Features:
- Target Capture
- Default Tesselation
- Realism
Number of Materials and Material Instances: All in project 6. For Deform 2. Landscape 1.
Number of Blueprints. 3
Supported Development Platforms:
Windows: Yes
Documentation: Tutorial
特征:
- 目标捕获
- 默认Tesselation
- 现实主义
材料和材料实例数:全部在项目6中。 对于变形2。 景观1。
蓝图的数量。 3
支持的开发平台:
Windows:是的
文件: 教程
Landscape Deformation Pro Default. Standard Displacement Method.
Tried to get results like in AAA games. Minus in Target Capture. Terrain textures can be thrown into RVT, but I have not yet been able to throw deformation into RVT. I would be glad if someone tells me how to do it.
Textures on screenshots from megascans. The project does not use RVT, you can transfer all textures to RVT, but there is no Displacement. I don’t know yet how to do it without problems.
ScreenCapture is used.
Others:
LandscapeDeform – VHM (VirtualHeightMesh)
Questions in Discord
景观变形临默认. 标位移法。
试图获得像AAA游戏一样的结果。 目标捕获减少。 地形纹理可以扔到RVT中,但我还没有能够将变形扔到RVT中。 如果有人告诉我怎么做,我会很高兴。
来自megascans的屏幕截图上的纹理。 该项目不使用RVT,您可以将所有纹理传输到RVT,但没有位移。 我还不知道如何做到这一点没有问题。
使用ScreenCapture。
其他:
景观设计-VHM (VirtualHeightMesh)
问题在 不和谐
评论(0)