Easy Texture Packer is a powerful Unreal Engine toolset to pack your textures inside the engine.
Easy Texture Packer是一款功能强大的虚幻引擎工具集,用于在引擎中打包纹理。
Features:
– Real-time interactive blueprint actor for texture packing. (You can interactively edit your packed texture RGB and RGBA channels and adjust each channel texture look before packing them into one.)
– Real-time interactive editor utility. (a great way to pack your textures as a utility in the Unreal Engine editor quickly.)
– Quick actions to pack textures with a few clicks. (In scenarios where you like to pack and export the texture quickly, you are in luck and I got you covered.)
– Export your packed textures from Unreal Engine with “PNG, JPG, BMP, and EXR” formats.
Toolset Technical:
Number of Blueprints: 6
Network Replicated: No
Supported Development Platforms:
Windows: Yes
Mac: No
You Open the online documentation to gain knowledge on how to use “Easy Texture Packer” from “Easy Texture Packer blueprint actor” in “Event Action Button” section “7 – Documentation“.
Important/Additional Notes: Make sure the “Editor Scripting Utilities” Plugin is enabled.
Please join “Dimo Tech Lab” the Discord Server for additional technical support.
Disclaimer: Some assets are used and modified from Unreal Engine Content Examples. The purpose is to showcase the Easy Texture Packer and it is not intended for redistribution or reselling.
特征:
-用于纹理打包的实时交互式蓝图actor。 (您可以交互编辑您的包装纹理RGB和RGBA通道,并调整每个通道纹理外观,然后再将它们打包成一个。)
-实时交互式编辑器实用程序。 (在虚幻引擎编辑器中快速打包纹理作为实用工具的好方法。)
-快速操作,只需点击几下即可打包纹理。 (在您喜欢快速打包和导出纹理的情况下,您很幸运,我已经复盖了您。)
-使用”PNG、JPG、BMP和EXR”格式从虚幻引擎导出打包的纹理。
工具集技术:
蓝图数目:6
网络复制:没有
支持的开发平台:
Windows:是的
Mac:没有
您打开在线文档以获得有关如何使用的知识”简易纹理包装机“来自”简易纹理打包蓝图actor“在”事件操作按钮“科”7-文件“.
重要/附加说明:确保”编辑器脚本实用程序”插件已启用。
请加入”迪莫科技实验室“Discord服务器提供额外的技术支持。
免责声明:某些资源是从虚幻引擎内容示例中使用和修改的。 目的是展示Easy Texture Packer,它不是用于重新分发或转售。
Easy Texture Packer – More Serious Trailer!
Easy Texture Packer – Not Serious Trailer!
Quick Pack and Export Actions Showcase
Tutorial Video Series on YouTube
Public Roadmap & Upcoming Features
Request an Indie/Student Version
I Appreciate Your Support and Energy by Taking a Moment to Review Easy Texture Packer <3
Easy Texture Packer has been chosen by Epic Games Team to be showcased on Unreal Engine Marketplace from May 28 to June 11, 2024.
The Important advantages of texture packing are
– The reduction of the number and bandwidth of texture required.
Reduction of memory usage and texture streaming pool size.
– Avoid exceeding the limit of the texture sampler number in the material.
– Get rid of the famous warning “Texture Streaming Pool Over X Budget”
These aspects and considerations are vital to remember when working with texture files in Unreal Engine. Thus, utilizing Easy Texture Packer helps to achieve them.
Easy Texture Packer toolset speeds up your workflow and removes needing an additional DDC for texture authoring and packing. For example, you can pack your favorite texture sets, Ambient Occlusion, Roughness, Metallic, and Alpha into your desired RGBA channels and pack them into one texture directly in the editor.
Easy Texture Packer is created using the Blueprint Visual Scripting systems to enable you to work inside the system freely and easily.
There are extensive tutorial video series on YouTube and detailed online documentation for a quick kickstart on how to use the system. Additionally, There are tooltips for all of the buttons and parameters to gain more knowledge of each of them. They appear while hovering the mouse over a button or a parameter and disappear when you move it away from them.
我感谢您的支持和精力,花点时间回顾一下简单的纹理包装器<3
Epic Games团队选择了Easy Texture Packer,将于2024年5月28日至6月11日在虚幻引擎市场上展出。
纹理包装的重要优点是
-减少所需的纹理数量和带宽。
减少内存使用和纹理流池大小。
-避免超出材质中纹理采样器数量的限制。
-摆脱着名的警告”纹理流池超过X预算”
在虚幻引擎中处理纹理文件时,必须记住这些方面和注意事项。 因此,利用Easy Texture Packer有助于实现它们。
简易纹理包装机 toolset可加快您的工作流程,无需额外的ddc来进行纹理创作和打包。 例如,您可以将自己喜欢的纹理集、环境光遮蔽、粗糙度、金属和Alpha打包到所需的RGBA通道中,并直接在编辑器中将它们打包到一个纹理中。
简易纹理打包器是使用蓝图可视化脚本系统创建的,使您能够在系统内自由和容易地工作。
YouTube上有大量的教程视频系列和详细的在线文档,可以快速入门如何使用该系统。 此外,还有所有按钮和参数的工具提示,以获得更多关于它们的知识。 它们在将鼠标悬停在按钮或参数上时出现,当您将其移离它们时消失。
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