Note: Create Projects from
4.20-4.23: AVRFramework 2.1
4.24-4.25: AVRFramework 3.1
4.26: AdvancedFramework 4.1
5.0: AdvancedFramework 5.0
5.2: AdvancedFramework 5.0
Builds:
Contains:
- 237 blueprints
- 53 structs
- 137 widgets
- 16 interfaces
- 15 levels
Platforms tested:
- Windows
- Mac (only community tested)
- HTC Vive/Pro, Oculus Rift/Rift S, Oculus Quest 1/2, Valve Index
- Android
- Our Community uses almost every VR Headset out there. Ask them on Discord if you have specific questions.
注: 从创建项目
4.20-4.23: AVRFramework2.1
4.24-4.25: AVRFramework3.1
4.26: 高级框架4.1
5.0: 高级框架5.0
5.2: 高级框架5.0
建造工程:
包含:
- 237蓝图
- 53结构
- 137小部件
- 16接口
- 15级
测试平台:
- 窗户
- Mac(仅社区测试)
- HTC Vive/Pro,Oculus Rift/Rift S,Oculus Quest1/2,Valve Index
- 机器人
- 我们的社区几乎使用了所有的VR耳机。 如果你有具体的问题,就问他们.
For any support inquiries related to the framework, you can find assistance by joining our Discord channel, which boasts over 2000 active developers.
To gain full access to our Discord channel, please send a direct message to (SSZCanada) on Discord. Please include a photo of your invoice for the framework purchase, and you will be assigned the verified user role.
The Advanced Framework Universe is now primed for cross-platform multiplayer experiences. The builds below include the Advanced Framework Core and all currently available Extensions. These extensions are available for separate purchase on our website.
AdvancedFramework – Universe Desktop
AdvancedFramework – Universe VR
The Advanced Framework is meticulously crafted to serve as a robust foundation for VR, Desktop, and Mobile applications, ensuring they work seamlessly for you.
Core Framework Features
VR: Modular highly configurable component-based VR Motion Controller System
Desktop: First-person character controllable through Keyboard/Mouse and Gamepad.
Mobile: FP Character with a fully functioning touch interface.
Interaction
- Grabbing: PickUp, Physics, Throw, Rotate Objects
- Dragging: Pressing buttons, Drawers, Doors, Levers, Valves, Sliders
- Snapping & Anchor system
- Gaze View
- Teleporter
- Object Highlight System (Post Process, Mesh and Material based)
Multiplayer
The framework introduces a component-based replication system to easily replicate all states any actors state. The Framework offers a ready-to-use multiplayer solution using the Epic Online Subsystem.
EOSLink — Easy Multiplayer Backend
Navigation
A huge variety of combineable movement modes.
- Walk/Fly
- Teleportation (Free/Component/NavMesh)
- Ghost Movement
Highlight
A flexible interactive Object Highlight System
- Post Process
- Mesh highlighting
- Material highlighting
Dynamic User Interfaces
All interfaces are highly adaptable and intuitive to use.
- Fully Replicating UI System
- Vector Based
- World, Pawn and HUD UI
- Elements (Scaffolds, Overlays, Messages, Keyboards)
- Hand, Controller and Finger interaction
Extras
- Spectator and Camera System (Control avatar on PC while one person is in VR)
- Loading, Transitions & Intro System
- Orbit View
- Mount View
- Tons of Stuff under the hood…
对于与框架相关的任何支持查询,您可以通过加入我们的 不和谐 频道,拥有超过2000名活跃的开发者.
以获得完全访问我们的 不和谐 频道,请在Discord上直接发送消息给(SSZCanada)。 请附上您的框架购买发票的照片,您将被分配验证的用户角色。
高级框架宇宙现在为跨平台多人游戏体验做好了准备. 下面的构建包括高级框架核心和所有当前可用的扩展。 这些扩展可在我们的网站上单独购买。
该高级框架经过精心设计,可作为VR、桌面和移动应用程序的强大基础,确保它们为您无缝工作。
核心框架功能
VR:模块化高度可配置的基于组件的VR运动控制器系统
桌面:通过键盘/鼠标和游戏手柄控制第一人称角色。
移动:FP字符与一个功能齐全的触摸界面.
互动
- 抓取:拾取,物理,投掷,旋转物体
- 拖动:按下按钮,抽屉,门,杠杆,阀门,滑块
- 固定及锚定系统
- 凝视视图
- 传送器
- 对象高亮系统(后期处理、网格和基于材质)
多人游戏
该框架引入了一个基于组件的复制系统,可以轻松复制任何actor状态的所有状态。 该框架提供了一个使用史诗在线子系统的即用多人解决方案.
导航
一个巨大的各种可组合的运动模式。
- 步行/飞行
- 传送(免费/组件/NavMesh)
- 幽灵运动
重点介绍
一种灵活的交互式对象高亮系统
- 后期处理
- 网格突出显示
- 材料突出显示
动态用户界面
所有接口都具有很强的适应性和直观的使用.
- 完全复制UI系统
- 基于向量的
- 世界,典当和HUD UI
- 元素(脚手架,复盖,消息,键盘)
- 手,控制器和手指交互
临时演员
- 观众和相机系统(一个人在VR时控制pc上的头像)
- 加载、转换和介绍系统
- 轨道视图
- 山景景观
- 引擎盖下有很多东西。..
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