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!!! Before to start to work with the project, download my free plugins: see documentation or video.
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Audio Modulation plugins is enabled
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World Partition is enabled
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GameplayTags and Data Assets are used
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CC0 Public Domain Content is used: list of assets.
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Input: Keyboard, Mouse
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Network Replicated: Yes
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Supported Development Platforms: Windows
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音频调制 插件已启用
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世界分区已启用
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使用GameplayTags和数据资产
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CC0公共领域内容使用: 资产清单.
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输入:键盘,鼠标
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网络复制:是
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支持的开发平台:Windows
Demo | AI Tools Showcase | Ability System Showcase | Inventory Showcase | Quest Showcase | Documentation
Support: Discord | tahwartsmps@gmail.com
!!! Before to start to work with the project, download my free plugins: see documentation or video.
Feature List:
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Multiplayer is supported
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Menu – Select Mode | Input Settings | Save and Load | Create Session | Session List | Pause Menu
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Third Person and Top Down modes with unique abilities
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Save and Load. All progress is saved
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Waypoint System – Point of Interests for AI, Pathfinding
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Spawn System – The system allows you to spawn/respawn AI in the world in a specific location, at a specific time, with pre-set data.
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Optimization Component – Animation, Movement, Rendering, Perception
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AITools Helper – Editor Utility for convenient working with tools in the editor
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Day Night System – AI behavior depends on the time of day
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Teleport System – To another level, To Point
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Behavior Templates – Villagers, Guards and Animals are not bound to a certain place, they can move anywhere according to their goals
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Spawn Window and AI Statistics
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Attributes – Health, Stamina, Attack etc. | Attribute Points | Attributes can affect Attributes | Regeneration
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Effects – 29+ parameters | Modify attributes | Apply other effects and tags | Grant abilities | Execution custom logic | Level and Level Up Requirements | Application Policy | Duration and Tick Policy | Stack Policy | Buff | Debuff | Control | DoT | Frontal Block
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Abilities – 17+ parameters | Active and Passive | Level and Level Up Requirements | Activation Policy | Interruption Policy | Cooldown, Cost, Charges | Frontal Block | Dash | Sprint | AoE and Target | Casting Bar | Select Area
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Effect and Ability Trees
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Fall Damage and Damage Handling
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Inventory – View Modes | Sorting | Disassembly | Consumable | Weight | Drop Item | Break Item
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Equipment – Weapon Modes | Attributes Depend on Level | Set Bonuses | Sockets | Visualization
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Incrustation – Set Number of Sockets | Set Available Item Groups | Set Inserts and Extract Cost
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Merchant – Currency | Different Assortment | Global/Unique Buyback | Unlimited Amount Option
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Craft – Global/Unique Recipes | Multiple Recipes for One Item | Alternative Ingredients
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Loot – Pick Up from Ground | Get from Actor | Get from Killed AI
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Warehouse – Global/Unique
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Trade between players
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Quest Chains – Completed or Failed quests trigger another quests
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Quest Events (OnAvailable, OnActive, OnComplete, OnFail)
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Objective Events (OnActivate, OnComplete)
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Local Quests
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Objectives: Custom, Discover, Gather Item, Affect World Actor, Deliver Item, Receive Item, Kill, Complete or Fail Quest
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Quest Helper – Editor Utility Widget. Helps to check how quests are added to game (which actors are bound to quest)
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Track System – Compass | World Map | World
示范 | 人工智能工具展示 | 能力系统展示 | 存货陈列柜 | 探索展览 | 文件
支援服务: 不和谐 |tahwartsmps@gmail.com
!!! 在开始使用该项目之前,请下载我的免费插件:请参阅 文件 或 短片.
功能列表:
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菜单 -选择模式 | 输入设置 | 保存和加载 | 创建会话 | 会议名单 | 暂停菜单
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第三人称 和 自上而下 具有独特能力的模式
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储蓄 和 负荷/负荷. 所有进度都保存
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航点系统 -AI的兴趣点,寻路
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产卵系统 – 该系统允许您在特定位置,在特定时间,使用预先设置的数据在世界上产卵/重生AI。
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优化组件 -动画,运动,渲染,感知
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Aitools助手 -编辑器工具,方便在编辑器中使用工具
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日间夜间系统 -AI行为取决于一天中的时间
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传送系统 -到另一个层次,指向
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行为模板 -村民,警卫和动物不被束缚在某个地方,他们可以根据自己的目标移动到任何地方
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产卵窗口 和 人工智能统计
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属性 -健康,耐力,攻击等。 | 属性点 | 属性可以影响属性 | 再生
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影响 -29+参数 | 修改属性 | 应用其他效果和标签 | 授予能力 | 执行自定义逻辑 | 级别和级别要求 | 申请政策 | 期限和报价政策 | 堆栈策略 | N.发烧友 | Debuff,Debuff | 控制 | 点 | 额叶块
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能力 -17+参数 | 主动和被动 | 级别和级别要求 | 激活策略 | 中断政策 | 冷却时间,成本,费用 | 额叶块 | 短跑 | 冲刺 | AoE和目标 | 铸造棒 | 选择区域
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效果 和 能力树
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坠落伤害 和 损坏处理
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存货清单 -查看模式 | 分类方法 | 拆卸 | 消耗品 | 重量 | 下降项目 | 打破项目
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设备 -武器模式 | 属性取决于级别 | 设定奖金 | 插座 | 可视化
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[医]结扎 -设定套接字数目 | 设置可用项组 | 设置插入和提取成本
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商人 -货币 | 不同的分类 | 全球/独特回购 | 无限量选择
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工艺美术 -全球/独特的食谱 | 一个项目的多个配方 | 替代成分
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战利品 -从地面拾起 | 从演员那里得到 | 从被杀的AI中获得
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仓库 -全球/独特
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玩家之间的交易
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任务链 -完成或失败的任务触发另一个任务
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任务活动 (OnAvailable,OnActive,OnComplete,OnFail)
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客观事件 (OnActivate,OnComplete)
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本地任务
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目标:自定义,发现,收集物品,影响世界演员,交付物品,接收物品,杀死,完成或失败任务
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任务助手 -编辑器工具小部件。 帮助检查任务如何添加到游戏中(哪些演员绑定到任务)
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轨道系统 -指南针 | 世界地图 | 世界

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