Features:

  • 1 Interaction Component with 6 Presets

  • Automatic input icon assignment through input mapping detection or loose input keys

  • Context-Sensitive Manager function to invoke the Interaction Component at runtime 

  • Smart interaction marker widgets which adjust screen-based to a world-based position and much more

  • Intuitive control and extensive documentation

  • Over 750 Input Icons (PC & XB)

Number of Blueprint Classes: 70

Number of Master Materials: 14

Number of Material Instances: 30

Number of Textures: 832

Number of Widgets: 14

Network replicated: No

Supported Development Platforms: Windows, Mac, Xbox

Supported Target Build Platforms: Windows, Mac, Xbox

特征:

  • 1个带有6个预设的交互组件

  • 通过输入映射检测或松散输入键自动输入图标分配

  • 上下文相关的管理器函数,用于在运行时调用交互组件 

  • 智能交互标记小部件,将基于屏幕的位置调整到基于世界的位置等等

  • 直观的控制和广泛的文档

  • 超过750个输入图标(PC及XB)

蓝图类数: 70

主材料数量: 14

材质实例数: 30

纹理数量: 832

小部件数量: 14

网络复制: 非也。

支持的开发平台: Windows,Mac,Xbox

支持的目标构建平台: Windows,Mac,Xbox










Interaction Essentials is an advanced, highly flexible and versatile interaction system designed for single player games inspired by popular Role-playing games. A single component designed to display a screen-based UI representation of a world-based object. By default the component comes with integrated input icons of the Controller Icon Pack for PC and XB controllers. All handling of this asset takes place with only a single Actor Component.

Preview | Demobuild | Documentation | Tutorials | Discord

Interaction Essentials是一款高级,高度灵活和多功能的交互系统,专为受流行角色扮演游戏启发的单人游戏而设计。 用于显示基于世界的对象的基于屏幕的UI表示的单个组件。 默认情况下,该组件带有PC和XB控制器的控制器图标包的集成输入图标。 此资源的所有处理仅在单个Actor组件中进行。

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