Features:
- Scatter multiple variations of static mesh on top of any level actor that has collision.
- Modify various scatter parameters like scatter range, scatter config, trace settings, etc for complete artistic control
- Allows controls to set a scale range for each mesh added in.
- Add items to the 'ignore collision' list to exclude them while scattering.
- Toggle align to normal and trace on/off.
- Also comes with a baker tool that bakes and organizes HScatter BPs into individual Static Mesh actors.
Number of Blueprints: 2
Supported Development Platforms:
Windows: Yes
Mac: Yes
Documentation: https://youtu.be/ZV4ULN4CFpk
Support Discord: https://discord.gg/24eJUSygwB
Important/Additional Notes: Showcase assets not included
特征:
- 将静态网格体的多个变体分散在任何具有碰撞的关卡actor之上。
- 修改各种散点参数,如散点范围、散点配置、跟踪设置等,以实现完整的艺术控制
- 允许控件为添加的每个网格设置比例范围。
- 将项目添加到”忽略碰撞”列表中,以在散射时排除它们。
- 切换对齐到正常和跟踪开/关。
- 还附带一个baker工具,可将HScatter BPs烘焙并组织到单个静态网格体actor中。
蓝图数目:2
支持的开发平台:
Windows:是的
Mac:是的
文件: https://youtu.be/ZV4ULN4CFpk
支持不和谐: https://discord.gg/24eJUSygwB
重要/附加说明:不包括展示资产
The Hierarchical Scatter Blueprint allows you to scatter static meshes randomly within a specified area, in seconds. The tool respects any kind of level actors' collision (such as Static Mesh Actor or Landscape) and distributes your meshes in a hierarchical way, while also being completely random to achieve realistic results. It comes with a variety of options which can be toggled on/off to allow a good degree of artistic control. Perfect for getting a realistic scattering of rocks, foliage, props, etc in no time.
A simple Editor Utility Widget that converts your blueprint arrangements into a static mesh (baker), is also included.
This video explains everything: https://youtu.be/ZV4ULN4CFpk
Updates Changelog
分层散点蓝图允许您在指定区域内以秒为单位随机散点静态网格体。 该工具尊重任何类型的关卡actor碰撞(例如静态网格体Actor或Landscape),并以分层方式分布网格体,同时完全随机以实现逼真的结果。 它配备了各种选项,可以切换开/关,以允许良好程度的艺术控制。 完美的获得现实散射的岩石,树叶,道具等在任何时间。
还包括一个简单的编辑器实用工具控件,可将蓝图安排转换为静态网格体(baker)。
这个视频解释了一切: https://youtu.be/ZV4ULN4CFpk
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