Interactive Dynamic Grass system, easy to setup, computed 100% in shader. Can be added to any material with only 1 functions call. 1 component to enable any actors to interact with the grass, customizable trail and size effect.
交互式动态草系统,易于设置,计算100%在着色器. 可以添加到任何只有1个函数调用的材料。 1个组件,使任何actor都能与草地交互,可自定义的轨迹和大小效果。
The system is made 100% in Blueprints.
Clean and commented code.
Number of Blueprints: 2
Number of Materials : 8
Number of Material Functions : 3
Number of Meshes : 2
Number of Texture : 5
Number of Virtual Runtime Texture : 1
Intended Platforms: All
Platforms Tested: Windows
该系统是100%在蓝图中制作的。
清洁和注释代码。
蓝图数目:2
材料数量:8
材质功能数量:3
目数:2
纹理数量:5
虚拟运行时纹理数量:1
预期平台:所有
测试平台:Windows
A complete Interactive Dynamic Grass system easy to setup! UNDER 5 MINUTES to have it enable on your project.
Use the new Virtual Runtime Texture from unreal to have world scale effect on the grass (No complex Camera or render texture required!).
Feature List :
– 1 Actor Component to add interactivity to any dynamic/static actor
– Trail Effect customization
– Easy to adapt for your custom meshes (only 1 Material function call to add)
– Auto Adjust to scaled object, so works perfectly with foliage tools
– Effect apply 100% in shader, very fast and optimized
– Include a Debug Landscape Material to see what is happening under the hood
一个完整的互动动态草系统易于设置! 5分钟以下 让它在你的项目上启用。
使用来自虚幻的新虚拟运行时纹理在草地上具有世界尺度效果(不需要复杂的相机或渲染纹理!).
功能列表 :
-1Actor组件,为任何动态/静态actor添加交互性
-跟踪效果定制
-易于适应您的自定义网格(只有1个材质函数调用添加)
-自动调整到缩放对象,因此与植物工具完美配合
-效果应用100%在着色器,非常快和优化
-包括一个调试景观材料,看看引擎盖下发生了什么
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