Number of Blueprints: 5 (plus one base Blueprint and a Blueprint library)
Network Replicated: No
Supported Development Platforms: Tested on Windows.
Instruction video: https://youtu.be/GuTYnX_7ljg
Important/Additional Notes: This is a tool to help you designing levels. Its not intended to be used/visible in your final product!
蓝图数量:5个(加上一个基础蓝图和一个蓝图库)
网络复制:没有
支持的开发平台:在Windows上测试。
教学短片: https://youtu.be/GuTYnX_7ljg
重要/附加说明:这是一个帮助您设计关卡的工具。 它不打算在您的最终产品中使用/可见!
Blueprints to measure distances and area’s.
These blueprints are meant to be used during the blockout fase of a level.
LMI_Ellipse -> Measure the area and the circumference of a circle/ellipse
LMI_Rectangle -> Measure the area and the circumference of a rectangle
LMI_Ruler -> Measure the distance between 2 points
LMI_Route -> Measure the distance between 2 points with a spline, which is configurable. With this blueprint you can set a path through your level. It will show you the distance, but also the time a player would need to follow this path. The speed a character can have can be set in the settings. Set this to the maximum speed of your character! You can add multiple markers on the path. For instance on half the length (50%). This is very usefull for instance when 2 teams should arrive at the same moment in a particulair place in the level. It helps you setup the choke points and where geometry should be placed to force a player to take a certain path. Or in singleplayer to make sure multiple paths in a level are the same by distance and/or time. When timings are important in your level (multiplayer and singleplayer) this is a very valuable tool. No more endless playtesting with a stopwatch only to make sure the timings and distances are correct. More time to focus on the gameplay!
测量距离和面积的蓝图。
这些蓝图是为了在一个级别的阻塞fase中使用。
LMI_Ellipse->测量圆/椭圆的面积和周长
LMI_Rectangle->测量矩形的面积和周长
LMI_Ruler->测量2点之间的距离
LMI_Route->用样条曲线测量2点之间的距离,这是可配置的。 使用此蓝图,您可以通过关卡设置路径。 它会告诉你的距离,但也是玩家需要遵循这条道路的时间。 可以在设置中设置角色可以拥有的速度。 将此设置为您角色的最大速度! 您可以在路径上添加多个标记。 例如一半的长度(50%)。 这是非常有用的,例如当两个团队应该在同一时刻到达一个特定的地方在水平。 它可以帮助您设置扼流点和几何应该放置在哪里,以迫使玩家采取一定的路径。 或者在单人游戏中,以确保一个级别中的多个路径在距离和/或时间上是相同的。 当计时在你的关卡(多人和单人游戏)中很重要时,这是一个非常有价值的工具。 不要再用秒表进行无休止的游戏测试,只是为了确保时间和距离是正确的。 更多的时间专注于游戏!
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