Features:

  • 35 first person sword and shield melee animations
  • Basic player controller
  • Animation Blueprint

Scaled to Epic skeleton: Yes

Rigged to Epic skeleton: Yes

Animated: Yes

Number of Animations: 35

Animation types: In-Place

Supported Development Platforms: Windows

Supported Target Build Platforms: Windows

Documentation: N/A

Important/Additional Notes:

  • The sword attaches to the SwordSocket on the ik_hand_gun joint, and the shield attaches to the ShieldSocket on the ik_hand_l joint.
  • The default socket positions assume the origins of your sword and shield models are at the center of their handles. If this isn’t true for your meshes, the sockets’ Relative Location can be adjusted.
  • If you’re building your own player controller, the first person arms mesh should be parented to the camera and should be offset -165 below the camera on the Z-axis.
  • Source FBX files are located in Content\FPSwordAndShield\SouceFiles

Also check out my other first-person animation sets!

Longsword

Mage

特征:

  • 35第一人称剑盾近战动画
  • 基本播放器控制器
  • 动画蓝图

缩放到史诗骨架:是的

装备史诗骨架:是的

动画:是的

动画数量:35

动画类型:就地

支持的开发平台:Windows

支持的目标构建平台:Windows

文件:N/A

重要/附加注意事项:

  • 剑附着在ik_hand_gun关节上的SwordSocket,盾牌附着在ik_hand_l关节上的ShieldSocket。
  • 默认的套接字位置假设你的剑和盾模型的起源是在他们的手柄的中心。 如果网格体不适用,则可以调整套接字的相对位置。
  • 如果您正在构建自己的播放器控制器,则第一人称武器网格体应与摄像机对齐,并应在z轴上偏移至摄像机下方-165。
  • 源FBX文件位于Content\FPSwordAndShield\SouceFiles

也看看我的其他第一人称动画集!

长剑,长剑

法师










VIDEO

This is a set of 35 hand-crafted first person sword and shield animations.

UPDATE – August 27th, 2021 – State machine has been restructured to prevent an issue that could sometimes cause attack animations to be canceled early. New state transitions have also been added to allow attacking while jumping.

  • Includes AnimBP

  • Basic player controller based on the UE4 First Person template included

  • Attacks are available in single-animation form as well as split into Charge, Hold, and Release segments to allow charge attacks

  • AnimBP is set up to allow certain attacks to string together seamlessly

  • Placeholder sword and shield meshes included

Please note that these animations are for first-person use only. The animations are staged to look best from a specific first-person camera angle, meaning things that happen off-screen may not look natural!

Animations:

Unsheathe

Sheathe

Idle

IdleUnarmedPose (Single-frame pose)

Walk

Sprint

JumpStart

JumpLoop

JumpEnd

AttackLeft

AttackLeftCharge

AttackLeftHold

AttackLeftRelease

AttackRight

AttackRightCharge

AttackRightHold

AttackRightRelease

AttackDown

AttackDownCharge

AttackDownHold

AttackDownRelease

AttackStab

AttackStabCharge

AttackStabHold

AttackStabRelease

BlockStart

BlockIdle

BlockEnd

BlockWalk

BlockSprint

BlockJumpStart

BlockJumpLoop

BlockJumpEnd

BlockImpact

ShieldBash

短片

这是一套35个手工制作的第一人称剑盾动画。

更新资料 -2021年8月27日-状态机已经进行了重组,以防止有时会导致攻击动画提前取消的问题。 还添加了新的状态转换,以允许在跳跃时进行攻击。

  • 包括AnimBP

  • 基于UE4第一人称模板的基本玩家控制器

  • 攻击以单动画形式提供,并分为冲锋、保持和释放段,以允许冲锋攻击

  • AnimBP的设置是为了允许某些攻击无缝地串在一起

  • 占位符剑和盾网格包括

请注意,这些动画仅供第一人称使用。 动画是为了从一个特定的第一人称相机角度看起来最好,这意味着发生在屏幕外的事情可能看起来不自然!

动画:

Unsheathe脱脩脟茅脕麓陆脱

鞘,鞘

闲置

无所事事的目的 (单帧姿势)

步行

冲刺

启动,启动

跳跳,跳跳

跳转,跳转

攻击,攻击

[医]攻击充电

攻击;攻击

攻击,攻击

[医]攻击权

[医]攻击充电

攻击,攻击

攻击;攻击

攻击,攻击

攻击收费

攻击,攻击

攻击,攻击

攻击,攻击

攻击/攻击

攻击/攻击

攻击,攻击

区块启动

N.块体,块体

封锁,封锁

街区人行道

N.块印,块印

N.块启动,块启动

N.块,块

N.块,块

N.阻塞,阻塞

[医]ShieldBash

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