Features:

  •  advanced animation blueprint ( turn in-place animation, leaning, crouching, foot and hands twist correction)
  •  06 weapons with reload animations
  •  Weapon behavior ,realism mode (spread / recoil) , aiming
  • Weapon collision
  • Ability to grab weapons and switch between primary and secondary weapon
  • Death and Respawn system
  • Advanced AI system using EQS system and Behavior Tree
  • Foot IK system
  • Complete replication
  • Radar System

Number of Blueprints: 15

Input: ( Keyboard, Mouse)

Network Replicated: ( Keyboard, Mouse)

Supported Development Platforms:

Windows: (Yes)

Mac: (Yes)

Documentation: (Yes) (YOUTUBE)

Important/Additional Notes: (NO)

特征:

  •  高级动画蓝图(原地旋转动画,倾斜,蹲伏,脚和手扭曲校正)
  •  06武器与重新加载动画
  •  武器行为,现实主义模式(传播/反冲),瞄准
  • 武器碰撞
  • 能够抓取武器并在主要和次要武器之间切换
  • 死亡和重生系统
  • 使用EQS系统和行为树的高级AI系统
  • 足部IK系统
  • 完全复制
  • 雷达系统

蓝图数目:15

输入:(键盘,鼠标)

网络复制:(键盘,鼠标)

支持的开发平台:

视窗:(是)

Mac:(是)

文件:(是)(YOUTUBE的)

重要/附加说明:(否)










PLAYABLE DEMO

DISCORD

TUTORIAL

SHOWCASE

Project Discerption:

FPS & TPS Shooter with Advance AI System , the project fully replicated , you can use it in multiplayer or single player games , and it Compatible with Metahumans Skeleton (metahuman characters not included in the project)

Tactical Male Soldier project are included in this project.

all animations are compatible with metahuman , no need to do retargeting.

Radar System:

  • there is little icon in the top of the head of your team members with name of your team member
  • when your pawn spawned , the HUD actor will take a single picture of your level , this picture will process using a special material effect , after that it will be your map image. you can scale the radar image to cover more area
  • little arrow will represent your team member in the radar circle

Weapon System:

  • the bullet can apply damage behind the objects depend on the physic material
  • Weapon behavior ,realism mode (spread / recoil) , aiming
  • Weapon collision: you cant shoot when the weapon collided with anything
  • Ability to grab weapons and switch between primary and secondary weapon
  • if enemy shoot you , a red arrow will appear in your screen to show you where the bullet came from
  • zoom scope system

AI System:

  • i used EQS system and Behavior Tree but i didn't used pawn sensed component in this project. I built my own system (vision and hearing), its more effective , more performant.
  • AI can see and choose the target depend on many variant : the view angle (smallest angle has the advantage) , the distance of the target (advantage for closer targets)
  • AI will hide when the weapon magazine going to end and the movement speed change depend on the situation

Note**:

  • i already published 2 multiplayer games on steam using this project and everything work fine.
  • the project was tested in UE5 and its work perfectly
  • you can test the demo online or in local network, just enable DMZ in your router on the server side, and type the ip when you come to join the server

可玩演示

不和谐

教程

展览厅

项目识别:

FPS和TPS射手与先进的AI系统,该项目完全复制,您可以在多人或单人游戏中使用它,并与Metahumans骨架兼容(项目中不包括元人类角色)

战术男兵项目包含在这个项目中。

所有动画都与metahuman兼容,无需重新定位。

雷达系统:

  • 在你的团队成员的头部顶部有一个小图标,上面有你的团队成员的名字
  • 当你的pawn产生时,HUD actor将拍摄你关卡的单张图片,这张图片将使用特殊的材质效果进行处理,之后它将成为你的地图图像。 您可以缩放雷达图像以复盖更多区域
  • 小箭头将代表你的团队成员在雷达圈

武器系统:

  • 子弹可以在物体后面施加伤害取决于物理材料
  • 武器行为,现实主义模式(传播/反冲),瞄准
  • 武器碰撞:当武器与任何东西碰撞时,你不能射击
  • 能够抓取武器并在主要和次要武器之间切换
  • 如果敌人射杀你,一个红色的箭头会出现在你的屏幕上,告诉你子弹来自哪里
  • 缩放范围系统

人工智能系统:

  • 我使用了EQS系统和行为树,但我没有在这个项目中使用pawn sensed组件。 我建立了自己的系统(视觉和听觉),它更有效,更高效。
  • AI可以看到并选择目标取决于许多变体 : 视角(最小的角度有优势),目标的距离(更近的目标的优势)
  • AI会在武器结束时隐藏,移动速度变化取决于情况

注**:

  • 我已经使用这个项目在steam上发布了2多人游戏,一切正常。
  • 该项目在UE5中进行了测试,其工作完美
  • 您可以在线或在本地网络中测试演示,只需在服务器端的路由器中启用DMZ,并在您加入服务器时键入ip
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