a Bad version of the item as example)
- Legs: Effects variable changes the Character Speed (A Good and a Bad version of the item as example)
- JetPack: Effects variable changes the times you can fly consecutively. (A Good and a Bad version of the item as example)
Building System with different hologram types (Ongrid, Limited Rotation, Free Rotation/OutGrid, Stackable, Snap, Foundation, 2steps (Cables, Conveyor Splines and Road Splines)
Craftable Items: (Automatized with factory machines. Includes Recipes as examples)
- Rock, Coal, Iron Ore, Copper Ore, Gold Ore, Organic Material, Wood, Copper Wire, Copper Ingot, Iron Ingot, Gold Ingot, Brick and Structure Part.
HotBar System – Keys [0->9] to build
Camera Controls ( in game Topview Rotation / change between Third Person and Topview )
Painting Sysyem
Simple Power System with Generators and Cables
Spline Conveyor Belt System
Simple Map and MiniMap System
Repair System (Uses 1 Structure Part to repair 100 points)
Cheat Buttons ( In menu, NoCost, Invincible, PowerCheat and UnlockAll)
Research System ( Donation Center and Research Center ) – Researchs needs a currency called Donation Points, and specific items to unlock new technologies.
Character Panel with Statistics and 335 portraits divided into 4 styles. ( CreatedWithAI )
Simple Graph showing lifetime production/consumption.
Simple Enemy System
Simple Turret System (1 Belt Entrance for Ammo)
Simple Sound and Graphics Settings Menu
Mouse Cursor changes when pointing in different interacting item types
Localization Ready with English and Portuguese.
2 Maps as Example (City and Empty)
PS: NO SAVEGAME system implemented and NO MULTIPLAYER REPLICATION implemented ( Have to be implemented using other marketplace assets or creating the systems yourself )
PS2: All code is in Blueprint.
This project has assets from Lyra, ShooterGame, Vehicle Game, UE5 Starter Project and UE5 Early Access Quickstart from Unreal Online Learning to better show the resources. Some meshes made by me are available in this project too.
一个工厂游戏与机器和皮带100%在蓝图. 一些评论,非常直接和容易调整。 有自上而下的视图(与第三人称视图的可能性)。 要创建新的机器/项目/研究,您只需从已创建的一个资源中复制,或创建一个子actor。 创建新项目,新机器,将其添加到一个研究中,以便在游戏中看到它。
这个项目使用 [医]杂种,杂种 (混沌车辆集成)(虚幻引擎中的免费插件)
如果您需要帮助,请与我联系:
文件: 连结
视频:( https://youtu.be/XEi9MF6DrTA )
游戏构建:( 连结 )
怎么玩:
步行(键盘):
- 步行用
- 按空格跳转
- 按Q进入构建菜单
- 按E进入存货清单
- 按Shift进入Cobat模式,如果武器装备
- 按Ctrl+左键传送(使用健康)
- 按M显示地图
- 按P以当前颜色绘制建筑物。
- 按R键使用结构部件修复建筑物
- 左右箭头键旋转相机(访问相机菜单到第三人称视图和正交视图)
- 在建筑物菜单中,在建筑物图标上按[0-9]放在热栏上。 使用相同的数字来构建。
- 在第三人称:点击没有显示/隐藏鼠标
步行(鼠标):
- RightMouse按钮上的资源,以挖掘/建筑物拆除
- ShiftRightMouse按钮-传送(使用健康)
- MiddleMouse按钮-移液器(复制已经建造的建筑物)/在库存时,装备物品。
- ShiftLeftMouse按钮-库存打开(将堆栈从播放器转移到容器/反之亦然)
- LeftMouse按钮-库存打开(拆分堆栈)
驾驶:
- 控制AWSD
- 空间:HandBreak
- 按住鼠标点击环顾四周
- 标签:切换相机
- 退格:重置相机
特征:
具有库存和UI的可破坏工厂机器作为代码示例:
- 地基及墙壁
- 胸部
- 货柜(带入口)
- 装饰品(长凳和旗帜)
- 越野车
- 电源杆MK1、MK2和电缆
- 太阳能板
- 风力发电
- 木材燃烧发电机
- 煤发电机
- 手动炉(无皮带入口,无需电源)
- 电炉(1输入/1输出-需要电源)
- 双组装机(2输入/2输出-需要电源)
- 矿工(1输出)
- 研究中心
- 捐赠中心
- 传送带和地下传送带(花键,你设置它的开始和结束。 卡入机器的输送机输入/输出)(输送带中的所有物品都由单个Actor实例控制)
- 可堆叠输送杆
- 输送带物流:分裂与合并
- 样条道路
- 个人无人机和无人机物流
- 自动转塔
无限级产卵与程序和可配置的树叶,树木,资源和敌人产卵
带拖放、过滤器和设备的库存系统
死亡和重生系统掉落战利品
车辆:越野车
简易设备系统:
- 武器:效果变量改变射速(一个好的和一个坏的版本的项目为例)
- 弹药:效果变量改变伤害(一个好的和一个坏的版本的项目为例)
- 护甲:效果变量改变保护(一个好的和一个坏的版本的项目为例)
- 腿:效果变量改变字符速度(一个好的和一个坏的版本的项目为例)
- 喷气背包:效果变量改变了你可以连续飞行的时间. (项目的一个好的和一个坏的版本为例)
具有不同全息图类型的建筑系统(Ongrid,有限旋转,自由旋转/OutGrid,可堆叠,卡扣,基础,2steps(电缆,输送机样条和道路样条)
手工制品:(用工厂机器自动化。 包括食谱作为例子)
- 岩石,煤炭,铁矿石,铜矿石,金矿石,有机材料,木材,铜线,铜锭,铁锭,金锭,砖和结构部分。
HotBar系统-键[0->9]构建
相机控制(在游戏Topview旋转/第三人称和Topview之间的变化)
绘画系统
带有发电机和电缆的简单电力系统
花键输送带系统
简单的地图和小地图系统
修复系统(使用1个结构部分修复100点)
作弊按钮(在菜单中,NoCost,无敌,PowerCheat和UnlockAll)
研究系统(捐赠中心和研究中心)-研究人员需要一种称为捐赠点的货币,以及解锁新技术的特定物品。
人物面板与统计和335人像分为4种风格。 (创世)
显示生命周期生产/消费的简单图表。
简单的敌人系统
简易炮塔系统(弹药带入口1个)
简单的声音和图形设置菜单
指向不同的交互项类型时,鼠标光标会发生变化
本地化准备与英语和葡萄牙语。
2地图为例(城市和空)
PS: 没有SAVEGAME 系统实施和 没有多人复制 实现(必须使用其他市场资产或自己创建系统来实现)
PS2:所有代码都在蓝图中。
该项目拥有来自Lyra、ShooterGame、Vehicle Game、UE5Starter Project和虚幻在线学习的UE5Early Access Quickstart的资源,以更好地展示资源。 我制作的一些网格也可以在这个项目中使用。
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