Features:

  • Easy to use 
  • Two modes: Fully Automatic / Manual cargo pickup
  • Adjustable size. Uses HISM for reducing draw calls
  • Physical cables simulation 
  • Blueprint events – pause, resume, pickup
  • Supported static and skeletal meshes as cargo meshes

Number of Blueprints: 5

Number of Static Meshes: 20

Number of Skeletal Meshes: 2

Number of Textures: (18) 2048×2048, (2) 4096×4096

Verts: 120 – 9,012

Input: Gamepad, Keyboard, Mouse

Network Replicated: No

LODs: No

Supported Development Platforms: Windows

Supported Target Build Platforms: Windows, Play Station 4, Nintendo Switch

Documentation: Included

特征:

  • 易于使用 
  • 两种模式:全自动/手动取货
  • 尺寸可调。 使用HISM减少绘制调用
  • 物理电缆模拟 
  • 蓝图事件-暂停、恢复、拾取
  • 支持的静态网格和骨架网格作为货物网格

蓝图数目: 5

静态网格数: 20

骨架网格体的数量: 2

纹理数量:(18)2048×2048,(2)4096×4096

垂直线: 120 – 9,012

输入:游戏手柄,键盘,鼠标

网络复制:没有

Lod:没有

支持的开发平台:窗户

支持的目标构建平台:Windows,Play Station4,Nintendo Switch

文件:包括










Video

Documentation

Demo

Crane Balk it’s easy to use asset which provide in-game experience of sci-fi industrial robotic Crane.

CraneBalk is supported Automatic and Manual steering modes:

Automatic mode – you just need place cargo and target objects on the level.

Manual mode – player can move Crane within working area and pick up any spotted cargos. 

Parameters give you wide control for fine adjustment and easy asset using. You just need put a Cargo and Target actors at the level. No programmers skill required.

The asset contain physical rubber cables simulation for better looking experience and adjustable working area size. 

Suitable for sci-fi, industrial style games and technical presentation.

短片

文件

示范

起重机Balk这是易于使用的资产,提供科幻工业机器人起重机的游戏体验。

CraneBalk支持自动和手动转向模式:

自动模式-你只需要将货物和目标对象的水平。

手动模式-玩家可以在工作区域内移动起重机并拾取任何斑点货物。 

参数为您提供了广泛的控制,以进行精细的调整和易于使用的资产. 你只需要把货物和目标演员的水平。 不需要程序员技能.

该资产包含物理橡胶电缆模拟更好的外观经验和可调的工作区域大小. 

适合科幻,工业风格的游戏和技术演示。

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