Features:
-
1 Interaction Component with 6 Presets
-
Automatic input icon assignment through input mapping detection or loose input keys
-
Context-Sensitive Manager function to invoke the Interaction Component at runtime
-
Smart interaction marker widgets which adjust screen-based to a world-based position and much more
-
Intuitive control and extensive documentation
-
Over 750 Input Icons (PC & XB)
Number of Blueprint Classes: 70
Number of Master Materials: 14
Number of Material Instances: 30
Number of Textures: 832
Number of Widgets: 14
Network replicated: No
Supported Development Platforms: Windows, Mac, Xbox
Supported Target Build Platforms: Windows, Mac, Xbox
特征:
-
1个带有6个预设的交互组件
-
通过输入映射检测或松散输入键自动输入图标分配
-
上下文相关的管理器函数,用于在运行时调用交互组件
-
智能交互标记小部件,将基于屏幕的位置调整到基于世界的位置等等
-
直观的控制和广泛的文档
-
超过750个输入图标(PC及XB)
蓝图类数: 70
主材料数量: 14
材质实例数: 30
纹理数量: 832
小部件数量: 14
网络复制: 非也。
支持的开发平台: Windows,Mac,Xbox
支持的目标构建平台: Windows,Mac,Xbox
Interaction Essentials is an advanced, highly flexible and versatile interaction system designed for single player games inspired by popular Role-playing games. A single component designed to display a screen-based UI representation of a world-based object. By default the component comes with integrated input icons of the Controller Icon Pack for PC and XB controllers. All handling of this asset takes place with only a single Actor Component.
Preview | Demobuild | Documentation | Tutorials | Discord
Interaction Essentials是一款高级,高度灵活和多功能的交互系统,专为受流行角色扮演游戏启发的单人游戏而设计。 用于显示基于世界的对象的基于屏幕的UI表示的单个组件。 默认情况下,该组件带有PC和XB控制器的控制器图标包的集成输入图标。 此资源的所有处理仅在单个Actor组件中进行。
评论(0)