Features: (Please include a full, comprehensive list of the features of the product)
- Camera Rigs as templates for camera sequences
- Cameras work with rail movement and static spots
- Transitions between spots/rails
- Camera travel between whole rigs
- Static and dynamic rigs at runtime
- Create own rigs
- Nametag system
- Collision Test system
- Only one component
Number of Blueprints: 13
Input: (If any, please include which methods of input are preconfigured (Gamepad, Keyboard, Mouse… etc.))
Network Replicated: (No)
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)
Documentation: Documentation
Important/Additional Notes: Smooth and slowly spot switches at or between “moving” rigs can cause camera clipping problems. This will be fixed in future updates. Please keep that in mind. Directly switches works for moving rigs as intended.
特点:(请包括一个完整的,全面的产品功能列表)
- 作为相机序列模板的相机钻机
- 摄像机与轨道运动和静态点一起工作
- 点/轨之间的过渡
- 整个钻机之间的摄像机传输
- 运行时的静态和动态钻机
- 创建自己的钻机
- 配子系统
- 碰撞测试系统
- 只有一个组件
蓝图数目:13
输入:(如果有的话,请包括哪些输入方法是预先配置的(游戏手柄,键盘,鼠标。.. 等。))
网络复制:(否)
支持的开发平台:
视窗:(是)
Mac:(是)
文件: 文件
重要/附加注意事项: 在”移动”钻机上或在”移动”钻机之间进行平滑缓慢的点切换可能会导致相机裁剪问题。 这将在未来的更新中修复。 请记住这一点。 直接开关适用于按预期移动钻机。
Join the discord for support.
The Camera Rig system allows you to create camera scenes based on a rail system named Rig.
What is a camera rig?
Rigs are basicly templates for your camera and they can trigger camera movement sequences.
A camera rig can have static spots and/or dynamic rails.
Static spots can be entered and you can switch back and forth between them.
The camera can travel on rails with various types of movement and speeds.
Rails can also be changed to other rails or spots.
You can switch the locations instantly or with a smooth transition.
The camera can focus every actor you want at every time.
Dynamic and static rigs:
Rigs can be spawned at runtime or can be placed inside the editor and can be adjusted at your liking.
Cameras can also switch and travel between all rigs!
Perfect for dialog-scenes but not only:
For a dialog, for example, you can spawn and attach a rig to every character and now you have access to all rigs and where the camera has to go.
Only one component:
A component gives you control over all rigs and all settings.
Maximum control with a until now extra work.
A name tag system also allows you to easily identify each rig.
Create own Rigs:
You can create your very own rigs and customize them like you want.
Add unlimted spots and rails to match your needs.
The creation is very simple and done in a few clicks
Basically, the system allows to create nice cutscenes with only one component, but can be complex if you want dive deeper.
Version 1.1
- Added a new system called "Collision Tests"
You can create collision tests to detect overlaps or obstacles in your rigs.
That can helps to prevent clipping in walls or actors, if you working with dynamic rigs.
- Removed the splash screen at the start of the project
More details are in the Documentation
加入 不和谐 供支持。
摄像机钻机系统允许您基于名为Rig的轨道系统创建摄像机场景。
什么是相机钻机?
钻机是相机的基本模板,它们可以触发相机移动序列。
相机钻机可以有 静态斑点 和/或 动态导轨.
静态斑点 可以输入,你可以在它们之间来回切换。
相机可以在 铁轨 具有各种类型的运动和速度。
导轨也可以改变为其他导轨或斑点。
您可以立即切换位置或平滑过渡。
相机可以每次聚焦你想要的每个演员。
动态和静态钻机:
钻机可以在运行时生成,也可以放置在编辑器中,并可以根据自己的喜好进行调整。
相机也可以切换和旅行之间的所有钻机!
完美的对话场景,但不仅仅是:
例如,对于对话框,您可以生成并将钻机附加到每个角色,现在您可以访问所有钻机以及相机必须去的地方。
只有一个组件:
组件可让您控制所有钻机和所有设置。
最大的控制与一个直到现在额外的工作.
名称标签系统还允许您轻松识别每个钻机。
创建自己的钻机:
您可以创建自己的钻机并根据需要进行自定义。
添加无限的斑点和轨道,以满足您的需要.
创建非常简单,只需点击几下即可完成
基本上,该系统允许只用一个组件创建漂亮的过场动画,但如果你想更深入地潜水,可能会很复杂。
版本1.1
- 增加了一个名为”碰撞测试”的新系统
您可以创建碰撞测试来检测钻机中的重叠或障碍物。
如果您使用动态钻机,这有助于防止墙壁或actor中的剪切。
- 删除项目开始时的启动画面
更多详情请参阅 文件
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